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Changed skull drop rates to 3%
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e0bba80f55
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@ -263,7 +263,7 @@ public class Fishing {
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break;
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case CREEPER:
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if (DROP_NUMBER > 98) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
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} else {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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@ -340,7 +340,7 @@ public class Fishing {
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case SKELETON:
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if (((Skeleton)le).getSkeletonType() == SkeletonType.WITHER) {
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if (DROP_NUMBER > 98) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
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} else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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@ -349,7 +349,7 @@ public class Fishing {
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Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2);
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}
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} else {
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if (DROP_NUMBER > 98) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
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} else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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@ -417,7 +417,7 @@ public class Fishing {
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break;
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case ZOMBIE:
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if (DROP_NUMBER > 98) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
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} else {
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Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
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