2012-04-25 22:14:44 +02:00
Acrobatics.Ability.Proc = [[GREEN]]**Atterrissage gracieux**
Acrobatics.Combat.Proc = [[GREEN]]**Esquiv\u00e9**
2013-01-11 19:07:00 +01:00
Acrobatics.DodgeChance = [[RED]]Chance d\'esquive : [[YELLOW]]{0}
2012-04-25 22:14:44 +02:00
Acrobatics.Effect.0 = Roulade
Acrobatics.Effect.1 = R\u00e9duit ou annule les d\u00e9g\u00e2ts de chute
Acrobatics.Effect.2 = Roulade gracieuse
Acrobatics.Effect.3 = Deux fois plus efficace qu\'une roulade classique
Acrobatics.Effect.4 = Esquive
Acrobatics.Effect.5 = R\u00e9duit de moiti\u00e9 les d\u00e9g\u00e2ts re\u00e7us
Acrobatics.Listener = Acrobatie :
2013-01-11 19:07:00 +01:00
Acrobatics.Roll.Chance = [[RED]]Chance de roulade : [[YELLOW]]{0}
Acrobatics.Roll.GraceChance = [[RED]]Chance de roulade gracieuse : [[YELLOW]]{0}
2012-04-25 22:14:44 +02:00
Acrobatics.Roll.Text = **ROULADE**
Acrobatics.SkillName = ACROBATIE
Acrobatics.Skillup = [[YELLOW]]Le talent Acrobatie augmente de {0}. Total ({1})
2013-01-11 19:07:00 +01:00
Archery.Combat.DazeChance = [[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}
Archery.Combat.RetrieveChance = [[RED]]Chance de r\u00e9cup\u00e9ration de fl\u00e8che : [[YELLOW]]{0}
2012-05-01 07:33:42 +02:00
Archery.Combat.SkillshotBonus = [[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts : [[YELLOW]]{0}
2012-04-25 22:14:44 +02:00
Archery.Effect.0 = Tir pr\u00e9cis
Archery.Effect.1 = Augmente les d\u00e9g\u00e2ts inflig\u00e9s
2013-01-11 19:07:00 +01:00
Archery.Effect.2 = [[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}
2012-04-26 04:45:02 +02:00
Archery.Effect.3 = D\u00e9soriente les ennemis et inflige 4 points de d\u00e9g\u00e2ts
Archery.Effect.4 = R\u00e9cup\u00e9ration de fl\u00e8che
Archery.Effect.5 = Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur les corps
2012-04-25 22:14:44 +02:00
Archery.Listener = Archerie :
Archery.SkillName = ARCHERIE
Archery.Skillup = [[YELLOW]]Le talent Archerie augmente de {0}. Total ({1})
Axes.Ability.Bonus.0 = Ma\u00eetrise des haches
Axes.Ability.Bonus.1 = {0} de d\u00e9g\u00e2ts en plus
Axes.Ability.Bonus.2 = Impact
2012-04-26 04:45:02 +02:00
Axes.Ability.Bonus.3 = Inflige {0} de d\u00e9g\u00e2ts \u00e0 l\'armure
2012-04-25 22:14:44 +02:00
Axes.Ability.Bonus.4 = Impact puissant
Axes.Ability.Bonus.5 = Inflige {0} de d\u00e9g\u00e2ts en plus aux ennemis sans armure
Axes.Ability.Lower = [[GRAY]]**VOUS ABAISSEZ VOTRE HACHE**
Axes.Ability.Ready = [[GREEN]]**VOUS LEVEZ VOTRE HACHE**
Axes.Combat.Cleave.Proc = [[DARK_RED]]Frapp\u00e9 par Tranche-cr\u00e2ne !
Axes.Combat.CritStruck = [[DARK_RED]]Vous avez re\u00e7u un coup critique !
2013-01-11 19:07:00 +01:00
Axes.Combat.CritChance = [[RED]]Chance d\'infliger un coup critique : [[YELLOW]]{0}
2012-04-25 22:14:44 +02:00
Axes.Combat.CriticalHit = [[RED]]COUP CRITIQUE !
Axes.Combat.GI.Proc = [[GREEN]]**FRAPP\u00c9 D\'UNE VIOLENTE INOU\u00cfE**
Axes.Combat.GI.Struck = [[RED]]**TOUCH\u00c9 PAR UN IMPACT PUISSANT**
Axes.Combat.SS.Length = [[RED]]Dur\u00e9e de Tranche-cr\u00e2ne : [[YELLOW]]{0}s
Axes.Effect.0 = Tranche-cr\u00e2ne (Comp\u00e9tence)
Axes.Effect.1 = Inflige des d\u00e9g\u00e2ts de zone
Axes.Effect.2 = Coup critique
Axes.Effect.3 = D\u00e9g\u00e2ts doubl\u00e9s
Axes.Effect.4 = Ma\u00eetrise des haches
Axes.Effect.5 = Ajoute des d\u00e9g\u00e2ts
Axes.Effect.6 = Impact
Axes.Effect.7 = Frappe avec suffisamment de force pour briser l\'armure
Axes.Effect.8 = Impact puissant
Axes.Effect.9 = Inflige des d\u00e9g\u00e2ts bonus aux ennemis sans armure
Axes.Listener = Haches :
Axes.SkillName = HACHES
Axes.Skills.SS.Off = [[RED]]**Tranche-cr\u00e2ne est termin\u00e9**
Axes.Skills.SS.On = [[GREEN]]**TRANCHE-CR\u00c2NE ACTIV\u00c9**
Axes.Skills.SS.Refresh = [[GREEN]]Votre comp\u00e9tence [[YELLOW]]Tranche-cr\u00e2ne [[GREEN]]est pr\u00eate !
Axes.Skills.SS.Other.Off = [[RED]]Tranche-cr\u00e2ne[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
Axes.Skills.SS.Other.On = [[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Tranche-cr\u00e2ne !
Axes.Skillup = [[YELLOW]]Le talent Haches augmente de {0}. Total ({1})
Excavation.Ability.Lower = [[GRAY]]**VOUS ABAISSEZ VOTRE PELLE**
Excavation.Ability.Ready = [[GREEN]]**VOUS LEVEZ VOTRE PELLE**
Excavation.Effect.0 = Foreur (Comp\u00e9tence)
Excavation.Effect.1 = Drops x3, XP x3, plus rapide
Excavation.Effect.2 = Chasseur de tr\u00e9sors
Excavation.Effect.3 = Capacit\u00e9 \u00e0 d\u00e9terrer des tr\u00e9sors
Excavation.Effect.Length = [[RED]]Dur\u00e9e de Foreur : [[YELLOW]]{0}s
Excavation.Listener = Excavation:
Excavation.SkillName = EXCAVATION
Excavation.Skills.GigaDrillBreaker.Off = [[RED]]**Votre comp\u00e9tence Foreur est termin\u00e9e**
Excavation.Skills.GigaDrillBreaker.On = [[GREEN]]**FOREUR ACTIV\u00c9**
Excavation.Skills.GigaDrillBreaker.Refresh = [[GREEN]]Votre comp\u00e9tence [[YELLOW]]Foreur [[GREEN]]est pr\u00eate !
Excavation.Skills.GigaDrillBreaker.Other.Off = [[RED]]Foreur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On = [[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Foreur !
Excavation.Skillup = [[YELLOW]]Le talent Excavation augmente de {0}. Total ({1})
Fishing.Ability.Info = [[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via Chasseur de tr\u00e9sors**
2013-01-09 02:33:04 +01:00
Fishing.Ability.Locked.0 = LOCKED UNTIL {0}+ SKILL (SHAKE)
2012-04-25 22:14:44 +02:00
Fishing.Ability.Rank = [[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5
2013-01-11 19:07:00 +01:00
Fishing.Ability.Shake = [[RED]]Shake Chance: [[YELLOW]]{0}
2013-01-09 02:33:04 +01:00
Fishing.Ability.FD = [[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
2012-04-26 04:45:02 +02:00
Fishing.Effect.0 = Chasseur de tr\u00e9sors
2012-04-25 22:14:44 +02:00
Fishing.Effect.1 = Remonte des objets inhabituels
Fishing.Effect.2 = P\u00eache magique
Fishing.Effect.3 = Remonte des objets magiques
Fishing.Effect.4 = Secousse (sur monstres)
Fishing.Effect.5 = Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
2013-01-09 02:33:04 +01:00
Fishing.Effect.6 = Fisherman\'s Diet
2012-11-13 01:18:27 +01:00
Fishing.Effect.7 = Improves hunger restored from fished foods
2013-01-09 03:53:18 +01:00
Fishing.Enchant.Chance = [[RED]]Magic Hunter Chance: [[YELLOW]]{0}
2013-01-13 00:33:54 +01:00
Fishing.Chance.Raining = [[BLUE]] Rain Bonus
2012-05-01 07:33:42 +02:00
Fishing.ItemFound = [[GRAY]]Tr\u00e9sor d\u00e9couvert !
2012-04-25 22:14:44 +02:00
Fishing.Listener = P\u00eache :
2012-04-26 04:45:02 +02:00
Fishing.MagicFound = [[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
2012-04-25 22:14:44 +02:00
Fishing.SkillName = P\u00caCHE
Fishing.Skillup = [[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
2013-01-11 19:07:00 +01:00
Herbalism.Ability.DoubleDropChance = [[RED]]Chance de double drop : [[YELLOW]]{0}
2012-04-25 22:14:44 +02:00
Herbalism.Ability.FD = [[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0}
2012-04-26 04:45:02 +02:00
Herbalism.Ability.GTe.Length = [[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s
2013-01-11 19:07:00 +01:00
Herbalism.Ability.GTh.Chance = [[RED]]Probabilit\u00e9 de Doigts verts : [[YELLOW]]{0}
2012-04-25 22:14:44 +02:00
Herbalism.Ability.GTh.Fail = [[RED]]**DOIGTS VERTS \u00c9CHOU\u00c9**
2013-01-09 02:33:04 +01:00
Herbalism.Ability.GTh.Stage = [[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
2012-04-25 22:14:44 +02:00
Herbalism.Ability.GTh = [[GREEN]]**DOIGTS VERTS**
Herbalism.Ability.Lower = [[GRAY]]**VOUS ABAISSEZ VOTRE HOUE**
Herbalism.Ability.Ready = [[GREEN]]**VOUS LEVEZ VOTRE HOUE**
2012-04-26 04:45:02 +02:00
Herbalism.Effect.0 = Main verte (Comp\u00e9tence)
Herbalism.Effect.1 = Propage les plantes / triple drops
Herbalism.Effect.2 = Doigts verts (Wheat)
2013-01-09 02:33:04 +01:00
Herbalism.Effect.3 = Auto-Plants crops when harvesting
2012-05-18 04:11:16 +02:00
Herbalism.Effect.4 = Green Thumb (Cobble/Stone Brick/Dirt)
Herbalism.Effect.5 = Make bricks mossy, or make grass grow
2012-04-26 04:45:02 +02:00
Herbalism.Effect.6 = R\u00e9gime de fermier
Herbalism.Effect.7 = Am\u00e9liore la nutrition des produits de la ferme
Herbalism.Effect.8 = Double drops
Herbalism.Effect.9 = Double la quantit\u00e9 r\u00e9colt\u00e9e
2012-04-25 22:14:44 +02:00
Herbalism.Listener = Herboristerie :
Herbalism.SkillName = HERBORISTERIE
Herbalism.Skills.GTe.Off = [[RED]]**Votre comp\u00e9tence Main verte est termin\u00e9e**
Herbalism.Skills.GTe.On = [[GREEN]]**MAIN VERTE ACTIV\u00c9**
Herbalism.Skills.GTe.Refresh = [[GREEN]]Votre comp\u00e9tence [[YELLOW]]Main verte [[GREEN]]est pr\u00eate !
Herbalism.Skills.GTe.Other.Off = [[RED]]Main verte[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On = [[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Main verte !
