2012-01-30 21:38:09 +01:00
Combat.WolfExamine = [[GREEN]]**Vous examinez le loup avec le Beast Lore**
Combat.WolfShowMaster = [[DARK_GREEN]]Le Ma<4D> tre des b<> tes \: {0}
Combat.Ignition = [[RED]]**ALLUMAGE**
Combat.BurningArrowHit = [[DARK_RED]]Vous avez <20> t<EFBFBD> frapp<70> par une fl<66> che br<62> lante\!
Combat.TouchedFuzzy = [[DARK_RED]]Vous voyez flou. Vous vous sentez <20> tourdi.
Combat.TargetDazed = La cible a <20> t<EFBFBD> [[DARK_RED]]<5D> tourdi
Combat.WolfNoMaster = [[GRAY]]Cette b<> te n'a pas de ma<6D> tre...
Combat.WolfHealth = [[GREEN]]Cette b<> te a {0} points de vie
Combat.StruckByGore = [[RED]]**FRAPP<50> JUSQU'AU SANG**
Combat.Gore = [[GREEN]]**SANG**
Combat.ArrowDeflect = [[WHITE]]**FL<46> CHE DEVI<56> E**
Item.ChimaeraWingFail = **CHIMAERA WING a <20> chou<6F> \!**
Item.ChimaeraWingPass = **CHIMAERA WING**
Item.InjuredWait = Vous avez <20> t<EFBFBD> bless<73> r<> cemment et vous devez attendre pour utiliser <20> a. [[YELLOW]]({0}s)
Item.NeedFeathers = [[GRAY]]Vous avez besoin de plus de plumes..
m.mccPartyCommands = [[GREEN]]--COMMANDES GROUPE--
m.mccParty = [party name] [[RED]]- Cr<43> er / Rejoindre un groupe
m.mccPartyQ = [[RED]]- Vous quitter la partie en cours
m.mccPartyToggle = [[RED]] - Active le Chat de groupe
m.mccPartyInvite = [player name] [[RED]]- Envoyer une invitation
m.mccPartyAccept = [[RED]]- Accepter l'invitation
m.mccPartyTeleport = [party member name] [[RED]]- Vous t<> l<EFBFBD> porte <20> un membre du groupe
m.mccOtherCommands = [[GREEN]]--AUTRES COMMANDES--
m.mccStats = - Voir vos statistiques
m.mccLeaderboards = - Classements
m.mccToggleAbility = - Active les capacit<69> s sp<73> ciales avec clic droit
m.mccAdminToggle = - Active le chat admin
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m.mccInspect = [playername] [[RED]]- Voir les infos d<> taill<6C> es du joueur
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m.mccMmoedit = [playername] [skill] [newvalue] [[RED]]- Modifier
m.mccMcGod = - Mode dieu
m.mccSkillInfo = [skillname] [[RED]]- Afficher des informations d<> taill<6C> es d'une comp<6D> tence
m.mccModDescription = [[RED]]- Affiche la description de mcMMO
m.SkillHeader = [[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain = [[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0}
m.EffectsTemplate = [[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate = [[GRAY]]{0}
m.AbilityBonusTemplate = [[RED]]{0}: [[YELLOW]]{1}
m.Effects = EFFETS
m.YourStats = VOS STATS
m.SkillTaming = DRESSAGE
2012-03-01 20:42:44 +01:00
m.XPGainTaming = Animal Taming, or combat w/ your wolves
2012-01-30 21:38:09 +01:00
m.EffectsTaming1_0 = Connaissance des b<> tes
m.EffectsTaming1_1 = Inspecte un loup avec un os
m.EffectsTaming2_0 = Morsures
m.EffectsTaming2_1 = Des coups critiques lors d'une morsure
m.EffectsTaming3_0 = Griffes aiguis<69> es
m.EffectsTaming3_1 = Bonus de d<> g<EFBFBD> ts
m.EffectsTaming4_0 = Conscient de l'environnement
m.EffectsTaming4_1 = Resistance aux Cactus, <20> la lave et aux chutes.
