mcMMO/vMinecraftChat.java

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Java
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import java.util.ArrayList;
import java.util.logging.Level;
import java.util.logging.Logger;
//=====================================================================
//Class: vMinecraftChat
//Use: Encapsulates all chat commands added by this mod
//Author: nossr50, TrapAlice, cerevisiae
//=====================================================================
public class vMinecraftChat {
protected static final Logger log = Logger.getLogger("Minecraft");
//=====================================================================
//Function: gmsg
//Input: String msg: The message to be broadcast to all players
//Output: None
//Use: Outputs a message to everybody
//=====================================================================
public static void gmsg(String msg){
for (Player p : etc.getServer().getPlayerList()) {
if (p != null) {
p.sendMessage(msg);
}
}
}
//=====================================================================
//Function: wordWrap
//Input: String msg: The message to be wrapped
//Output: String[]: The array of substrings
//Use: Cuts the message apart into whole words short enough to fit
// on one line
//=====================================================================
public static String[] wordWrap(String msg){
//Split each word apart
String[] split = msg.split(" ");
//Create an arraylist for the output
ArrayList<String> out = new ArrayList<String>();
//While i is less than the length of the array of words
int i = 0;
while(i < split.length){
int len = 0;
int j = i;
//Loop through the words finding their length and increasing
//j, the end point for the sub string
while(len <= 316 && i < split.length)
{
len += msgLength(split[i]) + 4;
if( len <= 316)
i++;
}
//Copy the words in the selection into a new array
String[] temp = new String[i - j];
System.arraycopy(split, j, temp, 0, i - j);
//Merge them and add them to the output array
out.add( etc.combineSplit(0, temp, " ") );
}
//Convert to an array and return
String[] tempout = new String[out.size()];
out.toArray(tempout);
return tempout;
}
//=====================================================================
//Function: msgLength
//Input: String str: The string to find the length of
//Output: int: The length on the screen of a string
//Use: Finds the length on the screen of a string. Ignores colors.
//=====================================================================
private static int msgLength(String str){
int length = 0;
//Loop through all the characters, skipping any color characters
//and their following color codes
for(int x = 0; x<str.length(); x++)
{
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if(str.charAt(x) == Colors.White.charAt(0))
x++;
else if("i;,.:|!".indexOf(str.charAt(x)) != -1)
length+=2;
else if("l'".indexOf(str.charAt(x)) != -1)
length+=3;
else if("tI[]".indexOf(str.charAt(x)) != -1)
length+=4;
else if("kf{}<>\"*()".indexOf(str.charAt(x)) != -1)
length+=5;
else if("hequcbrownxjmpsvazydgTHEQUCKBROWNFXJMPSVLAZYDG1234567890#\\/?$%-=_+&".indexOf(str.charAt(x)) != -1)
length+=6;
else if("@~".indexOf(str.charAt(x)) != -1)
length+=7;
else if(str.charAt(x)==' ')
length+=4;
}
return length;
}
//=====================================================================
//Function: rainbow
//Input: String msg: The string to colorify
//Output: String: The rainbowed result
//Use: Rainbowifies a string;
//=====================================================================
public static String rainbow(String msg){
String temp = "";
//The array of colors to use
String[] rainbow = new String[] {Colors.Red, Colors.Rose, Colors.Gold,
Colors.Yellow, Colors.LightGreen, Colors.Green, Colors.Blue,
Colors.Navy, Colors.DarkPurple, Colors.Purple, Colors.LightPurple};
int counter=0;
//Loop through the message applying the colors
for(int x=0; x<msg.length(); x++)
{
temp+=rainbow[counter]+msg.charAt(x);
if(msg.charAt(x)!=' ') counter++;
if(counter==rainbow.length) counter = 0;
}
return temp;
}
//=====================================================================
//Function: getName
//Input: Player player: The player to get name as color
//Output: String: The name colored
//Use: Returns the colored name;
//=====================================================================
public static String getName(Player player){
//Get the prefix
String playerPrefix = player.getPrefix();
//Add the name
String output = player.getName();
//Add the color if there is one
if(player.getColor() != null && player.getColor() != "")
output = player.getColor().substring(0,2) + output;
//Add the prefix if there is one
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if(playerPrefix != null && !playerPrefix.isEmpty())