Herbalism.Skillup = [[YELLOW]]Le talent Herboristerie augmente de {0}. Total ({1})
2012-04-30 05:05:57 +02:00
Mining.Ability.Length = [[RED]]Dur\u00e9e de Broyeur : [[YELLOW]]{0}s
2013-01-09 02:33:04 +01:00
Mining.Ability.Locked.0 = LOCKED UNTIL {0}+ SKILL (BLAST MINING)
Mining.Ability.Locked.1 = LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
Mining.Ability.Locked.2 = LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
2012-04-25 22:14:44 +02:00
Mining.Ability.Lower = [[GRAY]]**VOUS ABAISSEZ VOTRE PIOCHE**
Mining.Ability.Ready = [[GREEN]]**VOUS LEVEZ VOTRE PIOCHE**
2012-04-26 04:45:02 +02:00
Mining.Effect.0 = Broyeur (Comp\u00e9tence)
Mining.Effect.1 = Plus rapide, chance de triple drops
Mining.Effect.2 = Double drops
Mining.Effect.3 = Double la quantit\u00e9 r\u00e9colt\u00e9e
Mining.Effect.4 = Minage explosif
Mining.Effect.5 = Bonus au minage \u00e0 l\'explosif
Mining.Effect.6 = Grosses explosions
Mining.Effect.7 = Augmente le rayon d\'explosion de la TNT
Mining.Effect.8 = Expert en d\u00e9molition
Mining.Effect.9 = R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT
2012-05-18 04:11:16 +02:00
Mining.Effect.Decrease = [[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
2013-01-11 19:07:00 +01:00
Mining.Effect.DropChance = [[RED]]Chance de double drop : [[YELLOW]]{0}
2012-04-25 22:14:44 +02:00
Mining.Listener = Minage :
Mining.SkillName = MINAGE
Mining.Skills.SuperBreaker.Off = [[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e**
Mining.Skills.SuperBreaker.On = [[GREEN]]**BROYEUR ACTIV\u00c9**
Mining.Skills.SuperBreaker.Other.Off = [[RED]]Broyeur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On = [[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Broyeur !
Mining.Skills.SuperBreaker.Refresh = [[GREEN]]Votre comp\u00e9tence [[YELLOW]]Broyeur [[GREEN]]est pr\u00eate !
Mining.Skillup = [[YELLOW]]Le talent Minage augmente de {0}. Total ({1})
Mining.Blast.Boom = [[GRAY]]**BOUM**
2013-01-11 19:07:00 +01:00
Mining.Blast.Effect.0 = +35 de rendement
Mining.Blast.Effect.1 = +40 de rendement
Mining.Blast.Effect.2 = +45 de rendement, pas de d\u00e9bris
Mining.Blast.Effect.3 = +50 de rendement, pas de d\u00e9bris
Mining.Blast.Effect.4 = +55 de rendement, pas de d\u00e9bris, double drops
Mining.Blast.Effect.5 = +60 de rendement, pas de d\u00e9bris, double drops
Mining.Blast.Effect.6 = +65 de rendement, pas de d\u00e9bris, triple drops
Mining.Blast.Effect.7 = +70 de rendement, pas de d\u00e9bris, triple drops
2012-04-25 22:14:44 +02:00
Mining.Blast.Radius.Increase = [[RED]]Rayon d\'explosion : [[YELLOW]]+{0}
2012-04-26 04:45:02 +02:00
Mining.Blast.Rank = [[RED]]Minage explosif : [[YELLOW]]Rang {0}/8 [[GRAY]]({1})
2012-04-25 22:14:44 +02:00
Mining.Blast.Other.On = [[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif !
Mining.Blast.Refresh = [[GREEN]]Votre comp\u00e9tence [[YELLOW]]Minage Explosif[[GREEN]] est pr\u00eate !
2012-04-26 03:55:08 +02:00
Repair.Effect.0 = R\u00e9paration
2012-05-18 04:11:16 +02:00
Repair.Effect.1 = Repair Tools & Armor
Repair.Effect.10 = Gold Repair ({0}+ SKILL)
Repair.Effect.11 = Repair Gold Tools & Armor
Repair.Effect.12 = Iron Repair ({0}+ SKILL)
Repair.Effect.13 = Repair Iron Tools & Armor
Repair.Effect.14 = Stone Repair ({0}+ SKILL)
Repair.Effect.15 = Repair Stone Tools
2012-04-26 03:55:08 +02:00
Repair.Effect.2 = Ma\u00eetrise du forgeage
Repair.Effect.3 = Am\u00e9liore la r\u00e9paration
Repair.Effect.4 = Superbe r\u00e9paration
Repair.Effect.5 = Double l\'efficacit\u00e9
Repair.Effect.6 = R\u00e9paration du diamant (talent {0}+)
Repair.Effect.7 = R\u00e9pare les outils et armures en diamant
Repair.Effect.8 = Forge arcanique
Repair.Effect.9 = R\u00e9pare les objets magiques
2012-12-30 13:37:07 +01:00
Repair.Effect.16 = Salvage ({0}+ SKILL)
Repair.Effect.17 = Salvage Tools & Armor
2012-04-25 22:14:44 +02:00
Repair.Listener.Anvil = [[DARK_RED]]Vous venez de poser une enclume, elle peut \u00eatre utilis\u00e9e pour r\u00e9parer votre \u00e9quipement.
2012-12-30 13:37:07 +01:00
Repair.Listener.Anvil2 = [[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
2012-04-25 22:14:44 +02:00
Repair.Listener = R\u00e9paration :
Repair.SkillName = R\u00c9PARATION
2013-01-09 02:33:04 +01:00
Repair.Skills.AdeptSalvage = [[DARK_RED]]You\'re not skilled enough to Salvage items.
2012-04-25 22:14:44 +02:00
Repair.Skills.AdeptDiamond = [[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le diamant.
Repair.Skills.AdeptGold = [[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer l\'or.
Repair.Skills.AdeptIron = [[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le fer.
Repair.Skills.AdeptStone = [[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer la pierre.
2012-05-22 11:09:31 +02:00
Repair.Skills.Adept = [[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
2012-04-25 22:14:44 +02:00
Repair.Skills.FeltEasy = [[GRAY]]Plut\u00f4t facile.