m.EffectsTaming5_0 = Epaisse fourrure
m.EffectsTaming5_1 = R<EFBFBD> duction d<> g<EFBFBD> ts, R<> sistance au feu
m.EffectsTaming6_0 = R<EFBFBD> sistance aux chocs
m.EffectsTaming6_1 = R<EFBFBD> duction des dommages explosifs
m.AbilLockTaming1 = D<EFBFBD> bloqu<EFBFBD> au niveau 100 (Conscient de l'environnement)
m.AbilLockTaming2 = D<EFBFBD> bloqu<EFBFBD> au niveau 250 (<28> paisse fourrure)
m.AbilLockTaming3 = D<EFBFBD> bloqu<EFBFBD> au niveau 500 (R<> sistance aux chocs)
m.AbilLockTaming4 = D<EFBFBD> bloqu<EFBFBD> au niveau 750 (Griffes aiguis<69> es)
m.AbilBonusTaming1_0 = Conscient de l'environnement
m.AbilBonusTaming1_1 = Le loup <20> vite le danger
m.AbilBonusTaming2_0 = Epaisse fourrure
m.AbilBonusTaming2_1 = R<EFBFBD> duit de moiti<74> les dommages \+ r<> sistance au feu
m.AbilBonusTaming3_0 = R<EFBFBD> sistance aux chocs
m.AbilBonusTaming3_1 = divise par 6 les d<> gats d'explosions
m.AbilBonusTaming4_0 = Griffes aiguis<69> es
m.AbilBonusTaming4_1 = +2 Dommages
m.TamingGoreChance = [[RED]]Chances de Morsure: [[YELLOW]]{0}%
m.SkillWoodCutting = B<EFBFBD> CHERONNAGE
m.XPGainWoodCutting = Abattre des arbres
m.EffectsWoodCutting1_0 = L'abatteur d'arbres (capacit<69> sp<73> ciale)
m.EffectsWoodCutting1_1 = Faire exploser les arbres
m.EffectsWoodCutting2_0 = Souffleur de feuilles
m.EffectsWoodCutting2_1 = D<EFBFBD> truire plus de feuilles
m.EffectsWoodCutting3_0 = Double Butin
m.EffectsWoodCutting3_1 = Double le butin normal
m.AbilLockWoodCutting1 = D<EFBFBD> bloqu<EFBFBD> au niveau 100 (Souffleur de feuilles)
m.AbilBonusWoodCutting1_0 = Soufler les feuilles
m.AbilBonusWoodCutting1_1 = D<EFBFBD> truire plus de feuilles
m.WoodCuttingDoubleDropChance = [[RED]]Chance de double butin: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength = [[RED]]Dur<75> e de votre capacit<69> sp<73> ciale : [[YELLOW]]{0}s
m.SkillArchery = TIR <20> L'ARC
m.XPGainArchery = Attaquer les monstres
m.EffectsArchery1_0 = Allumage
m.EffectsArchery1_1 = 25% de chances que l'ennemi s'enflamme
m.EffectsArchery2_0 = <EFBFBD> tourdir (les joueurs)
m.EffectsArchery2_1 = <EFBFBD> tourdi les joueurs
m.EffectsArchery3_0 = D<EFBFBD> g<EFBFBD> ts+
m.EffectsArchery3_1 = Augmente les d<> g<EFBFBD> ts
m.EffectsArchery4_0 = R<EFBFBD> cup<EFBFBD> ration de fl<66> ches
m.EffectsArchery4_1 = Chances de r<> cup<75> rer vos fl<66> ches sur un cadavre
m.ArcheryDazeChance = [[RED]]Chances d'<27> tourdir : [[YELLOW]]{0}%
m.ArcheryRetrieveChance = [[RED]]Chances de r<> cup<75> ration des fl<66> ches : [[YELLOW]]{0}%
m.ArcheryIgnitionLength = [[RED]]Dur<75> e du feu : [[YELLOW]]{0} secondes
m.ArcheryDamagePlus = [[RED]]D<> g<EFBFBD> ts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages
m.SkillAxes = HACHE
m.XPGainAxes = Attaquer des monstres
m.EffectsAxes1_0 = Fendeur de cr<63> nes (capacit<69> sp<73> ciale)
m.EffectsAxes1_1 = provoque des d<> g<EFBFBD> ts de zone
m.EffectsAxes2_0 = Coup critiques
m.EffectsAxes2_1 = double les d<> g<EFBFBD> ts
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m.EffectsAxes3_0 = Axe Mastery
m.EffectsAxes3_1 = Adds bonus DMG
m.EffectsAxes4_0 = Impact
m.EffectsAxes4_1 = Strike with enough force to shatter armor
m.EffectsAxes5_0 = Greater Impact
m.EffectsAxes5_1 = Deal bonus damage to unarmored foes
m.AbilLockAxes1 = LOCKED UNTIL 500+ SKILL (AXE MASTERY)
m.AbilBonusAxes1_0 = Axe Mastery
m.AbilBonusAxes1_1 = Bonus {0} damage
m.AbilBonusAxes2_0 = Impact
m.AbilBonusAxes2_1 = Deal {0} DMG to armor
m.AbilBonusAxes3_0 = Greater Impact
m.AbilBonusAxes3_1 = Deal {0} Bonus DMG to the unarmored
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m.AxesCritChance = [[RED]]Chances de coup critique : [[YELLOW]]{0}%
m.AxesSkullLength = [[RED]]Dur<75> e de votre capacit<69> sp<73> ciale : [[YELLOW]]{0}s
m.SkillSwords = <EFBFBD> P<EFBFBD> E
m.XPGainSwords = Attaque des monstres
m.EffectsSwords1_0 = Contre-Attaque
m.EffectsSwords1_1 = Renvoie 50% des degats subis
m.EffectsSwords2_0 = Lame crant<6E> e (capacit<69> sp<73> ciale)
m.EffectsSwords2_1 = 25% de d<> g<EFBFBD> ts et saignements succesifs.