output = applyColors(playerPrefix.substring(1)) + output;
//Return the name
return output;
}
//=====================================================================
//Function: colorChange
//Input: char colour: The color code to find the color for
//Output: String: The color that the code identified
//Use: Finds a color giving a color code
//=====================================================================
public static String colorChange(char colour)
{
String color = "";
switch(colour)
{
case '0':
color = Colors.Black;
break;
case '1':
color = Colors.Navy;
break;
case '2':
color = Colors.Green;
break;
case '3':
color = Colors.Blue;
break;
case '4':
color = Colors.Red;
break;
case '5':
color = Colors.Purple;
break;
case '6':
color = Colors.Gold;
break;
case '7':
color = Colors.LightGray;
break;
case '8':
color = Colors.Gray;
break;
case '9':
color = Colors.DarkPurple;
break;
case 'a':
color = Colors.LightGreen;
break;
case 'b':
color = Colors.LightBlue;
break;
case 'c':
color = Colors.Rose;
break;
case 'd':
color = Colors.LightPurple;
break;
case 'e':
color = Colors.Yellow;
break;
case 'f':
color = Colors.White;
break;
case 'A':
color = Colors.LightGreen;
break;
case 'B':
color = Colors.LightBlue;
break;
case 'C':
color = Colors.Rose;
break;
case 'D':
color = Colors.LightPurple;
break;
case 'E':
color = Colors.Yellow;
break;
case 'F':
color = Colors.White;
break;
default:
color = null;
break;
}
return color;
}
//=====================================================================
//Function: adminChat
//Input: Player player: The player talking
// String message: The message to apply the effect to
//Output: boolean: If this feature is enabled
//Use: Sends messages only to admins
//=====================================================================
public static boolean adminChat(Player player, String message){
//Check if the player can use this feature
if(player.isAdmin() || player.canUseCommand("/adminchat"))
{
//Special formatting for adminchat {Username}
String adminchat = Colors.DarkPurple + "{" + getName(player)
+ Colors.DarkPurple +"}" + Colors.White + " ";
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//Cut off the @ prefix
if(message.startsWith("@"))
message = message.substring(1, message.length());
String[] msg = wordWrap(adminchat + message);
//Get the player from the playerlist to send the message to.
for (Player p: etc.getServer().getPlayerList()) {
//If p is not null
if (p != null) {
//And if p is an admin or has access to adminchat
if (p.isAdmin() || (p.canUseCommand("/adminchat"))) {
//Output the first line
for(String str: msg)
p.sendMessage(str);
}
}
}
//So you can read adminchat from the server console
log.log(Level.INFO, "@" + "<" + getName(player)
+ Colors.White +"> " + message);
return true;
}
return false;
}
//=====================================================================
//Function: quote
//Input: Player player: The player talking
// String message: The message to apply the effect to
//Output: boolean: If this feature is enabled
//Use: Displays a message as a quote
//=====================================================================
public static boolean quote(Player player, String message)
{
//Format the name
String playerName = Colors.White + "<" + getName(player)
+ Colors.White + "> ";
if(vMinecraftSettings.getInstance().greentext()) {
//Log the chat
log.log(Level.INFO, "<"+player.getName()+"> " +message);
//Get the multi line array
String[] msg = wordWrap(playerName + Colors.LightGreen + message);
//Output the lines
for(String str: msg)
gmsg(Colors.LightGreen + str);
return true;
}
return false;
}
//=====================================================================
//Function: rage
//Input: Player player: The player talking
// String message: The message to apply the effect to
//Output: boolean: If this feature is enabled
//Use: Displays a message in red
//=====================================================================
public static boolean rage(Player player, String message)
{
//Format the name
String playerName = Colors.White + "<"
+ getName(player) + Colors.White +"> ";
if (vMinecraftSettings.getInstance().FFF()) {
log.log(Level.INFO, "<"+player.getName()+"> "+message);
//Get the multi line array
String[] msg = wordWrap(playerName + Colors.Red + message);
//Output the message
for(String str: msg)
gmsg(Colors.Red + str);
return true;
}
return false;
}
//=====================================================================
//Function: quakeColors
//Input: Player player: The player talking
// String message: The message to apply the effect to
//Output: boolean: If this feature is enabled
//Use: Displays a message in red
