import java.util.ArrayList; import java.util.logging.Level; import java.util.logging.Logger; //===================================================================== //Class: vMinecraftChat //Use: Encapsulates all chat commands added by this mod //Author: nossr50, TrapAlice, cerevisiae //===================================================================== public class vMinecraftChat { protected static final Logger log = Logger.getLogger("Minecraft"); //===================================================================== //Function: gmsg //Input: String msg: The message to be broadcast to all players //Output: None //Use: Outputs a message to everybody //===================================================================== public static void gmsg(String msg){ for (Player p : etc.getServer().getPlayerList()) { if (p != null) { p.sendMessage(msg); } } } //===================================================================== //Function: wordWrap //Input: String msg: The message to be wrapped //Output: String[]: The array of substrings //Use: Cuts the message apart into whole words short enough to fit // on one line //===================================================================== public static String[] wordWrap(String msg){ //Split each word apart String[] split = msg.split(" "); //Create an arraylist for the output ArrayList out = new ArrayList(); //While i is less than the length of the array of words int i = 0; while(i < split.length){ int len = 0; int j = i; //Loop through the words finding their length and increasing //j, the end point for the sub string while(len <= 316 && i < split.length) { len += msgLength(split[i]) + 4; if( len <= 316) i++; } //Copy the words in the selection into a new array String[] temp = new String[i - j]; System.arraycopy(split, j, temp, 0, i - j); //Merge them and add them to the output array out.add( etc.combineSplit(0, temp, " ") ); } //Convert to an array and return String[] tempout = new String[out.size()]; out.toArray(tempout); return tempout; } //===================================================================== //Function: msgLength //Input: String str: The string to find the length of //Output: int: The length on the screen of a string //Use: Finds the length on the screen of a string. Ignores colors. //===================================================================== private static int msgLength(String str){ int length = 0; //Loop through all the characters, skipping any color characters //and their following color codes for(int x = 0; x\"*()".indexOf(str.charAt(x)) != -1) length+=5; else if("hequcbrownxjmpsvazydgTHEQUCKBROWNFXJMPSVLAZYDG1234567890#\\/?$%-=_+&".indexOf(str.charAt(x)) != -1) length+=6; else if("@~".indexOf(str.charAt(x)) != -1) length+=7; else if(str.charAt(x)==' ') length+=4; } return length; } //===================================================================== //Function: rainbow //Input: String msg: The string to colorify //Output: String: The rainbowed result //Use: Rainbowifies a string; //===================================================================== public static String rainbow(String msg){ String temp = ""; //The array of colors to use String[] rainbow = new String[] {Colors.Red, Colors.Rose, Colors.Gold, Colors.Yellow, Colors.LightGreen, Colors.Green, Colors.Blue, Colors.Navy, Colors.DarkPurple, Colors.Purple, Colors.LightPurple}; int counter=0; //Loop through the message applying the colors for(int x=0; x " + message); return true; } return false; } //===================================================================== //Function: quote //Input: Player player: The player talking // String message: The message to apply the effect to //Output: boolean: If this feature is enabled //Use: Displays a message as a quote //===================================================================== public static boolean quote(Player player, String message) { //Format the name String playerName = Colors.White + "<" + getName(player) + Colors.White + "> "; if(vMinecraftSettings.getInstance().greentext()) { //Log the chat log.log(Level.INFO, "<"+player.getName()+"> " +message); //Get the multi line array String[] msg = wordWrap(playerName + Colors.LightGreen + message); //Output the lines for(String str: msg) gmsg(Colors.LightGreen + str); return true; } return false; } //===================================================================== //Function: rage //Input: Player player: The player talking // String message: The message to apply the effect to //Output: boolean: If this feature is enabled //Use: Displays a message in red //===================================================================== public static boolean rage(Player player, String message) { //Format the name String playerName = Colors.White + "<" + getName(player) + Colors.White +"> "; if (vMinecraftSettings.getInstance().FFF()) { log.log(Level.INFO, "<"+player.getName()+"> "+message); //Get the multi line array String[] msg = wordWrap(playerName + Colors.Red + message); //Output the message for(String str: msg) gmsg(Colors.Red + str); return true; } return false; } //===================================================================== //Function: quakeColors //Input: Player player: The player talking // String message: The message to apply the effect to //Output: boolean: If this feature is enabled //Use: Displays a message in red //===================================================================== public static boolean quakeColors(Player player, String message) { //Format the name String playerName = Colors.White + "<" + getName(player) + Colors.White +"> "; if(vMinecraftSettings.getInstance().quakeColors()) { //Log the chat log.log(Level.INFO, "<"+player.getName()+"> "+message); //Get the multi line array String[] msg = wordWrap(playerName + message); //Apply colors to the lines applyColors(msg); //Output the message for(String str: msg) gmsg(str); //Loop through the string finding the color codes and inserting them return true; } return false; } //===================================================================== //Function: emote //Input: Player player: The player talking // String message: The message to apply the effect to //Output: boolean: If this feature is enabled //Use: /me but with our custom colors applied //===================================================================== public static boolean emote(Player player, String[] message) { String[] msg = wordWrap("* " + getName(player) + Colors.White + message); for(String str: msg) gmsg(str); return true; } //===================================================================== //Function: applyColors //Input: String[] message: The lines to be colored //Output: String[]: The lines, but colorful //Use: Colors each line //===================================================================== public static String[] applyColors(String[] message) { if(message != null && message[0] != null && !message[0].isEmpty()){ //The color to start the line with String recentColor = Colors.White; //Go through each line int counter = 0; for(String msg: message) { //Start the line with the most recent color String temp = recentColor; //Loop through looking for a color code for(int x = 0; x< msg.length(); x++) { //If the char is a ^ or � if(msg.charAt(x) == '^' || msg.charAt(x) == Colors.White.charAt(0)) { if(x != msg.length() - 1) { //If the following character is a color code if(vMinecraftChat.colorChange(msg.charAt(x+1)) != null) { //Set the most recent color to the new color recentColor = vMinecraftChat.colorChange(msg.charAt(x+1)); //Add the color temp += recentColor; //Skip these chars x++; //Otherwise ignore it. } else { temp += msg.charAt(x); } //Insert the character } else { temp += msg.charAt(x); } } else { temp += msg.charAt(x); } } //Replace the message with the colorful message message[counter] = temp; counter++; } } return message; } //===================================================================== //Function: applyColors //Input: String message: The line to be colored //Output: String: The line, but colorful //Use: Colors a line //===================================================================== public static String applyColors(String message) { return applyColors(message, Colors.White); } //===================================================================== //Function: applyColors //Input: String message: The line to be colored // String color: The color to start the line with //Output: String: The line, but colorful //Use: Colors a line //===================================================================== public static String applyColors(String message, String color) { if(message != null && !message.isEmpty()) { //The color to start the line with if(color == null) color = Colors.White; //Start the line with the most recent color String temp = color; //Loop through looking for a color code for(int x = 0; x< message.length(); x++) { //If the char is a ^ or '�' if(message.charAt(x) == '^' || message.charAt(x) == Colors.White.charAt(0)) { if(x != message.length() - 1) { //If the following character is a color code if(vMinecraftChat.colorChange(message.charAt(x+1)) != null) { //Set the most recent color to the new color color = vMinecraftChat.colorChange(message.charAt(x+1)); //Add the color temp += color; //Skip these chars x++; //Otherwise ignore it. } else { temp += message.charAt(x); } //Insert the character } else { temp += message.charAt(x); } //Insert the character } else { temp += message.charAt(x); } } message = temp; } return message; } }