m.EffectsSwords3_0 = Lame crant<6E> e avec saignement+
m.EffectsSwords3_1 = 5 saignements
m.EffectsSwords4_0 = Parer
m.EffectsSwords4_1 = Annule les dommages
m.EffectsSwords5_0 = Saignement
m.EffectsSwords5_1 = provoque un saignement r<> p<EFBFBD> t<EFBFBD>
m.SwordsCounterAttChance = [[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}%
m.SwordsBleedLength = [[RED]]Nombre de saignements : [[YELLOW]]{0}
m.SwordsBleedChance = [[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} %
m.SwordsParryChance = [[RED]]Chances de parer : [[YELLOW]]{0} %
m.SwordsSSLength = [[RED]]Dur<75> e de votre capacit<69> sp<73> ciale : [[YELLOW]]{0}s
m.SwordsTickNote = [[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes
m.SkillAcrobatics = ACROBATIE
m.XPGainAcrobatics = Chuter
m.EffectsAcrobatics1_0 = Roulade
m.EffectsAcrobatics1_1 = R<EFBFBD> duit ou annule les dommages
m.EffectsAcrobatics2_0 = Super roulade
m.EffectsAcrobatics2_1 = Roulade deux fois plus efficace
m.EffectsAcrobatics3_0 = Esquive
m.EffectsAcrobatics3_1 = Dommages reduits de moiti<74>
m.AcrobaticsRollChance = [[RED]]Chances de roulade : [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance = [[RED]]Chances de super roulade: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance = [[RED]]Chances d'esquiver : [[YELLOW]]{0}%
m.SkillMining = MINAGE
m.XPGainMining = Miner de la roche et des minerais
m.EffectsMining1_0 = Super Breaker (capacit<69> sp<73> ciale)
m.EffectsMining1_1 = Augmente la vitesse et triple les chances de trouver un butin
m.EffectsMining2_0 = Double Butin
m.EffectsMining2_1 = Double le butin normal
m.MiningDoubleDropChance = [[RED]]Chances de Double Butin: [[YELLOW]]{0}%
m.MiningSuperBreakerLength = [[RED]]Dur<75> e de votre capacit<69> sp<73> ciale : [[YELLOW]]{0}s
m.SkillRepair = R<EFBFBD> PARATION
m.XPGainRepair = R<EFBFBD> parer des objets
m.EffectsRepair1_0 = R<EFBFBD> parer
m.EffectsRepair1_1 = R<EFBFBD> paration d'outils & Armures en Fer
m.EffectsRepair2_0 = Ma<EFBFBD> tre en r<> paration
m.EffectsRepair2_1 = Augmente le nombre de r<> parations possibles
m.EffectsRepair3_0 = Super R<> paration
m.EffectsRepair3_1 = Double l'efficacit<69>
m.EffectsRepair4_0 = R<EFBFBD> paration du Diamant (requiert niveau {0})
m.EffectsRepair4_1 = R<EFBFBD> paration des outils & armures en diamant
m.RepairRepairMastery = [[RED]]Ma<4D> tre en r<> paration : [[YELLOW]]{0}% de durabilit<69> restaur<75> e
m.RepairSuperRepairChance = [[RED]]Chances de Super R<> paration : [[YELLOW]]{0}%
m.SkillUnarmed = MAINS NUES
m.XPGainUnarmed = Attaquer des monstres sans armes
m.EffectsUnarmed1_0 = Berserk (capacit<69> sp<73> ciale)
m.EffectsUnarmed1_1 = +50% de d<> g<EFBFBD> ts, brise les mat<61> riaux faibles
m.EffectsUnarmed2_0 = D<EFBFBD> sarmer (les joueurs)
m.EffectsUnarmed2_1 = Vole l'objet que l'ennemi a dans la main
2012-02-23 14:38:50 +01:00
m.EffectsUnarmed3_0 = Iron Arm Style
m.EffectsUnarmed3_1 = Hardens your arm over time
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m.EffectsUnarmed5_0 = D<EFBFBD> viation des fl<66> ches
m.EffectsUnarmed5_1 = D<EFBFBD> vie les fl<66> ches qui vous foncent dessus
2012-02-23 14:38:50 +01:00
m.AbilBonusUnarmed2_0 = Iron Arm Style
