mirror of
				https://github.com/mcMMO-Dev/mcMMO.git
				synced 2025-11-04 11:03:43 +01:00 
			
		
		
		
	Add some unit tests for new RNG dice rolls
This commit is contained in:
		
							
								
								
									
										2
									
								
								pom.xml
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								pom.xml
									
									
									
									
									
								
							@@ -2,7 +2,7 @@
 | 
			
		||||
    <modelVersion>4.0.0</modelVersion>
 | 
			
		||||
    <groupId>com.gmail.nossr50.mcMMO</groupId>
 | 
			
		||||
    <artifactId>mcMMO</artifactId>
 | 
			
		||||
    <version>2.1.218</version>
 | 
			
		||||
    <version>2.2.000-BETA-SNAPSHOT</version>
 | 
			
		||||
    <name>mcMMO</name>
 | 
			
		||||
    <url>https://github.com/mcMMO-Dev/mcMMO</url>
 | 
			
		||||
    <scm>
 | 
			
		||||
 
 | 
			
		||||
@@ -4,12 +4,11 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
 | 
			
		||||
import com.gmail.nossr50.util.skills.SkillUtils;
 | 
			
		||||
import org.bukkit.entity.Player;
 | 
			
		||||
import org.jetbrains.annotations.NotNull;
 | 
			
		||||
import org.jetbrains.annotations.VisibleForTesting;
 | 
			
		||||
 | 
			
		||||
import java.text.DecimalFormat;
 | 
			
		||||
import java.util.concurrent.ThreadLocalRandom;
 | 
			
		||||
 | 
			
		||||
//TODO: Normalize chance values
 | 
			
		||||
//TODO: Update calls to this class and its members
 | 
			
		||||
public class RandomChanceUtil {
 | 
			
		||||
    public static final @NotNull DecimalFormat percent = new DecimalFormat("##0.00%");
 | 
			
		||||
    public static final double LUCKY_MODIFIER = 1.333D;
 | 
			
		||||
@@ -43,8 +42,9 @@ public class RandomChanceUtil {
 | 
			
		||||
     * @param probabilityValue probability value
 | 
			
		||||
     * @return true for succeeding, false for failing
 | 
			
		||||
     */
 | 
			
		||||
    private static boolean isSuccessfulRoll(double probabilityValue) {
 | 
			
		||||
        return probabilityValue >= ThreadLocalRandom.current().nextDouble(1.0D);
 | 
			
		||||
    @VisibleForTesting
 | 
			
		||||
    static boolean isSuccessfulRoll(double probabilityValue) {
 | 
			
		||||
        return probabilityValue >= ThreadLocalRandom.current().nextDouble(100D);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -52,7 +52,7 @@ public class RandomChanceUtil {
 | 
			
		||||
     *
 | 
			
		||||
     * @param player target player
 | 
			
		||||
     * @param subSkillType target subskill
 | 
			
		||||
     * @param isLucky whether or not to apply luck modifiers
 | 
			
		||||
     * @param isLucky whether to apply luck modifiers
 | 
			
		||||
     *
 | 
			
		||||
     * @return "percentage" representation of success
 | 
			
		||||
     */
 | 
			
		||||
 
 | 
			
		||||
@@ -85,25 +85,9 @@
 | 
			
		||||
////        }
 | 
			
		||||
////    }
 | 
			
		||||
//
 | 
			
		||||
//    @Test
 | 
			
		||||
//    public void testFailsAboutExpected() {
 | 
			
		||||
//        System.out.println(testASCIIHeader);
 | 
			
		||||
//        System.out.println("Test - Player with 800 skill should fail about 20% of the time (100,000 iterations)");
 | 
			
		||||
//        double ratioDivisor = 1000; //1000 because we run the test 100,000 times
 | 
			
		||||
//        double expectedFailRate = 100.0D - 2.15D;
 | 
			
		||||
//
 | 
			
		||||
//        double win = 0, loss = 0;
 | 
			
		||||
//        for(int x = 0; x < 100000; x++) {
 | 
			
		||||
//            if(RandomChanceUtil.checkRandomChanceExecutionSuccess(normalPlayer, SubSkillType.MINING_MOTHER_LODE, true)) {
 | 
			
