Repair.addEnchants() messages fix and optimization

This commit is contained in:
bm01 2012-03-04 21:44:05 +01:00
parent 3bc317e7b2
commit 0295314dce

View File

@ -16,6 +16,9 @@
*/
package com.gmail.nossr50.skills;
import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.block.Block;
@ -63,18 +66,6 @@ public class Repair {
PlayerInventory inventory = player.getInventory();
int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
//Stuff for keeping enchants
Enchantment[] enchants = new Enchantment[is.getEnchantments().size()];
int[] enchantsLevel = new int[is.getEnchantments().size()];
int pos = 0;
for(Enchantment x : is.getEnchantments().keySet())
{
enchants[pos] = x;
enchantsLevel[pos] = is.getEnchantmentLevel(x);
pos++;
}
if(block != null && mcPermissions.getInstance().repair(player)){
if(durabilityBefore > 0 && is.getAmount() < 2){
@ -86,28 +77,28 @@ public class Repair {
//DIAMOND ARMOR
if(isDiamondArmor(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
inventory.removeItem(new ItemStack(rDiamond, 1));
repairItem(player, enchants, enchantsLevel);
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 6, true);
}
//IRON ARMOR
else if (isIronArmor(is) && inventory.contains(rIron) && skillLevel >= iLevel){
inventory.removeItem(new ItemStack(rIron, 1));
repairItem(player, enchants, enchantsLevel);
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 2, true);
}
//GOLD ARMOR
else if (isGoldArmor(is) && inventory.contains(rGold) && skillLevel >= gLevel){
inventory.removeItem(new ItemStack(rGold, 1));
repairItem(player, enchants, enchantsLevel);
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 4, true);
}
//LEATHER ARMOR
else if (isLeatherArmor(is) && inventory.contains(rLeather)){
inventory.removeItem(new ItemStack(rLeather, 1));
repairItem(player, enchants, enchantsLevel);
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 1, true);
}
@ -125,42 +116,42 @@ public class Repair {
//STONE TOOLS
if(isStoneTools(is) && inventory.contains(rStone) && skillLevel >= sLevel){
inventory.removeItem(new ItemStack(rStone, 1));
repairItem(player, enchants, enchantsLevel);
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 2, false);
}
//WOOD TOOLS
else if(isWoodTools(is) && inventory.contains(rWood)){
inventory.removeItem(new ItemStack(rWood, 1));
repairItem(player, enchants, enchantsLevel);
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 2, false);
}
//IRON TOOLS
else if(isIronTools(is) && inventory.contains(rIron) && skillLevel >= iLevel){
inventory.removeItem(new ItemStack(rIron, 1));
repairItem(player, enchants, enchantsLevel);
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 1, true);
}
//DIAMOND TOOLS
else if (isDiamondTools(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
inventory.removeItem(new ItemStack(rDiamond, 1));
repairItem(player, enchants, enchantsLevel);
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 1, true);
}
//GOLD TOOLS
else if(isGoldTools(is) && inventory.contains(rGold) && skillLevel >= gLevel){
inventory.removeItem(new ItemStack(rGold, 1));
repairItem(player, enchants, enchantsLevel);
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 8, true);
}
//BOW
else if(isBow(is) && inventory.contains(rString)){
inventory.removeItem(new ItemStack(rString, 1));
repairItem(player, enchants, enchantsLevel);
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 2, false);
}
@ -224,73 +215,48 @@ public class Repair {
return 0;
}
public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player){
if(is.getEnchantments().keySet().size() == 0)
public static void addEnchants(Player player, ItemStack is)
{
Map<Enchantment, Integer> enchants = is.getEnchantments();
if(enchants.size() == 0)
return;
int pos = 0;
int rank = getArcaneForgingRank(PP.getSkillLevel(SkillType.REPAIR));
int rank = getArcaneForgingRank(Users.getProfile(player).getSkillLevel(SkillType.REPAIR));
if(rank == 0)
{
if(LoadProperties.mayLoseEnchants)
{
player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
for(Enchantment x : enchants)
{
for(Enchantment x : enchants.keySet())
is.removeEnchantment(x);
}
}
player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
return;
}
boolean failure = false, downgrade = false;
if(LoadProperties.mayLoseEnchants)
{
for(Enchantment x : enchants)
{
//Remove enchant
is.removeEnchantment(x);
if(x.canEnchantItem(is))
boolean downgraded = false;
for(Entry<Enchantment, Integer> enchant : enchants.entrySet())
{
if(Math.random() * 100 <= getEnchantChance(rank))
{
if(enchantsLvl[pos] > 1)
{
if(LoadProperties.mayDowngradeEnchants)
int enchantLevel = enchant.getValue();
if(LoadProperties.mayDowngradeEnchants && enchantLevel > 1)
{
if(Math.random() * 100 <= getDowngradeChance(rank))
{
is.addEnchantment(x, enchantsLvl[pos]-1);
downgrade = true;
} else
{
is.addEnchantment(x, enchantsLvl[pos]);
is.addEnchantment(enchant.getKey(), enchantLevel--);
downgraded = true;
}
}
}
else {
is.addEnchantment(x, enchantsLvl[pos]);
}
} else {
failure = true;
}
}
pos++;
}
else
is.removeEnchantment(enchant.getKey());
}
if(failure == false && downgrade == false)
{
player.sendMessage(mcLocale.getString("Repair.ArcanePerfect"));
} else {
if(failure == true)
Map<Enchantment, Integer> newEnchants = is.getEnchantments();
if(newEnchants.isEmpty())
player.sendMessage(mcLocale.getString("Repair.ArcaneFailed"));
if(downgrade == true)
else if(downgraded || newEnchants.size() < enchants.size())
player.sendMessage(mcLocale.getString("Repair.Downgraded"));
}
else
player.sendMessage(mcLocale.getString("Repair.ArcanePerfect"));
}
/**
@ -579,12 +545,11 @@ public class Repair {
* @param enchants The enchantments on the item
* @param enchantsLevel The level of the enchantments on the item
*/
public static void repairItem(Player player, Enchantment[] enchants, int[] enchantsLevel)
public static void repairItem(Player player, ItemStack is)
{
PlayerProfile PP = Users.getProfile(player);
ItemStack is = player.getItemInHand();
//Handle the enchantments
addEnchants(is, enchants, enchantsLevel, PP, player);
if(LoadProperties.mayLoseEnchants)
addEnchants(player, is);
is.setDurability(getRepairAmount(is, player));
}
}