m.AbilBonusUnarmed2_1 = +{0} DMG Upgrade
2012-01-30 21:38:09 +01:00
m.UnarmedArrowDeflectChance = [[RED]]Chances d<> vier les fl<66> ches : [[YELLOW]]{0}%
m.UnarmedDisarmChance = [[RED]]Chances de D<> sarmer : [[YELLOW]]{0}%
m.UnarmedBerserkLength = [[RED]]Dur<75> e de votre capacit<69> sp<73> ciale : [[YELLOW]]{0}s
m.SkillHerbalism = Herboristerie
m.XPGainHerbalism = R<EFBFBD> coler des herbes
m.EffectsHerbalism1_0 = Main verte (capacit<69> sp<73> ciale)
m.EffectsHerbalism1_1 = r<EFBFBD> pand la main verte, 3x Butin
m.EffectsHerbalism2_0 = Main verte (Bl<42> )
m.EffectsHerbalism2_1 = Auto-plantes du bl<62> lors de la r<> colte
m.EffectsHerbalism3_0 = Main verte (Cobblestone)
m.EffectsHerbalism3_1 = Transforme la Cobble en Mossy avec des graines
2012-02-20 23:38:38 +01:00
m.EffectsHerbalism4_0 = Farmer's Diet
m.EffectsHerbalism4_1 = Improves hunger restored from herbalist foods
2012-01-30 21:38:09 +01:00
m.EffectsHerbalism5_0 = Double butin (Toutes cultures)
m.EffectsHerbalism5_1 = Double les r<> coltes
m.HerbalismGreenTerraLength = [[RED]]Dur<75> e de la capacit<69> sp<73> ciale : [[YELLOW]]{0}s
m.HerbalismGreenThumbChance = [[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}%
m.HerbalismGreenThumbStage = [[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0}
m.HerbalismDoubleDropChance = [[RED]]Chances du Double Butin : [[YELLOW]]{0}%
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m.HerbalismFoodPlus = [[RED]]Farmers Diet: [[YELLOW]]Rank {0}
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m.SkillExcavation = EXCAVATION
m.XPGainExcavation = Creuser et trouver des tr<74> sors
m.EffectsExcavation1_0 = Super broyeur (capacit<69> sp<73> ciale)
m.EffectsExcavation1_1 = 3x Butin, 3x XP, +Vitesse
m.EffectsExcavation2_0 = Chercheur de tr<74> sors
m.EffectsExcavation2_1 = Capacit<EFBFBD> de trouver un tr<74> sor
2012-03-03 07:22:32 +01:00
m.ExcavationGigaDrillBreakerLength = [[RED]]Dur<75> e de la capacit<69> sp<73> ciale : [[YELLOW]]{0}s
2012-01-30 21:38:09 +01:00
mcBlockListener.PlacedAnvil = [[DARK_RED]]Vous avez plac<61> une enclume, Les enclumes peuvent r<> parer les outils et l'armure.
mcEntityListener.WolfComesBack = [[DARK_GRAY]]Votre loup revient vers vous...
mcPlayerListener.AbilitiesOff = Capacit<EFBFBD> sp<73> ciale d<> sactiv<69> e
mcPlayerListener.AbilitiesOn = Capacit<EFBFBD> sp<73> ciale activ<69> e
mcPlayerListener.AbilitiesRefreshed = [[GREEN]]**CAPACIT<49> RECHARG<52> E**
mcPlayerListener.AcrobaticsSkill = [[YELLOW]]Acrobatie (/Acrobatics) :
mcPlayerListener.ArcherySkill = [[YELLOW]]Tir a l'arc (/Archery) :
mcPlayerListener.AxesSkill = [[YELLOW]]Hache (/Axes) :
mcPlayerListener.ExcavationSkill = [[YELLOW]]Excavation (/Excavation):
mcPlayerListener.GodModeDisabled = [[YELLOW]]mcMMO godMode d<> sactiv<69>
mcPlayerListener.GodModeEnabled = [[YELLOW]]mcMMO godMode activ<69>
mcPlayerListener.GreenThumb = [[GREEN]]**MAIN VERTE**
mcPlayerListener.GreenThumbFail = [[RED]]**MAIN VERTE A ECHOU<4F> **
mcPlayerListener.HerbalismSkill = [[YELLOW]]Herboriste (/Herbalism) :
mcPlayerListener.MiningSkill = [[YELLOW]]Minage (/Mining):
mcPlayerListener.MyspawnCleared = [[DARK_AQUA]]Votre point de spawn a <20> t<EFBFBD> <20> ffac<61> .