//=====================================================================
public static boolean quakeColors(Player player, String message)
{
//Format the name
String playerName = Colors.White + "<"
+ getName(player) + Colors.White +"> ";
if(vMinecraftSettings.getInstance().quakeColors()) {
//Log the chat
log.log(Level.INFO, "<"+player.getName()+"> "+message);
//Get the multi line array
String[] msg = wordWrap(playerName + message);
//Apply colors to the lines
applyColors(msg);
//Output the message
for(String str: msg)
gmsg(str);
//Loop through the string finding the color codes and inserting them
return true;
}
return false;
}
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//=====================================================================
//Function: emote
//Input: Player player: The player talking
// String message: The message to apply the effect to
//Output: boolean: If this feature is enabled
//Use: /me but with our custom colors applied
//=====================================================================
public static boolean emote(Player player, String[] message)
{
String[] msg = wordWrap("* " + getName(player) + Colors.White + message);
for(String str: msg)
gmsg(str);
return true;
}
//=====================================================================
//Function: applyColors
//Input: String[] message: The lines to be colored
//Output: String[]: The lines, but colorful
//Use: Colors each line
//=====================================================================
public static String[] applyColors(String[] message)
{
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if(message != null && message[0] != null && !message[0].isEmpty()){
//The color to start the line with
String recentColor = Colors.White;
//Go through each line
int counter = 0;
for(String msg: message)
{
//Start the line with the most recent color
String temp = recentColor;
//Loop through looking for a color code
for(int x = 0; x< msg.length(); x++)
{
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//If the char is a ^ or <20>
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if(msg.charAt(x) == '^' || msg.charAt(x) == Colors.White.charAt(0))
{
if(x != msg.length() - 1)
{
//If the following character is a color code
if(vMinecraftChat.colorChange(msg.charAt(x+1)) != null)
{
//Set the most recent color to the new color
recentColor = vMinecraftChat.colorChange(msg.charAt(x+1));
//Add the color
temp += recentColor;
//Skip these chars
x++;
//Otherwise ignore it.
} else {
temp += msg.charAt(x);
}
//Insert the character
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} else {
temp += msg.charAt(x);
}
} else {
temp += msg.charAt(x);
}
}
//Replace the message with the colorful message
message[counter] = temp;
counter++;
}
}
return message;
}
//=====================================================================
//Function: applyColors
//Input: String message: The line to be colored
//Output: String: The line, but colorful
//Use: Colors a line
//=====================================================================
public static String applyColors(String message)
{
return applyColors(message, Colors.White);
}
//=====================================================================
//Function: applyColors
//Input: String message: The line to be colored
// String color: The color to start the line with
//Output: String: The line, but colorful
//Use: Colors a line
//=====================================================================
public static String applyColors(String message, String color)
{
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if(message != null && !message.isEmpty())
{
//The color to start the line with
if(color == null)
color = Colors.White;
//Start the line with the most recent color
String temp = color;
//Loop through looking for a color code
for(int x = 0; x< message.length(); x++)
{
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//If the char is a ^ or '<27>'
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if(message.charAt(x) == '^' || message.charAt(x) == Colors.White.charAt(0))
{
if(x != message.length() - 1)
{
//If the following character is a color code
if(vMinecraftChat.colorChange(message.charAt(x+1)) != null)
{
//Set the most recent color to the new color
color = vMinecraftChat.colorChange(message.charAt(x+1));
//Add the color
temp += color;
//Skip these chars
x++;
//Otherwise ignore it.
} else {
temp += message.charAt(x);
}
//Insert the character
} else {
temp += message.charAt(x);
}
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//Insert the character
} else {
temp += message.charAt(x);
}
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}
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message = temp;
}
return message;
}
}