mcMMO/src/main/java/com/gmail/nossr50/skills/Excavation.java

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/*
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50.skills;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Bukkit;
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import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
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import org.bukkit.enchantments.Enchantment;
import org.bukkit.event.player.PlayerAnimationEvent;
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import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.spout.SpoutStuff;
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import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
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import org.getspout.spoutapi.sound.SoundEffect;
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public class Excavation
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{
public static void gigaDrillBreakerActivationCheck(Player player, Block block)
{
PlayerProfile PP = Users.getProfile(player);
if(m.isShovel(player.getItemInHand()))
{
if(block != null)
{
if(!m.abilityBlockCheck(block))
return;
}
if(PP.getShovelPreparationMode())
{
PP.setShovelPreparationMode(false);
}
int ticks = 2;
int x = PP.getSkillLevel(SkillType.EXCAVATION);
while(x >= 50)
{
x-=50;
ticks++;
}
if(!PP.getGigaDrillBreakerMode() && PP.getSkillDATS(AbilityType.GIGA_DRILL_BREAKER) < System.currentTimeMillis())
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{
player.sendMessage(mcLocale.getString("Skills.GigaDrillBreakerOn"));
for(Player y : player.getWorld().getPlayers())
{
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
y.sendMessage(mcLocale.getString("Skills.GigaDrillBreakerPlayer", new Object[] {player.getName()}));
}
PP.setSkillDATS(AbilityType.GIGA_DRILL_BREAKER, System.currentTimeMillis()+(ticks*1000));
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PP.setGigaDrillBreakerMode(true);
}
}
}
public static boolean canBeGigaDrillBroken(Block block)
{
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Material t = block.getType();
return t == Material.DIRT || t == Material.GRASS || t == Material.SAND || t == Material.GRAVEL || t == Material.CLAY || t == Material.MYCEL || t == Material.SOUL_SAND;
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}
public static void excavationProcCheck(Material type, Location loc, Player player)
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{
if(LoadProperties.excavationRequiresShovel && !m.isShovel(player.getItemInHand()))
return;
PlayerProfile PP = Users.getProfile(player);
int skillLevel = PP.getSkillLevel(SkillType.EXCAVATION);
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ArrayList<ItemStack> is = new ArrayList<ItemStack>();
int xp = 0;
//Custom Excavation Drops
List<Integer> idValues = LoadProperties.excavationIDs;
List<Integer> dataValues = LoadProperties.excavationDatas;
List<Integer> xpValues = LoadProperties.excavationXPs;
List<Integer> amounts = LoadProperties.excavationAmounts;
List<Double> dropChances = LoadProperties.excavationDropChances;
List<Integer> dropLevels = LoadProperties.excavationDropLevels;
List<Boolean> dirt = LoadProperties.excavationFromDirt;
List<Boolean> grass = LoadProperties.excavationFromGrass;
List<Boolean> sand = LoadProperties.excavationFromSand;
List<Boolean> gravel = LoadProperties.excavationFromGravel;
List<Boolean> clay = LoadProperties.excavationFromClay;
List<Boolean> mycel = LoadProperties.excavationFromMycel;
List<Boolean> soulSand = LoadProperties.excavationFromSoulSand;
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switch(type)
{
case DIRT:
for(int i = 0; i < dirt.size(); i++)
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{
if(dirt.get(i))
{
if(skillLevel >= dropLevels.get(i))
{
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
{
xp += xpValues.get(i);
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
}
}
}
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}
break;
case GRASS:
for(int i = 0; i < grass.size(); i++)
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{
if(grass.get(i))
{
if(skillLevel >= dropLevels.get(i))
{
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
{
xp += xpValues.get(i);
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
}
}
}
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}
break;
case SAND:
for(int i = 0; i < sand.size(); i++)
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{
if(sand.get(i))
{
if(skillLevel >= dropLevels.get(i))
{
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
{
xp += xpValues.get(i);
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
}
}
}
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}
break;
case GRAVEL:
for(int i = 0; i < gravel.size(); i++)
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{
if(gravel.get(i))
{
if(skillLevel >= dropLevels.get(i))
{
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
{
xp += xpValues.get(i);
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
}
}
}
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}
break;
case CLAY:
for(int i = 0; i < clay.size(); i++)
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{
if(clay.get(i))
{
if(skillLevel >= dropLevels.get(i))
{
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
{
xp += xpValues.get(i);
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
}
}
}
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}
break;
case MYCEL:
for(int i = 0; i < mycel.size(); i++)
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{
if(mycel.get(i))
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{
if(skillLevel >= dropLevels.get(i))
{
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
{
xp += xpValues.get(i);
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
}
}
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}
}
break;
case SOUL_SAND:
for(int i = 0; i < soulSand.size(); i++)