mcPlayerListener.MyspawnNotExist = [[RED]]Dormez dans un lit pour d<> finir votre point de spawn.
mcPlayerListener.MyspawnSet = [[DARK_AQUA]]Votre point de spawn a <20> t<EFBFBD> enregistr<74> ici.
mcPlayerListener.MyspawnTimeNotice = Vous devez attendre {0}m {1}s avant d'utiliser votre spawn
mcPlayerListener.NoPermission = Vous n'avez pas les permissions n<> cessaires.
mcPlayerListener.NoSkillNote = [[DARK_GRAY]]Si vous n'avez pas acc<63> s <20> une comp<6D> , elle ne sera pas affich<63> e ici.
mcPlayerListener.NotInParty = [[RED]]Vous n'<27> tes pas dans un groupe.
mcPlayerListener.InviteSuccess = [[GREEN]]L'invitation a <20> t<EFBFBD> envoy<6F> e avec succ<63> s.
mcPlayerListener.ReceivedInvite1 = [[RED]]ALERTE: [[GREEN]]Vous avez re<72> u une invitation pour le groupe {0} de la part de {1}
mcPlayerListener.ReceivedInvite2 = [[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation
mcPlayerListener.InviteAccepted = [[GREEN]]Invite accept<70> e. Vous avez rejoint le groupe {0}
mcPlayerListener.NoInvites = [[RED]]Vous n'avez pas d'invitation pour le moment
mcPlayerListener.YouAreInParty = [[GREEN]]Vous <20> tes dans le groupe {0}
mcPlayerListener.PartyMembers = [[GREEN]]Membres du groupe
mcPlayerListener.LeftParty = [[RED]]Vous avez quitt<74> le groupe
mcPlayerListener.JoinedParty = Votre groupe: {0}
mcPlayerListener.PartyChatOn = Chat de Groupe uniquement [[GREEN]]On
mcPlayerListener.PartyChatOff = Chat de Groupe uniquement [[RED]]Off
mcPlayerListener.AdminChatOn = Admin Chat uniquement [[GREEN]]On
mcPlayerListener.AdminChatOff = Admin Chat uniquement [[RED]]Off
mcPlayerListener.MOTD = [[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide.
mcPlayerListener.WIKI = [[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa
mcPlayerListener.PowerLevel = [[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard = [[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
mcPlayerListener.SkillLeaderboard = [[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
mcPlayerListener.RepairSkill = [[YELLOW]]R<> paration (/Repair) :
mcPlayerListener.SwordsSkill = [[YELLOW]]Epee (/Swords) :
mcPlayerListener.TamingSkill = [[YELLOW]]Dressage (/Taming) :
mcPlayerListener.UnarmedSkill = [[YELLOW]]Mains nues (/Unarmed) :
mcPlayerListener.WoodcuttingSkill = [[YELLOW]]Bucheron (/Woodcutting):
mcPlayerListener.YourStats = [[GREEN]]Vos statistiques
Party.InformedOnJoin = {0} [[GREEN]] a rejoint votre groupe
Party.InformedOnQuit = {0} [[GREEN]] a quitt<74> votre groupe
Skills.YourGreenTerra = [[GREEN]]Votre capacit<69> e sp<73> ciale [[YELLOW]]Main verte [[GREEN]]est recharg<72> e
Skills.YourTreeFeller = [[GREEN]]Votre capacit<69> e sp<73> ciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est recharg<72> e
Skills.YourSuperBreaker = [[GREEN]]Votre capacit<69> e sp<73> ciale [[YELLOW]]Super Breaker[[GREEN]]est recharg<72> e
Skills.YourSerratedStrikes = [[GREEN]]Votre capacit<69> e sp<73> ciale [[YELLOW]]Epee crant<6E> [[GREEN]]est recharg<72> e
Skills.YourBerserk = [[GREEN]]Votre capacit<69> e sp<73> ciale [[YELLOW]]Berserk [[GREEN]]est recharg<72> e
Skills.YourSkullSplitter = [[GREEN]]Votre capacit<69> e sp<73> ciale [[YELLOW]]Fendeur de cr<63> nes [[GREEN]]est recharg<72> e
Skills.YourGigaDrillBreaker = [[GREEN]]Votre capacit<69> e sp<73> ciale [[YELLOW]]Super broyeur [[GREEN]]est recharg<72> e
Skills.TooTired = [[RED]]Vous <20> tes trop fatigu<67> pour utiliser cette capacit<69> pour l'instant.
