Fix the calculations for Iron Arm Style in the Unarmed command.

This commit is contained in:
Sean Porter 2014-04-18 02:16:35 -07:00
parent 20092d55fd
commit 03c2282c3f

View File

@ -57,7 +57,7 @@ public class UnarmedCommand extends SkillCommand {
// IRON ARM // IRON ARM
if (canIronArm) { if (canIronArm) {
ironArmBonus = Math.min(3 + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage); ironArmBonus = Math.min(Unarmed.ironArmMinBonusDamage + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
} }
// IRON GRIP // IRON GRIP