Repair.Skills.FullDurability = [[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
2012-12-30 13:37:07 +01:00
Repair.Skills.SalvageSuccess = [[GRAY]]Item salvaged!
2013-01-09 02:33:04 +01:00
Repair.Skills.NotFullDurability = [[DARK_RED]]You can\'t salvage damaged items.
2013-01-11 19:07:00 +01:00
Repair.Skills.Mastery = [[RED]]Ma\u00eetrise du forgeage : [[YELLOW]]Durabilit\u00e9 restaur\u00e9e augment\u00e9e de {0}
2012-04-25 22:14:44 +02:00
Repair.Skills.StackedItems = [[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
2013-01-11 19:07:00 +01:00
Repair.Skills.Super.Chance = [[RED]]Probabilit\u00e9 de superbe r\u00e9paration : [[YELLOW]]{0}
2012-05-04 20:15:22 +02:00
Repair.Skillup = [[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1})
2013-01-11 19:07:00 +01:00
Repair.Arcane.Chance.Downgrade = [[GRAY]]Forge arcanique, chance de d\u00e9gradation : [[YELLOW]]{0}
Repair.Arcane.Chance.Success = [[GRAY]]Forge arcanique, taux de succ\u00e8s : [[YELLOW]]{0}
2012-04-25 22:14:44 +02:00
Repair.Arcane.Downgrade = [[RED]]Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet.
Repair.Arcane.Fail = [[RED]]Les \u00e9nergies arcaniques ont quitt\u00e9 cet objet.
Repair.Arcane.Lost = [[RED]]Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements.
Repair.Arcane.Perfect = [[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies arcaniques de cet objet.
Repair.Arcane.Rank = [[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4
Swords.Ability.Lower = [[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
Swords.Ability.Ready = [[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
2013-01-11 19:07:00 +01:00
Swords.Combat.Bleed.Chance = [[RED]]Bleed Chance: [[YELLOW]]{0}
2012-04-25 22:14:44 +02:00
Swords.Combat.Bleed.Length = [[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks
2012-04-26 04:45:02 +02:00
Swords.Combat.Bleed.Note = [[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes
2012-06-22 04:26:29 +02:00
Swords.Combat.Bleeding.Started = [[DARK_RED]] You\'re bleeding!
2012-04-25 22:14:44 +02:00
Swords.Combat.Bleeding.Stopped = [[GRAY]]Le saignement s\'est [[GREEN]]arr\u00eat\u00e9[[GRAY]] !
Swords.Combat.Bleeding = [[GREEN]]**L\'ENNEMI SAIGNE**
2013-01-11 19:07:00 +01:00
Swords.Combat.Counter.Chance = [[RED]]Chance de contre-attaque : [[YELLOW]]{0}
2012-04-25 22:14:44 +02:00
Swords.Combat.Counter.Hit = [[DARK_RED]]Touch\u00e9 par une contre-attaque !
Swords.Combat.Countered = [[GREEN]]**CONTRE-ATTAQUE**
Swords.Combat.SS.Struck = [[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE !
Swords.Effect.0 = Contre-attaque
2013-01-11 19:07:00 +01:00
Swords.Effect.1 = Renvoie 50 des d\u00e9g\u00e2ts re\u00e7us
2012-04-25 22:14:44 +02:00
Swords.Effect.2 = Attaque d\u00e9chirante (Comp\u00e9tence)
2013-01-11 19:07:00 +01:00
Swords.Effect.3 = 25 de d\u00e9g\u00e2ts + saignement de zone
2012-04-25 22:14:44 +02:00
Swords.Effect.4 = Saignement d\'Attaque d\u00e9chirante
Swords.Effect.5 = 5 ticks
2012-04-26 04:45:02 +02:00
Swords.Effect.6 = Saignement
Swords.Effect.7 = Applique un saignement
2012-04-25 22:14:44 +02:00
Swords.Listener = \u00c9p\u00e9es :
Swords.SkillName = \u00c9P\u00c9ES
Swords.Skills.SS.Off = [[RED]]**Votre comp\u00e9tence Attaque d\u00e9chirante est termin\u00e9e**
Swords.Skills.SS.On = [[GREEN]]**ATTAQUE D\u00c9CHIRANTE ACTIV\u00c9E**
Swords.Skills.SS.Refresh = [[GREEN]]Votre comp\u00e9tence [[YELLOW]]Attaque d\u00e9chirante [[GREEN]]est pr\u00eate !
Swords.Skills.SS.Other.Off = [[RED]]Attaque d\u00e9chirante[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
Swords.Skills.SS.Other.On = [[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Attaque d\u00e9chirante !
