2012-01-28 02:00:18 -05:00
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package com.gmail.nossr50.events;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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import com.gmail.nossr50.datatypes.SkillType;
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/**
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* Called when a user levels up in a skill
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*/
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@SuppressWarnings("serial")
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public class McMMOPlayerLevelUpEvent extends Event {
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private Player player;
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private SkillType skill;
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private int levelsGained;
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public McMMOPlayerLevelUpEvent(Player player, SkillType skill) {
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this.player = player;
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this.skill = skill;
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this.levelsGained = 1; // Always 1 for now as we call in the loop where the levelups are calculated, could change later!
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}
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/**
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* @return Player leveling up
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* @return SkillType that is being leveled up
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*/
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public SkillType getSkill() {
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return skill;
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}
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/**
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* @return The number of levels gained in this event
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*/
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public int getLevelsGained() {
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return levelsGained;
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}
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/** Rest of file is required boilerplate for custom events **/
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2012-01-28 02:35:20 -05:00
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private static final HandlerList handlers = new HandlerList();
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2012-01-28 02:00:18 -05:00
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public HandlerList getHandlers() {
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2012-01-28 02:35:20 -05:00
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return handlers;
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2012-01-28 02:00:18 -05:00
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}
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public static HandlerList getHandlerList() {
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2012-01-28 02:35:20 -05:00
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return handlers;
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2012-01-28 02:00:18 -05:00
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}
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}
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