		||||
//                win++;
 | 
			
		||||
//            } else {
 | 
			
		||||
//                loss++;
 | 
			
		||||
//            }
 | 
			
		||||
//        }
 | 
			
		||||
//
 | 
			
		||||
//        double lossRatio = (loss / ratioDivisor);
 | 
			
		||||
//        Assert.assertEquals(lossRatio, expectedFailRate, 0.01D);
 | 
			
		||||
//    }
 | 
			
		||||
//
 | 
			
		||||
//
 | 
			
		||||
//    private double getSuccessChance(@NotNull McMMOPlayer mmoPlayer) {
 | 
			
		||||
//        RandomChanceSkill randomChanceSkill = new RandomChanceSkill(mmoPlayer.getPlayer(), subSkillType, true);
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,76 @@
 | 
			
		||||
package com.gmail.nossr50.util.random;
 | 
			
		||||
 | 
			
		||||
import org.junit.jupiter.api.Test;
 | 
			
		||||
import org.junit.jupiter.params.ParameterizedTest;
 | 
			
		||||
import org.junit.jupiter.params.provider.Arguments;
 | 
			
		||||
import org.junit.jupiter.params.provider.MethodSource;
 | 
			
		||||
 | 
			
		||||
import java.util.stream.Stream;
 | 
			
		||||
 | 
			
		||||
import static com.gmail.nossr50.util.random.RandomChanceUtil.processProbability;
 | 
			
		||||
import static org.junit.jupiter.api.Assertions.*;
 | 
			
		||||
 | 
			
		||||
class RandomChanceUtilTest {
 | 
			
		||||
 | 
			
		||||
    private static Stream<Arguments> provideProbabilitiesForWithinExpectations() {
 | 
			
		||||
        return Stream.of(
 | 
			
		||||
                // static probability, % of time for success
 | 
			
		||||
                Arguments.of(new ProbabilityImpl(5), 5),
 | 
			
		||||
                Arguments.of(new ProbabilityImpl(10), 10),
 | 
			
		||||
                Arguments.of(new ProbabilityImpl(15), 15),
 | 
			
		||||
                Arguments.of(new ProbabilityImpl(20), 20),
 | 
			
		||||
                Arguments.of(new ProbabilityImpl(25), 25),
 | 
			
		||||
                Arguments.of(new ProbabilityImpl(50), 50),
 | 
			
		||||
                Arguments.of(new ProbabilityImpl(75), 75),
 | 
			
		||||
                Arguments.of(new ProbabilityImpl(90), 90),
 | 
			
		||||
                Arguments.of(new ProbabilityImpl(99.9), 99.9),
 | 
			
		||||
                Arguments.of(new ProbabilityImpl(0.05), 0.05),
 | 
			
		||||
                Arguments.of(new ProbabilityImpl(0.1), 0.1),
 | 
			
		||||
                Arguments.of(new ProbabilityImpl(500), 100),
 | 
			
		||||
                Arguments.of(new ProbabilityImpl(1000), 100)
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
    @Test
 | 
			
		||||
    void testIsSuccessfulRollSucceeds() {
 | 
			
		||||
        Probability probability = new ProbabilityImpl(100);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < 100000; i++) {
 | 
			
		||||
            assertTrue(processProbability(probability));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Test
 | 
			
		||||
    void testIsSuccessfulRollFails() {
 | 
			
		||||
        Probability probability = new ProbabilityImpl(0);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < 100000; i++) {
 | 
			
		||||
            assertFalse(processProbability(probability));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @ParameterizedTest
 | 
			
		||||
    @MethodSource("provideProbabilitiesForWithinExpectations")
 | 
			
		||||
    void testProcessProbabilityWithinExpectations(Probability probability, double expectedWinPercent) {
 | 
			
		||||
        // Probabilities are tested 200,000,000 times with a margin of error of 0.01%
 | 
			
		||||
        int iterations = 200000000;
 | 
			
		||||
        double winCount = 0;
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < iterations; i++) {
 | 
			
		||||
            if(processProbability(probability)) {
 | 
			
		||||
                winCount++;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        double successPercent = (winCount / iterations) * 100;
 | 
			
		||||
        System.out.println(successPercent + ", " + expectedWinPercent);
 | 
			
		||||
        assertEquals(expectedWinPercent, successPercent, 0.01D);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Test
 | 
			
		||||
    void chanceOfSuccessPercentage() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Test
 | 
			
		||||
    void testChanceOfSuccessPercentage() {
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user