2013-01-05 11:53:35 +01:00
Swords.Skillup = [[YELLOW]]Swords skill increased by {0}. Total ({1})
2012-04-25 22:14:44 +02:00
Swords.SS.Length = [[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s
Taming.Ability.Bonus.0 = Attentif \u00e0 l\'environnement
Taming.Ability.Bonus.1 = Les loups \u00e9vitent les dangers
Taming.Ability.Bonus.2 = Fourrure \u00e9paisse
2012-04-26 04:45:02 +02:00
Taming.Ability.Bonus.3 = D\u00e9g\u00e2ts r\u00e9duits de moiti\u00e9, r\u00e9sistance au feu
2012-04-25 22:14:44 +02:00
Taming.Ability.Bonus.4 = R\u00e9sistance aux chocs
Taming.Ability.Bonus.5 = Les explosifs font 1/6\u00e8me de leurs d\u00e9g\u00e2ts
Taming.Ability.Bonus.6 = Griffes ac\u00e9r\u00e9es
Taming.Ability.Bonus.7 = +2 de d\u00e9g\u00e2ts
Taming.Ability.Bonus.8 = Fast food
2013-01-11 19:07:00 +01:00
Taming.Ability.Bonus.9 = {0} Chance for heal on attack
2013-01-09 02:33:04 +01:00
Taming.Ability.Locked.0 = LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1 = LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2 = LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3 = LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4 = LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
2013-01-11 19:07:00 +01:00
Taming.Combat.Chance.Gore = [[RED]]Chance de morsure : [[YELLOW]]{0}
2012-04-25 22:14:44 +02:00
Taming.Effect.0 = Connaissances des b\u00eates
2012-05-18 04:11:16 +02:00
Taming.Effect.1 = Bone-whacking inspects wolves & ocelots
2012-04-25 22:14:44 +02:00
Taming.Effect.10 = R\u00e9sistance aux chocs
Taming.Effect.11 = R\u00e9duction des d\u00e9g\u00e2ts explosifs
Taming.Effect.12 = Appel de la nature
Taming.Effect.13 = Appelle un animal \u00e0 vos c\u00f4t\u00e9s
2012-04-26 04:45:02 +02:00
Taming.Effect.14 = [[GRAY]]Appel (Ocelot) : Clic gauche accroupi avec {0} Fish en main
Taming.Effect.15 = [[GRAY]]Appel (Loup) : Clic gauche accroupi avec {0} Bones en main
Taming.Effect.16 = Fast food
Taming.Effect.17 = Probabilit\u00e9 de voler la vie en attaquant
2012-04-25 22:14:44 +02:00
Taming.Effect.2 = Morsure
Taming.Effect.3 = Coup critique faisant saigner
Taming.Effect.4 = Griffes ac\u00e9r\u00e9es
Taming.Effect.5 = Bonus aux d\u00e9g\u00e2ts
Taming.Effect.6 = Attentif \u00e0 l\'environnement
Taming.Effect.7 = Phobie des cactus et de la lave, immunis\u00e9 aux chutes
Taming.Effect.8 = Fourrure \u00e9paisse
Taming.Effect.9 = R\u00e9duction de d\u00e9g\u00e2t, r\u00e9sistance au feu
Taming.Listener.Wolf = [[DARK_GRAY]]Votre loup se pr\u00e9cipite \u00e0 vos c\u00f4t\u00e9s...
Taming.Listener = Apprivoisement :
Taming.SkillName = APPRIVOISEMENT
Taming.Skillup = [[YELLOW]]Le talent Apprivoisement augmente de {0}. Total ({1})
Taming.Summon.Complete = [[GREEN]]Appel r\u00e9ussi
Taming.Summon.Fail.Ocelot = [[RED]]Il y a d\u00e9j\u00e0 trop d\'ocelots dans les environs.
Taming.Summon.Fail.Wolf = [[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les environs.
2012-04-26 04:45:02 +02:00
Unarmed.Ability.Berserk.Length = [[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s
2012-04-25 22:14:44 +02:00
Unarmed.Ability.Bonus.0 = Poings de fer
Unarmed.Ability.Bonus.1 = +{0} de d\u00e9g\u00e2ts
2013-01-11 19:07:00 +01:00
Unarmed.Ability.Chance.ArrowDeflect = [[RED]]Chance de d\u00e9viation de fl\u00e8che : [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm = [[RED]]Chance de d\u00e9sarmement : [[YELLOW]]{0}
2012-04-25 22:14:44 +02:00
Unarmed.Ability.Lower = [[GRAY]]**VOUS ABAISSEZ VOS POINGS**
Unarmed.Ability.Ready = [[GREEN]]**VOUS LEVEZ VOS POINGS**
Unarmed.Effect.0 = Berserk (Comp\u00e9tence)
2013-01-11 19:07:00 +01:00
Unarmed.Effect.1 = +50 de d\u00e9g\u00e2ts, casse les mat\u00e9riaux souples
2012-04-25 22:14:44 +02:00
Unarmed.Effect.2 = D\u00e9sarmement (sur joueurs)
Unarmed.Effect.3 = Fait tomber l\'arme des ennemis
Unarmed.Effect.4 = Poings de fer
Unarmed.Effect.5 = Durcit vos poings au fil du temps
Unarmed.Effect.6 = D\u00e9viation de fl\u00e8che
Unarmed.Effect.7 = D\u00e9vie les fl\u00e8ches
Unarmed.Listener = Poings :
Unarmed.SkillName = POINGS
Unarmed.Skills.Berserk.Off = [[RED]]**Votre comp\u00e9tence Berserk est termin\u00e9e**
Unarmed.Skills.Berserk.On = [[GREEN]]**BERSERK ACTIV\u0081\u00c9**
Unarmed.Skills.Berserk.Other.Off = [[RED]]Berserk[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On = [[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Berserk !
Unarmed.Skills.Berserk.Refresh = [[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk [[GREEN]]est pr\u00eate !
Unarmed.Skillup = [[YELLOW]]Le talent Poings augmente de {0}. Total ({1})
Woodcutting.Ability.0 = Soufflage
2012-05-18 04:11:16 +02:00
Woodcutting.Ability.1 = Cong\u00e9s de coup
2013-01-11 19:07:00 +01:00
Woodcutting.Ability.Chance.DDrop = [[RED]]Chance de double drop : [[YELLOW]]{0}
2012-04-25 22:14:44 +02:00
Woodcutting.Ability.Length = [[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s
2013-01-09 02:33:04 +01:00
Woodcutting.Ability.Locked.0 = LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
2012-04-25 22:14:44 +02:00
Woodcutting.Effect.0 = Abatteur (Comp\u00e9tence)
Woodcutting.Effect.1 = Fait exploser les arbres
Woodcutting.Effect.2 = Soufflage
Woodcutting.Effect.3 = Souffle les feuilles
Woodcutting.Effect.4 = Double drops
Woodcutting.Effect.5 = Double la quantit\u00e9 r\u00e9colt\u00e9e
Woodcutting.Listener = B\u00fbcheronnage :
2012-05-18 04:11:16 +02:00
Woodcutting.SkillName = COUPURE DE BOIS
2012-04-25 22:14:44 +02:00
Woodcutting.Skills.TreeFeller.Off = [[RED]]**Votre comp\u00e9tence Abatteur est termin\u00e9e**
Woodcutting.Skills.TreeFeller.On = [[GREEN]]**ABATTEUR ACTIV\u00c9**
Woodcutting.Skills.TreeFeller.Refresh = [[GREEN]]Votre comp\u00e9tence [[YELLOW]]Abatteur [[GREEN]]est pr\u00eate !
