Changed skull drop rates to 3%

This commit is contained in:
TfT_02 2012-12-23 00:00:29 +01:00
parent e0bba80f55
commit 01142b67c6

View File

@ -263,7 +263,7 @@ public class Fishing {
break;
case CREEPER:
if (DROP_NUMBER > 98) {
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
} else {
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
@ -340,7 +340,7 @@ public class Fishing {
case SKELETON:
if (((Skeleton)le).getSkeletonType() == SkeletonType.WITHER) {
if (DROP_NUMBER > 98) {
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
} else if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.BONE));
@ -349,7 +349,7 @@ public class Fishing {
Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2);
}
} else {
if (DROP_NUMBER > 98) {
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
} else if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.BONE));
@ -417,7 +417,7 @@ public class Fishing {
break;
case ZOMBIE:
if (DROP_NUMBER > 98) {
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
} else {
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));