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Repair.addEnchants() messages fix and optimization
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@ -16,6 +16,9 @@
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*/
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package com.gmail.nossr50.skills;
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import java.util.Map;
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import java.util.Map.Entry;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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@ -62,18 +65,6 @@ public class Repair {
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short durabilityBefore = is.getDurability();
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PlayerInventory inventory = player.getInventory();
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int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
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//Stuff for keeping enchants
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Enchantment[] enchants = new Enchantment[is.getEnchantments().size()];
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int[] enchantsLevel = new int[is.getEnchantments().size()];
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int pos = 0;
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for(Enchantment x : is.getEnchantments().keySet())
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{
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enchants[pos] = x;
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enchantsLevel[pos] = is.getEnchantmentLevel(x);
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pos++;
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}
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if(block != null && mcPermissions.getInstance().repair(player)){
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if(durabilityBefore > 0 && is.getAmount() < 2){
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@ -86,28 +77,28 @@ public class Repair {
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//DIAMOND ARMOR
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if(isDiamondArmor(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
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inventory.removeItem(new ItemStack(rDiamond, 1));
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, is);
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xpHandler(player, PP, is, durabilityBefore, 6, true);
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}
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//IRON ARMOR
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else if (isIronArmor(is) && inventory.contains(rIron) && skillLevel >= iLevel){
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inventory.removeItem(new ItemStack(rIron, 1));
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, is);
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xpHandler(player, PP, is, durabilityBefore, 2, true);
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}
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//GOLD ARMOR
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else if (isGoldArmor(is) && inventory.contains(rGold) && skillLevel >= gLevel){
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inventory.removeItem(new ItemStack(rGold, 1));
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, is);
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xpHandler(player, PP, is, durabilityBefore, 4, true);
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}
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//LEATHER ARMOR
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else if (isLeatherArmor(is) && inventory.contains(rLeather)){
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inventory.removeItem(new ItemStack(rLeather, 1));
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, is);
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xpHandler(player, PP, is, durabilityBefore, 1, true);
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}
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@ -125,42 +116,42 @@ public class Repair {
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//STONE TOOLS
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if(isStoneTools(is) && inventory.contains(rStone) && skillLevel >= sLevel){
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inventory.removeItem(new ItemStack(rStone, 1));
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, is);
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xpHandler(player, PP, is, durabilityBefore, 2, false);
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}
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//WOOD TOOLS
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else if(isWoodTools(is) && inventory.contains(rWood)){
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inventory.removeItem(new ItemStack(rWood, 1));
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, is);
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xpHandler(player, PP, is, durabilityBefore, 2, false);
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}
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//IRON TOOLS
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else if(isIronTools(is) && inventory.contains(rIron) && skillLevel >= iLevel){
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inventory.removeItem(new ItemStack(rIron, 1));
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, is);
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xpHandler(player, PP, is, durabilityBefore, 1, true);
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}
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//DIAMOND TOOLS
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else if (isDiamondTools(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
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inventory.removeItem(new ItemStack(rDiamond, 1));
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, is);
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xpHandler(player, PP, is, durabilityBefore, 1, true);
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}
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//GOLD TOOLS
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else if(isGoldTools(is) && inventory.contains(rGold) && skillLevel >= gLevel){
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inventory.removeItem(new ItemStack(rGold, 1));
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, is);
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xpHandler(player, PP, is, durabilityBefore, 8, true);
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}
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//BOW
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else if(isBow(is) && inventory.contains(rString)){
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inventory.removeItem(new ItemStack(rString, 1));
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, is);
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xpHandler(player, PP, is, durabilityBefore, 2, false);
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}
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@ -224,73 +215,48 @@ public class Repair {
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return 0;
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}
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public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player){
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if(is.getEnchantments().keySet().size() == 0)
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public static void addEnchants(Player player, ItemStack is)
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{
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Map<Enchantment, Integer> enchants = is.getEnchantments();
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if(enchants.size() == 0)
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return;
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int pos = 0;
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int rank = getArcaneForgingRank(PP.getSkillLevel(SkillType.REPAIR));
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int rank = getArcaneForgingRank(Users.getProfile(player).getSkillLevel(SkillType.REPAIR));
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if(rank == 0)
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{
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if(LoadProperties.mayLoseEnchants)
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{
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player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
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for(Enchantment x : enchants)
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{
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is.removeEnchantment(x);
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}
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}
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for(Enchantment x : enchants.keySet())
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is.removeEnchantment(x);
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player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
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return;
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}
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boolean failure = false, downgrade = false;
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if(LoadProperties.mayLoseEnchants)
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boolean downgraded = false;
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for(Entry<Enchantment, Integer> enchant : enchants.entrySet())
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{
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for(Enchantment x : enchants)
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if(Math.random() * 100 <= getEnchantChance(rank))
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{
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//Remove enchant
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is.removeEnchantment(x);
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if(x.canEnchantItem(is))
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int enchantLevel = enchant.getValue();
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if(LoadProperties.mayDowngradeEnchants && enchantLevel > 1)
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{
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if(Math.random() * 100 <= getEnchantChance(rank))
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if(Math.random() * 100 <= getDowngradeChance(rank))
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{
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if(enchantsLvl[pos] > 1)
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{
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if(LoadProperties.mayDowngradeEnchants)
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{
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if(Math.random() * 100 <= getDowngradeChance(rank))
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{
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is.addEnchantment(x, enchantsLvl[pos]-1);
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downgrade = true;
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} else
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{
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is.addEnchantment(x, enchantsLvl[pos]);
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}
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}
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}
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else {
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is.addEnchantment(x, enchantsLvl[pos]);
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}
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} else {
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failure = true;
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is.addEnchantment(enchant.getKey(), enchantLevel--);
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downgraded = true;
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}
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}
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pos++;
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}
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else
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is.removeEnchantment(enchant.getKey());
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}
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if(failure == false && downgrade == false)
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{
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Map<Enchantment, Integer> newEnchants = is.getEnchantments();
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if(newEnchants.isEmpty())
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player.sendMessage(mcLocale.getString("Repair.ArcaneFailed"));
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else if(downgraded || newEnchants.size() < enchants.size())
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player.sendMessage(mcLocale.getString("Repair.Downgraded"));
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else
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player.sendMessage(mcLocale.getString("Repair.ArcanePerfect"));
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} else {
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if(failure == true)
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player.sendMessage(mcLocale.getString("Repair.ArcaneFailed"));
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if(downgrade == true)
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player.sendMessage(mcLocale.getString("Repair.Downgraded"));
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}
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}
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/**
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@ -579,12 +545,11 @@ public class Repair {
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* @param enchants The enchantments on the item
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* @param enchantsLevel The level of the enchantments on the item
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*/
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public static void repairItem(Player player, Enchantment[] enchants, int[] enchantsLevel)
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public static void repairItem(Player player, ItemStack is)
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{
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PlayerProfile PP = Users.getProfile(player);
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ItemStack is = player.getItemInHand();
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//Handle the enchantments
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addEnchants(is, enchants, enchantsLevel, PP, player);
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if(LoadProperties.mayLoseEnchants)
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addEnchants(player, is);
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is.setDurability(getRepairAmount(is, player));
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}
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}
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