Woodcutting.Skills.TreeFeller.Other.Off = [[RED]]Abatteur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On = [[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Abatteur !
Woodcutting.Skills.TreeFeller.Splinter = [[RED]]VOTRE HACHE SE BRISE EN MILLE MORCEAUX !
Woodcutting.Skills.TreeFellerThreshold = [[RED]]Cet arbre est trop grand !
Woodcutting.Skillup = [[YELLOW]]Le talent B\u00fbcheronnage augmente de {0}. Total ({1})
Ability.Generic.Refresh = [[GREEN]]**COMP\u00c9TENCES RAFRA\u00ceCHIES !**
Ability.Generic.Template.Lock = [[GRAY]]{0}
Ability.Generic.Template = [[RED]]{0} : [[YELLOW]]{1}
Combat.ArrowDeflect = [[WHITE]]**FL\u00c8CHE DEVI\u00c9E**
Combat.BeastLore = [[GREEN]]**CONNAISSANCE DES B\u00caTES**
Combat.BeastLoreHealth = [[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner = [[DARK_AQUA]]Propri\u00e9taire ([[RED]]{0}[[DARK_AQUA]])
Combat.BurningArrowHit = [[DARK_RED]]Vous avez \u00e9t\u00e9 frapp\u00e9 par une fl\u00e8che br\u00fblante\\!
Combat.Gore = [[GREEN]]**SANG**
Combat.Ignition = [[RED]]**ALLUMAGE**
Combat.StruckByGore = [[RED]]**FRAPP\u00c9 JUSQU\'AU SANG**
2012-04-26 04:45:02 +02:00
Combat.TargetDazed = La cible a \u00e9t\u00e9 [[DARK_RED]]\u00c9tourdi
Combat.TouchedFuzzy = [[DARK_RED]]Vous \u00eates \u00e9tourdi.
2012-05-01 07:33:42 +02:00
mcMMO.Description = [[DARK_AQUA]]A propos de [[YELLOW]]mcMMO :,[[GOLD]]mcMMO est un mod orient\u00e9 RPG et [[RED]]open source[[GOLD]] cr\u00e9e par [[BLUE]]nossr50[[GOLD]] en f\u00e9vrier 2011. Son but est d\'offrir aux joueurs une exp\u00e9rience RPG de qualit\u00e9.,[[DARK_AQUA]]Infos :,[[GOLD]] - [[GREEN]]Faites [[RED]]/mcc[[GREEN]] pour afficher la liste des commandes,[[GOLD]] - [[GREEN]]Faites [[RED]]/[Talent][[GREEN]] pour afficher une description d\u00e9taill\u00e9es de ce talent,[[DARK_AQUA]]D\u00e9veloppeurs :,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Liens :,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug tracker,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Canal IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Thread sur Bukkit.org
2012-04-25 22:14:44 +02:00
Commands.Ability.Off = Utilisation des comp\u00e9tences [[RED]]Off
Commands.Ability.On = Utilisation des comp\u00e9tences [[GREEN]]On
Commands.AdminChat.Off = Canal admin [[RED]]Off
Commands.AdminChat.On = Canal admin [[GREEN]]On
Commands.AdminToggle = [[RED]]- Active / d\u00e9sactive le canal admin
Commands.Disabled = [[RED]]Cette commande est d\u00e9sactiv\u00e9e.
Commands.DoesNotExist = [[RED]]Ce joueur est absent de la base de donn\u00e9es !
Commands.GodMode.Disabled = [[YELLOW]]mcMMO Godmode d\u00e9sactiv\u00e9
Commands.GodMode.Enabled = [[YELLOW]]mcMMO Godmode activ\u00e9
Commands.GodMode.Forbidden = [mcMMO] Le Godmode n\'est pas permis sur ce monde (voir les permissions)
Commands.Inspect = <joueur> [[RED]]- Affiche les informations du joueur
Commands.Invite.Accepted = [[GREEN]]Invitation accept\u00e9e. Vous avez rejoint le groupe {0}
Commands.Invite.Success = [[GREEN]]Invitation envoy\u00e9e.
2012-04-26 04:45:02 +02:00
Commands.Leaderboards = <talent> <page> [[RED]]- Classement
2012-04-25 22:14:44 +02:00
Commands.mcgod = [[RED]]- Active / d\u00e9sactive le Godmode
2012-04-26 04:45:02 +02:00
Commands.mmoedit = [joueur] <talent> <valeur> [[RED]] - Modifie le niveau la cible
2012-04-25 22:14:44 +02:00
Commands.ModDescription = [[RED]]- Affiche une description du mod
2012-04-26 04:45:02 +02:00
Commands.NoConsole = Cette commande ne peut \u00eatre utilis\u00e9e via la console.
2012-04-25 22:14:44 +02:00
Commands.Other = [[GREEN]]--AUTRES COMMANDES--
Commands.Party.Accept = [[RED]]- Accepte l\'invitation
Commands.Party.Chat.Off = Canal groupe [[RED]]Off
Commands.Party.Chat.On = Canal groupe [[GREEN]]On
Commands.Party.Commands = [[GREEN]]--COMMANDES DE GROUPE--
Commands.Party.Invite.0 = [[RED]]ALERT: [[GREEN]]Vous avez re\u00e7u une invitation de {1} pour rejoindre le groupe {0}
Commands.Party.Invite.1 = [[YELLOW]]Faites [[GREEN]]/accept[[YELLOW]] pour accepter l\'invitation
2012-04-26 04:45:02 +02:00
Commands.Party.Invite = <nom> [[RED]]- Envoyer une invitation
2012-04-25 22:14:44 +02:00
Commands.Party.Join = Rejoint le groupe : {0}
Commands.Party.Kick = [[RED]]Vous avez \u00e9t\u00e9 \u00e9ject\u00e9 du groupe {0} !
