Reworked the relationship between SubSkill and Locale keys

This commit is contained in:
nossr50
2019-01-04 07:58:39 -08:00
parent 6dc75760d0
commit 01a7aa4d12
60 changed files with 2118 additions and 2322 deletions

View File

@@ -71,29 +71,24 @@ public abstract class SkillCommand implements TabExecutor {
ScoreboardManager.enablePlayerSkillScoreboard(player, skill);
}
if(skill == PrimarySkill.WOODCUTTING)
sendSkillCommandHeader(player, mcMMOPlayer, (int) skillValue);
//Make JSON text components
List<TextComponent> subskillTextComponents = getTextComponents(player);
//Subskills Header
player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Effects.SubSkills")));
//Send JSON text components
for(TextComponent tc : subskillTextComponents)
{
sendSkillCommandHeader(player, mcMMOPlayer, (int) skillValue);
//Make JSON text components
List<TextComponent> subskillTextComponents = getTextComponents(player);
//Subskills Header
player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Effects.SubSkills")));
//Send JSON text components
for(TextComponent tc : subskillTextComponents)
{
player.spigot().sendMessage(new TextComponent[]{tc, new TextComponent(": TESTING")});
}
//Stats
getStatMessages(player, isLucky, hasEndurance, skillValue);
} else {
displayOldSkillCommand(player, mcMMOPlayer, isLucky, hasEndurance, skillValue);
player.spigot().sendMessage(new TextComponent[]{tc, new TextComponent(": TESTING")});
}
//Stats
getStatMessages(player, isLucky, hasEndurance, skillValue);
return true;
default: