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Fix the calculations for Iron Arm Style in the Unarmed command.
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@ -57,7 +57,7 @@ public class UnarmedCommand extends SkillCommand {
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// IRON ARM
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if (canIronArm) {
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ironArmBonus = Math.min(3 + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
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ironArmBonus = Math.min(Unarmed.ironArmMinBonusDamage + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
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}
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// IRON GRIP
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