Skills.ReadyHoe = [[GREEN]]**Votre b<> che est charg<72> e**
Skills.LowerHoe = [[GRAY]]Votre b<> che s'est d<> charg<72> e..
Skills.ReadyAxe = [[GREEN]]**Votre hache est charg<72> e**
Skills.LowerAxe = [[GRAY]]Votre hache s'est d<> charg<72> e..
Skills.ReadyFists = [[GREEN]]**Vos poings sont charg<72> s**
Skills.LowerFists = [[GRAY]]Vos poings se sont d<> charg<72> s..
Skills.ReadyPickAxe = [[GREEN]]**Votre pioche est charg<72> e**
Skills.LowerPickAxe = [[GRAY]]Votre pioche s'est d<> charg<72> e..
Skills.ReadyShovel = [[GREEN]]**Votre pelle est charg<72> e**
Skills.LowerShovel = [[GRAY]]Votre pelle s'est d<> charg<72> e..
Skills.ReadySword = [[GREEN]]**Votre <20> p<EFBFBD> e est charg<72> e**
Skills.LowerSword = [[GRAY]]Votre <20> p<EFBFBD> e s'est d<> charg<72> e..
Skills.BerserkOn = [[GREEN]]**BERSERK ACTIVATED**
Skills.BerserkPlayer = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Skills.GreenTerraOn = [[GREEN]]**Comp<6D> tence [[YELLOW]]Main Verte [[GREEN]]activ<69> e**
Skills.GreenTerraPlayer = [[GREEN]]{0}[[DARK_GREEN]] a utilis<69> la comp<6D> tence sp<73> ciale [[RED]]Main verte !
Skills.TreeFellerOn = [[GREEN]]**Comp<6D> tence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activ<69> e**
Skills.TreeFellerPlayer = [[GREEN]]{0}[[DARK_GREEN]] a utilis<69> la comp<6D> tence sp<73> ciale [[RED]]Abatteur d'Arbres !
Skills.SuperBreakerOn = [[GREEN]]**Comp<6D> tence [[YELLOW]]Super Breaker [[GREEN]]activ<69> e**
Skills.SuperBreakerPlayer = [[GREEN]]{0}[[DARK_GREEN]] a utilis<69> la comp<6D> tence sp<73> ciale [[RED]]Super Breaker !
Skills.SerratedStrikesOn = [[GREEN]]**Comp<6D> tence [[YELLOW]]Lame Crant<6E> e [[GREEN]]activ<69> e**
Skills.SerratedStrikesPlayer = [[GREEN]]{0}[[DARK_GREEN]] a utilis<69> la comp<6D> tence sp<73> ciale [[RED]]Lame crant<6E> e !
Skills.SkullSplitterOn = [[GREEN]]**Comp<6D> tence [[YELLOW]]Fendeur de cr<63> nes [[GREEN]]activ<69> e**
Skills.SkullSplitterPlayer = [[GREEN]]{0}[[DARK_GREEN]] a utilis<69> la comp<6D> tence sp<73> ciale [[RED]]Fendeur de cr<63> nes !
Skills.GigaDrillBreakerOn = [[GREEN]]**Comp<6D> tence [[YELLOW]]Super Broyeur [[GREEN]]activ<69> e**
Skills.GigaDrillBreakerPlayer = [[GREEN]]{0}[[DARK_GREEN]] a utilis<69> la comp<6D> tence sp<73> ciale [[RED]]Super broyeur !