Commands.Party.Leave = [[RED]]Vous avez quitt\u00e9 le groupe
Commands.Party.Members = [[GREEN]]Joueurs du groupe : {0}
Commands.Party.None = [[RED]]Vous n\'\u00eates pas dans un groupe.
Commands.Party.Quit = [[RED]]- Quitte votre groupe actuel
2012-04-26 04:45:02 +02:00
Commands.Party.Teleport = <nom> [[RED]]- T\u00e9l\u00e9porte sur un membre du groupe
2012-04-25 22:14:44 +02:00
Commands.Party.Toggle = [[RED]]- Active / d\u00e9sactive le canal groupe
2012-04-26 04:45:02 +02:00
Commands.Party = <nom> [[RED]]- Cr\u00e9e ou rejoint ce groupe
2012-04-25 22:14:44 +02:00
Commands.PowerLevel.Leaderboard = [[YELLOW]]--Classement mcMMO ([[BLUE]]Niveau Global[[YELLOW]])--
2013-01-05 00:48:05 +01:00
Commands.PowerLevel.Capped = [[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
2012-04-25 22:14:44 +02:00
Commands.PowerLevel = [[DARK_RED]]NIVEAU GLOBAL : [[GREEN]]{0}
2013-01-09 02:33:04 +01:00
Commands.Reset.All = [[GREEN]]All of your skill levels have been reset successfully.
Commands.Reset.Single = [[GREEN]]Your {0} skill level has been reset successfully.
Commands.Reset = [[RED]]Reset a skill\'s level to 0
2012-04-26 04:45:02 +02:00
Commands.Skill.Invalid = [[RED]]Ce talent n\'existe pas !
2012-04-25 22:14:44 +02:00
Commands.Skill.Leaderboard = [[YELLOW]]--Classement mcMMO ([[BLUE]]{0}[[YELLOW]])--
2012-04-26 04:45:02 +02:00
Commands.SkillInfo = /<talent> [[RED]]- Affiche des informations d\u00e9taill\u00e9es sur ce talent
2012-04-25 22:14:44 +02:00
Commands.Stats.Self = VOS STATISTIQUES
Commands.Stats = [[RED]]- Affiche vos statistiques mcMMO
Commands.ToggleAbility = [[RED]]- Active / d\u00e9sactive l\'utilisation des comp\u00e9tences
2012-04-26 04:45:02 +02:00
mcMMO.MOTD = [[BLUE]]Ce serveur utilise mcMMO {0} !\nTapez [[YELLOW]]/mcmmo[[BLUE]] pour plus d\'info.
2012-04-25 22:14:44 +02:00
mcMMO.NoInvites = [[RED]]Vous n\'avez pas \u00e9t\u00e9 invit\u00e9
mcMMO.NoPermission = [[DARK_RED]]Vous n\'avez pas les droits.
mcMMO.NoSkillNote = [[DARK_GRAY]]Si vous n\'avez pas les droits pour un talent, il n\'appara\u00eetra pas ici.
2012-05-14 04:00:49 +02:00
mcMMO.Website = [[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
2012-04-25 22:14:44 +02:00
Commands.Party.InParty = [[GREEN]]Joueurs dans le groupe : {0}
2012-04-26 04:45:02 +02:00
Party.Forbidden = [mcMMO] Les groupes ne sont pas permis dans ce monde (voir les permissions)
Party.Help.0 = [[RED]]L\'usage correct est /party <nom> pour rejoindre, et /party q pour quitter
Party.Help.1 = [[RED]]Pour rejoindre un groupe priv\u00e9, faites /party <nom> <motdepasse>
2012-04-25 22:14:44 +02:00
Party.Help.2 = [[RED]]Faites /party ? pour plus d\'informations
2012-04-26 04:45:02 +02:00
Party.Help.3 = [[RED]]Faites /party <nom> pour rejoindre, ou /party q pour quitter
2012-04-25 22:14:44 +02:00
Party.Help.4 = [[RED]]Pour verrouiller ou d\u00e9verrouiller votre groupe, faites /party <lock/unlock>
Party.Help.5 = [[RED]]Pour passer votre groupe priv\u00e9, faites /party password <motdepasse>
Party.Help.6 = [[RED]]Pour \u00e9jecter un joueur de votre groupe, faites /party kick <joueur>
Party.Help.7 = [[RED]]Pour nommer un nouveau chef de groupe, faites /party owner <nom>
Party.InformedOnJoin = {0} [[GREEN]] a rejoint votre groupe
2012-04-26 04:45:02 +02:00
Party.InformedOnQuit = {0} [[GREEN]] a quitt\u00e9 votre groupe
Party.InvalidName = [[DARK_RED]]Ce groupe n\'existe pas.
2012-04-25 22:14:44 +02:00
Party.IsLocked = [[RED]]Ce groupe est d\u00e9j\u00e0 verrouill\u00e9 !
Party.IsntLocked = [[RED]]Ce groupe n\'est pas verrouill\u00e9 !
2012-04-26 04:45:02 +02:00
Party.Locked = [[RED]]Le groupe est verrouill\u00e9, seul le chef de groupe peut inviter.
2012-04-25 22:14:44 +02:00
Party.NotInYourParty = [[DARK_RED]]{0} is not in your party
2013-01-09 02:33:04 +01:00
Party.NotOwner = [[DARK_RED]]You are not the party owner
2012-04-26 04:45:02 +02:00
Party.PasswordSet = [[GREEN]]Mot de passe d\u00e9fini : {0}
Party.Player.Invalid = [[RED]]Ce joueur n\'existe pas.
2012-04-25 22:14:44 +02:00
Party.Teleport.Dead = [[RED]]Vous ne pouvez pas vous t\u00e9l\u00e9porter sur un joueur mort.
Party.Teleport.Hurt = [[RED]]Vous avez \u00e9t\u00e9 bless\u00e9 durant les {0} derni\u00e8res secondes et ne pouvez pas vous t\u00e9l\u00e9porter.
Party.Teleport.Player = [[GREEN]]Vous vous \u00eates t\u00e9l\u00e9port\u00e9 sur {0}.
Party.Teleport.Target = [[GREEN]]{0} s\'est t\u00e9l\u00e9port\u00e9 sur vous.
