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	Changed skull drop rates to 3%
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		| @@ -263,7 +263,7 @@ public class Fishing { | ||||
|                 break; | ||||
|  | ||||
|             case CREEPER: | ||||
|                 if (DROP_NUMBER > 98) { | ||||
|                 if (DROP_NUMBER > 97) { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4)); | ||||
|                 } else { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.SULPHUR)); | ||||
| @@ -340,7 +340,7 @@ public class Fishing { | ||||
|  | ||||
|             case SKELETON: | ||||
|             	if (((Skeleton)le).getSkeletonType() == SkeletonType.WITHER) { | ||||
|                     if (DROP_NUMBER > 98) { | ||||
|                     if (DROP_NUMBER > 97) { | ||||
|                         Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1)); | ||||
|                     } else if (DROP_NUMBER > 50) { | ||||
|                         Misc.dropItem(location, new ItemStack(Material.BONE)); | ||||
| @@ -349,7 +349,7 @@ public class Fishing { | ||||
|                     Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2); | ||||
|                     } | ||||
|                 } else { | ||||
|                     if (DROP_NUMBER > 98) { | ||||
|                     if (DROP_NUMBER > 97) { | ||||
|                         Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM)); | ||||
|                     } else if (DROP_NUMBER > 50) { | ||||
|                         Misc.dropItem(location, new ItemStack(Material.BONE)); | ||||
| @@ -417,7 +417,7 @@ public class Fishing { | ||||
|                 break; | ||||
|  | ||||
|             case ZOMBIE: | ||||
|                 if (DROP_NUMBER > 98) { | ||||
|                 if (DROP_NUMBER > 97) { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2)); | ||||
|                 } else { | ||||
|                     Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH)); | ||||
|   | ||||
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