Skills.GreenTerraOff = [[RED]]**Comp<6D> tence [[YELLOW]]Main Verte [[GREEN]]termin<69> e**
Skills.TreeFellerOff = [[RED]]**Comp<6D> tence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]termin<69> e**
Skills.SuperBreakerOff = [[RED]]**Comp<6D> tence [[YELLOW]]Super Breaker [[GREEN]]termin<69> e**
Skills.SerratedStrikesOff = [[RED]]**Comp<6D> tence [[YELLOW]]Lame Crant<6E> e [[GREEN]]termin<69> e**
Skills.BerserkOff = [[RED]]**Berserk est fini**
Skills.SkullSplitterOff = [[RED]]**Casseur de tete est fini**
Skills.GigaDrillBreakerOff = [[RED]]**Super broyeur est fini**
Skills.TamingUp = [[YELLOW]]La competence du dressage a augment<6E> de {0}. Total ({1})
Skills.AcrobaticsUp = [[YELLOW]]La competence acrobatie a augment<6E> de {0}. Total ({1})
Skills.ArcheryUp = [[YELLOW]]La competence tir a l'arc a augment<6E> de {0}. Total ({1})
Skills.SwordsUp = [[YELLOW]]La competence <20> p<EFBFBD> e a augment<6E> de {0}. Total ({1})
Skills.AxesUp = [[YELLOW]]La competence hache a augment<6E> de {0}. Total ({1})
Skills.UnarmedUp = [[YELLOW]]La comp<6D> tence de combat <20> mains nues a augment<6E> de {0}. Total ({1})
Skills.HerbalismUp = [[YELLOW]]La competence herboriste a augment<6E> de {0}. Total ({1})
Skills.MiningUp = [[YELLOW]]La competence minage a augment<6E> de {0}. Total ({1})
Skills.WoodcuttingUp = [[YELLOW]]La competence bucher<65> nage a augment<6E> de {0}. Total ({1})
Skills.RepairUp = [[YELLOW]]La competence r<> paration a augment<6E> de {0}. Total ({1})
Skills.ExcavationUp = [[YELLOW]]La competence excavation a augment<6E> de {0}. Total ({1})
Skills.FeltEasy = [[GRAY]]That felt easy.
Skills.StackedItems = [[DARK_RED]]Vous ne pouvez pas r<> parer les objets empil<69> s
Skills.NeedMore = [[DARK_RED]]Vous devez en avoir plus
Skills.AdeptDiamond = [[DARK_RED]]Vous n'avez pas encore le niveau n<> cessaire pour r<> parer du diamant
Skills.FullDurability = [[GRAY]]Cet objet est d<> j<EFBFBD> en bonne <20> tat.
Skills.Disarmed = [[DARK_RED]]Vous avez <20> t<EFBFBD> d<> sarm<72> !
m.LVL = NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]]
Combat.BeastLore = [[GREEN]]**Connaissances des b<> tes**
Combat.BeastLoreOwner = [[DARK_AQUA]]Propri<72> taire ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed = [[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf = [[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/8)
2012-03-01 19:08:13 +01:00
mcMMO.Description = [[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]TheYeti [[BLUE]](Project Lead & Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Developer),[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Developer & Creator),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]www.mcmmo.org[[GOLD]] Official Website,[[GOLD]] - [[GREEN]]http://bit.ly/x3Yvry[[GOLD]] Bukkit Forum Thread,[[GOLD]] - [[GREEN]]https://twitter.com/#!/mcmmo_dev[[GOLD]] mcMMO Twitter,[[DARK_AQUA]]Donation Info:
2012-01-30 21:38:09 +01:00
Party.Locked = [[RED]]Party is locked, only party leader may invite.
Party.IsntLocked = [[GRAY]]Party is not locked
Party.Unlocked = [[GRAY]]Party is unlocked
Party.Help1 = [[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2 = [[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3 = [[RED]]Consult /{0} ? for more information
Party.Help4 = [[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5 = [[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6 = [[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7 = [[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8 = [[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9 = [[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner = [[DARK_RED]]You are not the party owner
Party.InvalidName = [[DARK_RED]]That is not a valid party name
Party.PasswordSet = [[GREEN]]Party password set to {0}
Party.CouldNotKick = [[DARK_RED]]Could not kick player {0}
Party.NotInYourParty = [[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner = [[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper = [[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2 = [[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3 = [[RED]]Enter true or false for the second value
Commands.xprate.over = [[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started = [[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2 = [[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked = [[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked = [[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid = [[RED]]That is not a valid skillname! Try /xplock mining
m.SkillFishing = FISHING
mcPlayerListener.FishingSkill = Fishing:
Skills.FishingUp = [[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants = [[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect = [[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded = [[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed = [[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0 = Arcane Forging
m.EffectsRepair5_1 = Repair magic items
m.ArcaneForgingRank = [[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance = [[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance = [[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
Fishing.MagicFound = [[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound = [[GRAY]]Treasure found!
m.SkillFishing = FISHING
m.XPGainFishing = Fishing (Go figure!)
