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47 lines
2.2 KiB
Java
47 lines
2.2 KiB
Java
package com.gmail.nossr50.skills.axes;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class Axes {
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public static double axeMasteryRankDamageMultiplier = AdvancedConfig.getInstance().getAxeMasteryRankDamageMultiplier();
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public static double criticalHitPVPModifier = AdvancedConfig.getInstance().getCriticalStrikesPVPModifier();
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public static double criticalHitPVEModifier = AdvancedConfig.getInstance().getCriticalStrikesPVEModifier();
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public static int impactIncreaseLevel = AdvancedConfig.getInstance().getArmorImpactIncreaseLevel();
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//public static double impactChance = AdvancedConfig.getInstance().getImpactChance();
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public static double impactMaxDurabilityModifier = AdvancedConfig.getInstance().getArmorImpactMaxDurabilityDamage() / 100D;
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public static double greaterImpactBonusDamage = AdvancedConfig.getInstance().getGreaterImpactBonusDamage();
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//public static double greaterImpactChance = AdvancedConfig.getInstance().getGreaterImpactChance();
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public static double greaterImpactKnockbackMultiplier = AdvancedConfig.getInstance().getGreaterImpactModifier();
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public static double skullSplitterModifier = AdvancedConfig.getInstance().getSkullSplitterModifier();
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protected static boolean hasArmor(LivingEntity target) {
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for (ItemStack itemStack : target.getEquipment().getArmorContents()) {
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if (itemStack != null && ItemUtils.isArmor(itemStack)) {
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return true;
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}
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}
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return false;
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}
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/**
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* For every rank in Axe Mastery we add RankDamageMultiplier to get the total bonus damage from Axe Mastery
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*
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* @param player The target player
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* @return The axe mastery bonus damage which will be added to their attack
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*/
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public static double getAxeMasteryBonusDamage(Player player) {
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return RankUtils.getRank(player, SubSkillType.AXES_AXE_MASTERY) * Axes.axeMasteryRankDamageMultiplier;
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}
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}
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