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synced 2025-07-01 21:24:43 +02:00
Update code style
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@ -11,14 +11,14 @@ import org.bukkit.inventory.ItemStack;
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public class Axes {
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public static double axeMasteryRankDamageMultiplier = AdvancedConfig.getInstance().getAxeMasteryRankDamageMultiplier();
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public static double criticalHitPVPModifier = AdvancedConfig.getInstance().getCriticalStrikesPVPModifier();
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public static double criticalHitPVEModifier = AdvancedConfig.getInstance().getCriticalStrikesPVEModifier();
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public static double criticalHitPVPModifier = AdvancedConfig.getInstance().getCriticalStrikesPVPModifier();
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public static double criticalHitPVEModifier = AdvancedConfig.getInstance().getCriticalStrikesPVEModifier();
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public static int impactIncreaseLevel = AdvancedConfig.getInstance().getArmorImpactIncreaseLevel();
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public static int impactIncreaseLevel = AdvancedConfig.getInstance().getArmorImpactIncreaseLevel();
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//public static double impactChance = AdvancedConfig.getInstance().getImpactChance();
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public static double impactMaxDurabilityModifier = AdvancedConfig.getInstance().getArmorImpactMaxDurabilityDamage() / 100D;
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public static double greaterImpactBonusDamage = AdvancedConfig.getInstance().getGreaterImpactBonusDamage();
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public static double greaterImpactBonusDamage = AdvancedConfig.getInstance().getGreaterImpactBonusDamage();
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//public static double greaterImpactChance = AdvancedConfig.getInstance().getGreaterImpactChance();
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public static double greaterImpactKnockbackMultiplier = AdvancedConfig.getInstance().getGreaterImpactModifier();
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@ -36,11 +36,11 @@ public class Axes {
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/**
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* For every rank in Axe Mastery we add RankDamageMultiplier to get the total bonus damage from Axe Mastery
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*
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* @param player The target player
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* @return The axe mastery bonus damage which will be added to their attack
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*/
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public static double getAxeMasteryBonusDamage(Player player)
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{
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public static double getAxeMasteryBonusDamage(Player player) {
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return RankUtils.getRank(player, SubSkillType.AXES_AXE_MASTERY) * Axes.axeMasteryRankDamageMultiplier;
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}
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}
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@ -25,35 +25,35 @@ public class AxesManager extends SkillManager {
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}
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public boolean canUseAxeMastery() {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_AXE_MASTERY))
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if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_AXE_MASTERY))
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return false;
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_AXE_MASTERY);
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}
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public boolean canCriticalHit(LivingEntity target) {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_CRITICAL_STRIKES))
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if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_CRITICAL_STRIKES))
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return false;
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return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_CRITICAL_STRIKES);
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}
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public boolean canImpact(LivingEntity target) {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_ARMOR_IMPACT))
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if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_ARMOR_IMPACT))
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return false;
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return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_ARMOR_IMPACT) && Axes.hasArmor(target);
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}
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public boolean canGreaterImpact(LivingEntity target) {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_GREATER_IMPACT))
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if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_GREATER_IMPACT))
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return false;
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return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_GREATER_IMPACT) && !Axes.hasArmor(target);
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}
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public boolean canUseSkullSplitter(LivingEntity target) {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_SKULL_SPLITTER))
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if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_SKULL_SPLITTER))
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return false;
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return target.isValid() && mcMMOPlayer.getAbilityMode(SuperAbilityType.SKULL_SPLITTER) && Permissions.skullSplitter(getPlayer());
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@ -99,8 +99,7 @@ public class AxesManager extends SkillManager {
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}
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damage = (damage * Axes.criticalHitPVPModifier) - damage;
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}
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else {
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} else {
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damage = (damage * Axes.criticalHitPVEModifier) - damage;
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}
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