m.EffectsFishing1_0 = Treasure Hunter (Passive)
m.EffectsFishing1_1 = Fish up misc objects
m.EffectsFishing2_0 = Magic Hunter
m.EffectsFishing2_1 = Find Enchanted Items
m.EffectsFishing3_0 = Shake (vs. Entities)
m.EffectsFishing3_1 = Shake items off of mobs w/ fishing pole
m.FishingRank = [[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo = [[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo = [[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1 = LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon = [[GREEN]]Summoning complete
m.TamingSummonFailed = [[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0 = Call of the Wild
m.EffectsTaming7_1 = Summon a wolf to your side
2012-02-21 00:41:00 +01:00
m.EffectsTaming7_2 = [[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
m.EffectsTaming8_0 = Fast Food Service
2012-02-21 20:22:31 +01:00
m.EffectsTaming8_1 = Chance for wolves to heal on attack
2012-02-21 00:41:00 +01:00
m.AbilLockTaming5 = LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
m.AbilBonusTaming5_0 = Fast Food Service
2012-02-21 20:22:31 +01:00
m.AbilBonusTaming5_1 = 50% Chance for heal on attack
2012-02-23 19:09:23 +01:00
Swords.StoppedBleeding = [[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
m.EffectsMining3_0 = Blast Mining
m.EffectsMining3_1 = Bonuses to mining with TNT
m.EffectsMining4_0 = Bigger Bombs
m.EffectsMining4_1 = Increases TNT explosion radius
m.EffectsMining5_0 = Demolitions Expertise
m.EffectsMining5_1 = Decreases damage from TNT explosions
m.AbilLockMining1 = LOCKED UNTIL 125+ SKILL (BLAST MINING)
m.AbilLockMining2 = LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
m.AbilLockMining3 = LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
m.MiningBiggerBombs = [[RED]]Blast Radius Increase: [[YELLOW]]+{0}
m.MiningDemolitionsExpertDamageDecrease = [[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
m.MiningBlastMining = [[RED]]Blast Mining: [[YELLOW]] Rank {0} [[GRAY]]({1})
2012-02-25 06:26:10 +01:00
m.BlastMining1 = +35% ore yield
m.BlastMining2 = +40% ore yield
m.BlastMining3 = +45% ore yield, no debris
m.BlastMining4 = +50% ore yield, no debris
m.BlastMining5 = +55% ore yield, no debris, double drops
m.BlastMining6 = +60% ore yield, no debris, double drops
m.BlastMining7 = +65% ore yield, no debris, triple drops
m.BlastMining8 = +70% ore yield, no debris, triple drops
2012-02-24 00:32:12 +01:00
Skills.AdeptStone = [[DARK_RED]]You're not skilled enough to repair Stone.
Skills.AdeptIron = [[DARK_RED]]You're not skilled enough to repair Iron.
2012-02-24 10:46:34 +01:00
Skills.AdeptGold = [[DARK_RED]]You're not skilled enough to repair Gold.
2012-03-01 01:04:31 +01:00
Skills.Woodcutting.TreeFellerThreshold = [[RED]]That tree is too large!
Axes.GreaterImpactOnSelf = [[RED]]**HIT BY GREATER IMPACT**
Axes.GreaterImpactOnEnemy = [[GREEN]]**STRUCK WITH GREAT FORCE**
Skills.BerserkPlayerOff = [[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
Skills.GreenTerraPlayerOff = [[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
Skills.TreeFellerPlayerOff = [[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
Skills.SuperBreakerPlayerOff = [[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Skills.SkullSplitterPlayerOff = [[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Skills.GigaDrillBreakerPlayerOff = [[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
2012-03-01 22:02:54 +01:00
Skills.SerratedStrikesPlayerOff = [[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
Skills.BlastMiningPlayer = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
2012-03-02 21:39:18 +01:00
Skills.YourBlastMining = [[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
2012-03-03 20:48:40 +01:00
TreeFeller.AxeSplinters = [[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
Acrobatics.GracefulRoll = [[GREEN]]**GRACEFUL ROLL**
Acrobatics.Dodge = [[GREEN]]**DODGE**
Acrobatics.Roll = **ROLL**
Axes.HitCritically = [[DARK_RED]]You were CRITICALLY hit!
Axes.CriticalHit = [[RED]]CRITIAL HIT!
Axes.HitByCleave = [[DARK_RED]]Struck by CLEAVE!
Swords.EnemyBleeding = [[GREEN]]**ENEMY BLEEDING**
Swords.HitBySerratedStrikes = [[DARK_RED]]Struck by SERRATED STRIKES!
Swords.CounterAttacked = [[GREEN]]**COUNTER-ATTACKED**
2012-03-04 06:36:58 +01:00
Swords.HitByCounterAttack = [[DARK_RED]]Hit with a counter-attack!
Guides.Acrobatics = [[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
Guides.Archery = Guide coming soon...
Guides.Axes = Guide coming soon...
Guides.Excavation = [[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
Guides.Fishing = Guide coming soon...
Guides.Herbalism = Guide coming soon...
Guides.Mining = Guide coming soon...
Guides.Repair = Guide coming soon...
Guides.Swords = Guide coming soon...
Guides.Taming = Guide coming soon...
Guides.Unarmed = Guide coming soon...
Guides.Woodcutting = Guide coming soon...