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Fixing double drops for herbalism so that carrots and potatoes drop items instead of blocks.
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@ -237,10 +237,10 @@ public class Herbalism {
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if (mat == Material.COCOA) {
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if (mat == Material.COCOA) {
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is = new ItemStack(Material.INK_SACK, 1, (short) 3);
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is = new ItemStack(Material.INK_SACK, 1, (short) 3);
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}
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}
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else if (mat == Material.COCOA) {
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else if (mat == Material.CARROT) {
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is = new ItemStack(Material.CARROT_ITEM, 1, (short) 0);
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is = new ItemStack(Material.CARROT_ITEM, 1, (short) 0);
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}
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}
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else if (mat == Material.COCOA) {
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else if (mat == Material.POTATO) {
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is = new ItemStack(Material.POTATO_ITEM, 1, (short) 0);
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is = new ItemStack(Material.POTATO_ITEM, 1, (short) 0);
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}
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}
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