mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-10-18 10:03:39 +02:00
50 lines
1.3 KiB
Java
50 lines
1.3 KiB
Java
|
package com.gmail.nossr50.skills.repair;
|
||
|
|
||
|
public interface Repairable {
|
||
|
/**
|
||
|
* Gets the item id of this repairable item
|
||
|
*
|
||
|
* @return the id of this repairable
|
||
|
*/
|
||
|
public int getItemId();
|
||
|
|
||
|
/**
|
||
|
* Gets the id of the material used to repair this item
|
||
|
*
|
||
|
* @return the id of the repair material
|
||
|
*/
|
||
|
public int getRepairMaterialId();
|
||
|
|
||
|
/**
|
||
|
* Gets the minimum quantity of repair materials ignoring all other repair bonuses
|
||
|
*
|
||
|
* This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
|
||
|
*
|
||
|
* @return the minimum number of items
|
||
|
*/
|
||
|
public int getMinimumQuantity();
|
||
|
|
||
|
/**
|
||
|
* Gets the maximum durability of this item before it breaks
|
||
|
*
|
||
|
* @return the maximum durability
|
||
|
*/
|
||
|
public short getMaximumDurability();
|
||
|
|
||
|
/**
|
||
|
* Gets the base repair durability on which to calcuate bonuses.
|
||
|
*
|
||
|
* This is actually the maximum durability divided by the minimum quantity
|
||
|
*
|
||
|
* @return the base repair durability
|
||
|
*/
|
||
|
public short getBaseRepairDurability();
|
||
|
|
||
|
/**
|
||
|
* Gets the minimum repair level needed to repair this item
|
||
|
*
|
||
|
* @return the minimum level to repair this item, or 0 for no minimum
|
||
|
*/
|
||
|
public int getMinimumLevel();
|
||
|
}
|