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{
if(soulSand.get(i))
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{
if(skillLevel >= dropLevels.get(i))
{
if(Math.random() * 100 > (100.00 - dropChances.get(i)))
{
xp += xpValues.get(i);
is.add(new ItemStack(idValues.get(i), amounts.get(i), (byte)0, dataValues.get(i).byteValue()));
}
}
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}
}
break;
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}
// switch(type)
// {
// case GRASS:
// if(skillLevel >= 250)
// {
// //CHANCE TO GET EGGS
// if(LoadProperties.eggs && Math.random() * 100 > 99)
// {
// xp+= LoadProperties.meggs;
// is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
// }
// //CHANCE TO GET APPLES
// if(LoadProperties.apples && Math.random() * 100 > 99)
// {
// xp+= LoadProperties.mapple;
// is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
// }
// }
// break;
// case GRAVEL:
// //CHANCE TO GET NETHERRACK
// if(LoadProperties.netherrack && skillLevel >= 850 && Math.random() * 200 > 199)
// {
// xp+= LoadProperties.mnetherrack;
// is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
//
// }
// //CHANCE TO GET SULPHUR
// if(LoadProperties.sulphur && skillLevel >= 75 && Math.random() * 10 > 9)
// {
// xp+= LoadProperties.msulphur;
// is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
// }
// //CHANCE TO GET BONES
// if(LoadProperties.bones && skillLevel >= 175 && Math.random() * 10 > 9)
// {
// xp+= LoadProperties.mbones;
// is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
// }
// break;
// case SAND:
// //CHANCE TO GET GLOWSTONE
// if(LoadProperties.glowstone && skillLevel >= 50 && Math.random() * 100 > 95)
// {
// xp+= LoadProperties.mglowstone2;
// is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
//
// }
// //CHANCE TO GET SOUL SAND
// if(LoadProperties.slowsand && skillLevel >= 650 && Math.random() * 200 > 199)
// {
// xp+= LoadProperties.mslowsand;
// is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
// }
// break;
// case CLAY:
// //CHANCE TO GET SLIMEBALLS
// if(LoadProperties.slimeballs && skillLevel >= 50 && Math.random() * 20 > 19)
// {
// xp+= LoadProperties.mslimeballs;
// is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
// }
// //CHANCE TO GET STRING
// if(LoadProperties.string && skillLevel >= 250 && Math.random() * 20 > 19)
// {
// xp+= LoadProperties.mstring;
// is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
// }
// if(skillLevel >= 500)
// {
// //CHANCE TO GET CLOCK
// if(LoadProperties.watch && Math.random() * 100 > 99)
// {
// xp+= LoadProperties.mwatch;
// is.add(new ItemStack(Material.WATCH, 1, (byte)0));
//
// }
// //CHANCE TO GET BUCKET
// if(LoadProperties.bucket && Math.random() * 100 > 99)
// {
// xp+= LoadProperties.mbucket;
// is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
// }
// }
// //CHANCE TO GET COBWEB
// if(LoadProperties.web && skillLevel >= 750 && Math.random() * 20 > 19)
// {
// xp+= LoadProperties.mweb;
// is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
// }
// break;
// }
//
// //ALL MATERIALS
// if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY || type == Material.MYCEL || type == Material.SOUL_SAND)
// {
// xp+= LoadProperties.mbase;
// //CHANCE TO GET CAKE
// if(LoadProperties.cake && skillLevel >= 750 && Math.random() * 2000 > 1999)
// {
// xp+= LoadProperties.mcake;
// is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
// }
// if(skillLevel >= 350)
// {
// //CHANCE TO GET DIAMOND
// if(LoadProperties.diamond && Math.random() * 750 > 749)
// {
// xp+= LoadProperties.mdiamond2;
// is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
// }
// //CHANCE TO GET GREEN MUSIC
// if(LoadProperties.music && Math.random() * 2000 > 1999)
// {
// xp+= LoadProperties.mmusic;
// is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
// }
// }
// //CHANCE TO GET YELLOW MUSIC
// if(LoadProperties.music && skillLevel >= 250 && Math.random() * 2000 > 1999)
// {
// xp+= LoadProperties.mmusic;
// is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
// }
// }
//
// //GRASS OR DIRT OR MYCEL
// if(type == Material.DIRT || type == Material.GRASS || type == Material.MYCEL)
// {
// //CHANCE FOR COCOA BEANS
// if(LoadProperties.cocoabeans && skillLevel >= 50 && Math.random() * 75 > 74)
// {
// xp+= LoadProperties.mcocoa;
// is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
// }
// //CHANCE FOR SHROOMS
// if(LoadProperties.mushrooms && skillLevel >= 500 && Math.random() * 200 > 199)
// {
// xp+= LoadProperties.mmushroom2;
// switch((int)(Math.random() * 2))
// {
// case 0:
// is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
// break;
// case 1:
// is.add(new ItemStack(Material.RED_MUSHROOM, 1, (byte)0, (byte)0));
// break;
// }
//
// }
// //CHANCE TO GET GLOWSTONE
// if(LoadProperties.glowstone && skillLevel >= 25 && Math.random() * 100 > 95)
// {
// xp+= LoadProperties.mglowstone2;
// is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
// }
// }
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//Drop items
for(ItemStack x : is)
{
if(x != null)
m.mcDropItem(loc, x);
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}
//Handle XP related tasks
PP.addXP(SkillType.EXCAVATION, xp, player);
Skills.XpCheckSkill(SkillType.EXCAVATION, player);
}
public static void gigaDrillBreaker(Player player, Block block)
{
if(LoadProperties.toolsLoseDurabilityFromAbilities)
{
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if(!player.getItemInHand().containsEnchantment(Enchantment.DURABILITY))
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
}
if(block.getData() != (byte)5)
{
PlayerAnimationEvent armswing = new PlayerAnimationEvent(player);
Bukkit.getPluginManager().callEvent(armswing);
Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
}
if(LoadProperties.spoutEnabled)
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
}
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}