package com.gmail.nossr50.events; import org.bukkit.entity.Player; import org.bukkit.event.Event; import org.bukkit.event.HandlerList; import com.gmail.nossr50.datatypes.SkillType; /** * Called when a user levels up in a skill */ @SuppressWarnings("serial") public class McMMOPlayerLevelUpEvent extends Event { private Player player; private SkillType skill; private int levelsGained; public McMMOPlayerLevelUpEvent(Player player, SkillType skill) { this.player = player; this.skill = skill; this.levelsGained = 1; // Always 1 for now as we call in the loop where the levelups are calculated, could change later! } /** * @return Player leveling up */ public Player getPlayer() { return player; } /** * @return SkillType that is being leveled up */ public SkillType getSkill() { return skill; } /** * @return The number of levels gained in this event */ public int getLevelsGained() { return levelsGained; } /** Rest of file is required boilerplate for custom events **/ private static final HandlerList handlers = new HandlerList(); public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }