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Handle all our donor perks in one class.
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@ -18,6 +18,7 @@ import com.gmail.nossr50.config.TreasuresConfig;
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import com.gmail.nossr50.datatypes.McMMOPlayer;
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import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.utilities.PerksUtils;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.ItemChecks;
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@ -160,7 +161,7 @@ public final class Fishing {
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FishingTreasure treasure = rewards.get(Misc.getRandom().nextInt(rewards.size()));
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ItemStack treasureDrop = treasure.getDrop();
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyFishing(player));
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int activationChance = PerksUtils.handleLuckyPerks(Permissions.luckyFishing(player));
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if (Misc.getRandom().nextDouble() * activationChance > treasure.getDropChance()) {
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return null;
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@ -189,7 +190,7 @@ public final class Fishing {
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return false;
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}
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyFishing(player));
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int activationChance = PerksUtils.handleLuckyPerks(Permissions.luckyFishing(player));
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if (storm) {
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activationChance = (int) (activationChance * 0.909);
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@ -18,7 +18,7 @@ import org.bukkit.potion.PotionType;
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import com.gmail.nossr50.skills.fishing.Fishing.Tier;
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import com.gmail.nossr50.skills.utilities.CombatTools;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.skills.utilities.PerksUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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@ -33,7 +33,7 @@ public final class ShakeMob {
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* @param skillLevel Fishing level of the player
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*/
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public static void process(Player player, LivingEntity mob, int skillLevel) {
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyFishing(player));
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int activationChance = PerksUtils.handleLuckyPerks(Permissions.luckyFishing(player));
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if (getShakeProbability(skillLevel) <= Misc.getRandom().nextInt(activationChance)) {
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return;
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