From 03c2282c3ff32cfb233c356e80ce4acb059cb75a Mon Sep 17 00:00:00 2001 From: Sean Porter Date: Fri, 18 Apr 2014 02:16:35 -0700 Subject: [PATCH] Fix the calculations for Iron Arm Style in the Unarmed command. --- .../java/com/gmail/nossr50/commands/skills/UnarmedCommand.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/gmail/nossr50/commands/skills/UnarmedCommand.java b/src/main/java/com/gmail/nossr50/commands/skills/UnarmedCommand.java index b008b070a..310af6e89 100644 --- a/src/main/java/com/gmail/nossr50/commands/skills/UnarmedCommand.java +++ b/src/main/java/com/gmail/nossr50/commands/skills/UnarmedCommand.java @@ -57,7 +57,7 @@ public class UnarmedCommand extends SkillCommand { // IRON ARM if (canIronArm) { - ironArmBonus = Math.min(3 + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage); + ironArmBonus = Math.min(Unarmed.ironArmMinBonusDamage + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage); } // IRON GRIP