mcMMO/src/main/java/com/gmail/nossr50/skills/Excavation.java

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/*
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50.skills;
import java.util.ArrayList;
import org.bukkit.Bukkit;
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import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
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import org.bukkit.enchantments.Enchantment;
import org.bukkit.event.player.PlayerAnimationEvent;
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import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.spout.SpoutStuff;
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import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
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import org.getspout.spoutapi.sound.SoundEffect;
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public class Excavation
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{
public static void gigaDrillBreakerActivationCheck(Player player, Block block)
{
PlayerProfile PP = Users.getProfile(player);
if(m.isShovel(player.getItemInHand()))
{
if(block != null)
{
if(!m.abilityBlockCheck(block))
return;
}
if(PP.getShovelPreparationMode())
{
PP.setShovelPreparationMode(false);
}
int ticks = 2;
int x = PP.getSkillLevel(SkillType.EXCAVATION);
while(x >= 50)
{
x-=50;
ticks++;
}
if(!PP.getGigaDrillBreakerMode() && PP.getSkillDATS(AbilityType.GIGA_DRILL_BREAKER) < System.currentTimeMillis())
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{
player.sendMessage(mcLocale.getString("Skills.GigaDrillBreakerOn"));
for(Player y : player.getWorld().getPlayers())
{
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
y.sendMessage(mcLocale.getString("Skills.GigaDrillBreakerPlayer", new Object[] {player.getName()}));
}
PP.setSkillATS(AbilityType.GIGA_DRILL_BREAKER, ticks);
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PP.setGigaDrillBreakerMode(true);
}
}
}
public static boolean canBeGigaDrillBroken(Block block)
{
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Material t = block.getType();
return t == Material.DIRT || t == Material.GRASS || t == Material.SAND || t == Material.GRAVEL || t == Material.CLAY || t == Material.MYCEL || t == Material.SOUL_SAND;
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}
public static void excavationProcCheck(Material type, Location loc, Player player)
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{
if(LoadProperties.excavationRequiresShovel && !m.isShovel(player.getItemInHand()))
return;
PlayerProfile PP = Users.getProfile(player);
int skillLevel = PP.getSkillLevel(SkillType.EXCAVATION);
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ArrayList<ItemStack> is = new ArrayList<ItemStack>();
int xp = 0;
switch(type)
{
case GRASS:
if(skillLevel >= 250)
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{
//CHANCE TO GET EGGS
if(LoadProperties.eggs && Math.random() * 100 > 99)
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{
xp+= LoadProperties.meggs;
is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
}
//CHANCE TO GET APPLES
if(LoadProperties.apples && Math.random() * 100 > 99)
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{
xp+= LoadProperties.mapple;
is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
}
}
break;
case GRAVEL:
//CHANCE TO GET NETHERRACK
if(LoadProperties.netherrack && skillLevel >= 850 && Math.random() * 200 > 199)
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{
xp+= LoadProperties.mnetherrack;
is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
}
//CHANCE TO GET SULPHUR
if(LoadProperties.sulphur && skillLevel >= 75 && Math.random() * 10 > 9)
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{
xp+= LoadProperties.msulphur;
is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
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}
//CHANCE TO GET BONES
if(LoadProperties.bones && skillLevel >= 175 && Math.random() * 10 > 9)
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{
xp+= LoadProperties.mbones;
is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
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}
break;
case SAND:
//CHANCE TO GET GLOWSTONE
if(LoadProperties.glowstone && skillLevel >= 50 && Math.random() * 100 > 95)
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{
xp+= LoadProperties.mglowstone2;
is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
}
//CHANCE TO GET SOUL SAND
if(LoadProperties.slowsand && skillLevel >= 650 && Math.random() * 200 > 199)
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{
xp+= LoadProperties.mslowsand;
is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
}
break;
case CLAY:
//CHANCE TO GET SLIMEBALLS
if(LoadProperties.slimeballs && skillLevel >= 50 && Math.random() * 20 > 19)
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{
xp+= LoadProperties.mslimeballs;
is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
}
//CHANCE TO GET STRING
if(LoadProperties.string && skillLevel >= 250 && Math.random() * 20 > 19)
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{
xp+= LoadProperties.mstring;
is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
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}
if(skillLevel >= 500)
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{
//CHANCE TO GET CLOCK
if(LoadProperties.watch && Math.random() * 100 > 99)
{
xp+= LoadProperties.mwatch;
is.add(new ItemStack(Material.WATCH, 1, (byte)0));
}
//CHANCE TO GET BUCKET
if(LoadProperties.bucket && Math.random() * 100 > 99)
{
xp+= LoadProperties.mbucket;
is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
}
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}
//CHANCE TO GET COBWEB
if(LoadProperties.web && skillLevel >= 750 && Math.random() * 20 > 19)
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{
xp+= LoadProperties.mweb;
is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
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}
break;
}
//ALL MATERIALS
if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY || type == Material.MYCEL || type == Material.SOUL_SAND)
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{
xp+= LoadProperties.mbase;
//CHANCE TO GET CAKE
if(LoadProperties.cake && skillLevel >= 750 && Math.random() * 2000 > 1999)
{
xp+= LoadProperties.mcake;
is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
}
if(skillLevel >= 350)
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{
//CHANCE TO GET DIAMOND
if(LoadProperties.diamond && Math.random() * 750 > 749)
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{
xp+= LoadProperties.mdiamond2;
is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
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}
//CHANCE TO GET GREEN MUSIC
if(LoadProperties.music && Math.random() * 2000 > 1999)
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{
xp+= LoadProperties.mmusic;
is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
}
}
//CHANCE TO GET YELLOW MUSIC
if(LoadProperties.music && skillLevel >= 250 && Math.random() * 2000 > 1999)
{
xp+= LoadProperties.mmusic;
is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
}
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}
//GRASS OR DIRT OR MYCEL
if(type == Material.DIRT || type == Material.GRASS || type == Material.MYCEL)
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{
//CHANCE FOR COCOA BEANS
if(LoadProperties.cocoabeans && skillLevel >= 50 && Math.random() * 75 > 74)
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{
xp+= LoadProperties.mcocoa;
is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
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}
//CHANCE FOR SHROOMS
if(LoadProperties.mushrooms && skillLevel >= 500 && Math.random() * 200 > 199)
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{
xp+= LoadProperties.mmushroom2;
switch((int)(Math.random() * 2))
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{
case 0:
is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
break;
case 1:
is.add(new ItemStack(Material.RED_MUSHROOM, 1, (byte)0, (byte)0));
break;
}
}
//CHANCE TO GET GLOWSTONE
if(LoadProperties.glowstone && skillLevel >= 25 && Math.random() * 100 > 95)
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{
xp+= LoadProperties.mglowstone2;
is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
}
}
//Drop items
for(ItemStack x : is)
{
if(x != null)
m.mcDropItem(loc, x);
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}
//Handle XP related tasks
PP.addXP(SkillType.EXCAVATION, xp, player);
Skills.XpCheckSkill(SkillType.EXCAVATION, player);
}
public static void gigaDrillBreaker(Player player, Block block)
{
if(LoadProperties.toolsLoseDurabilityFromAbilities)
{
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if(!player.getItemInHand().containsEnchantment(Enchantment.DURABILITY))
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
}
if(block.getData() != (byte)5)
{
PlayerAnimationEvent armswing = new PlayerAnimationEvent(player);
Bukkit.getPluginManager().callEvent(armswing);
Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
}
if(LoadProperties.spoutEnabled)
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
}
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}