2012-04-26 04:45:02 +02:00
Party.Unlocked = [[GRAY]]Le groupe est d\u00e9verrouill\u00e9.
2012-04-25 22:14:44 +02:00
Commands.XPGain.Acrobatics = Chuter
Commands.XPGain.Archery = Attaquer des monstres
Commands.XPGain.Axes = Attaquer des monstres
Commands.XPGain.Excavation = Creuser et d\u00e9couvrir des tr\u00e9sors
Commands.XPGain.Fishing = P\u00eacher
Commands.XPGain.Herbalism = Cueillette de v\u00e9g\u00e9taux
Commands.XPGain.Mining = Miner et d\u00e9couvrir du minerai
Commands.XPGain.Repair = R\u00e9paration
Commands.XPGain.Swords = Attaquer des monstres
Commands.XPGain.Taming = Apprivoiser et combattre
Commands.XPGain.Unarmed = Attaquer des monstres
2013-01-09 03:53:18 +01:00
Commands.XPGain.Woodcutting = Chopping down trees
2012-04-30 05:05:57 +02:00
Commands.XPGain = [[DARK_GRAY]]GAIN D\'XP : [[WHITE]]{0}
2012-04-26 04:45:02 +02:00
Commands.xplock.locked = [[GOLD]]Votre barre d\'XP est maintenant verrouill\u00e9e sur {0} !
Commands.xplock.unlocked = [[GOLD]]Votre barre d\'XP est maintenant [[GREEN]]D\u00c9VERROUILL\u00c9E[[GOLD]] !!
Commands.xprate.over = [[RED]]L\u2019\u00e9v\u00e9nement de bonus d\'XP mcMMO est TERMIN\u00c9 !!
2012-04-25 22:14:44 +02:00
Commands.xprate.proper.0 = [[RED]]L\'usage correct pour changer le taux d\'XP est /xprate <valeur> <true/false>
Commands.xprate.proper.1 = [[RED]]L\'usage correct pour restaurer le taux d\'XP est /xprate reset
Commands.xprate.proper.2 = [[RED]]Veuillez sp\u00e9cifier true ou false pour indiquer si il s\'agit ou pas d\'un \u00e9v\u00e9nement temporaire
Commands.xprate.started.0 = [[GOLD]]L\u2019\u00c9V\u00c9NEMENT BONUS D\'XP mcMMO VIENT DE COMMENCER !
Commands.xprate.started.1 = [[GOLD]]Le bonus d\'XP mcMMO est maintenant de {0}x !
2013-01-09 02:33:04 +01:00
XPRate.Event = [[GOLD]]Un \u00e9v\u00e9nement bonus d\'XP mcMMO est actuellement lanc\u00e9 ! Le bonus est de {0}x !
2012-04-25 22:14:44 +02:00
Effects.Effects = EFFETS
Effects.Level = [[DARK_GRAY]]NIV : [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template = [[DARK_AQUA]]{0} : [[GREEN]]{1}
2012-05-18 04:11:16 +02:00
Guides.Acrobatics = [[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
2012-04-25 22:14:44 +02:00
Guides.Archery = Guide coming soon...
Guides.Axes = Guide coming soon...
Guides.Excavation = [[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
Guides.Fishing = Guide coming soon...
Guides.Herbalism = Guide coming soon...
Guides.Mining = [[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
Guides.Repair = Guide coming soon...
Guides.Swords = Guide coming soon...
Guides.Taming = Guide coming soon...
Guides.Unarmed = Guide coming soon...
Guides.Woodcutting = Guide coming soon...
2012-05-18 04:11:16 +02:00
Inspect.Offline = [[RED]]You do not have permission to inspect offline players!
2012-04-25 22:14:44 +02:00
Inspect.OfflineStats = mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats = [[GREEN]]mcMMO Stats for [[YELLOW]]{0}
2012-04-26 04:45:02 +02:00
Inspect.TooFar = [[RED]]Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter !
2012-04-25 22:14:44 +02:00
Item.ChimaeraWing.Fail = **\u00c9CHEC D\'AILE DE CHIM\u00c8RE !**
Item.ChimaeraWing.Pass = **AILE DE CHIM\u00c8RE**
Item.Injured.Wait = Vous avez \u00e9t\u00e9 bless\u00e9 r\u00e9cemment et devez attendre pour utiliser cela. [[YELLOW]]({0}s)
Skills.Disarmed = [[DARK_RED]]Vous avez \u00e9t\u00e9 d\u00e9sarm\u00e9 !
Skills.Header = [[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore = [[DARK_RED]]Vous devez en avoir plus
2012-04-30 05:05:57 +02:00
Skills.Stats = [[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP ([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
2012-04-25 22:14:44 +02:00
Skills.TooTired = [[RED]]Vous \u00eates trop fatigu\u00e9 pour r\u00e9utiliser cette comp\u00e9tence maintenant.
Stats.Header.Combat = [[GOLD]]-=TALENTS DE COMBAT=-
Stats.Header.Gathering = [[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=-
Stats.Header.Misc = [[GOLD]]-=AUTRES TALENTS=-
Stats.Own.Stats = [[GREEN]][mcMMO] Statistiques
2012-11-13 06:43:43 +01:00
Perks.xp.name = Experience
Perks.xp.desc = Receive {0}x XP.
Perks.lucky.name = Luck
2013-01-11 19:07:00 +01:00
Perks.lucky.desc = Gives {0} skills and abilities a 33.3 better chance to activate.
Perks.lucky.desc.login = Gives certain skills and abilities a 33.3 better chance to activate.
Perks.lucky.bonus = [[GOLD]] ({0} with Lucky Perk)
2012-11-13 06:43:43 +01:00
Perks.cooldowns.name = Fast Recovery
Perks.cooldowns.desc = Cuts cooldown duration by {0}.
Perks.activationtime.name = Endurance
Perks.activationtime.desc = Increases ability activation time by {0} seconds.
2013-01-10 21:33:39 +01:00
Perks.activationtime.bonus = [[GOLD]] ({0}s with Endurance Perk)