mcMMO/src/main/java/com/gmail/nossr50/skills/Acrobatics.java

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package com.gmail.nossr50.skills;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.party.Party;
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public class Acrobatics {
/**
* Check for fall damage reduction.
*
* @param player The player whose fall damage to modify
* @param event The event to check
*/
public static void acrobaticsCheck(Player player, EntityDamageEvent event) {
final int ROLL_XP_MODIFIER = 80;
final int FALL_XP_MODIFIER = 120;
final int MAX_BONUS_LEVEL = 1000;
PlayerProfile PP = Users.getProfile(player);
int acrovar = PP.getSkillLevel(SkillType.ACROBATICS);
boolean gracefulRoll = player.isSneaking();
int damage = event.getDamage();
int health = player.getHealth();
if (gracefulRoll) {
acrovar = acrovar * 2;
}
if (acrovar > MAX_BONUS_LEVEL || Math.random() * 1000 <= acrovar) {
int threshold = 7;
if (gracefulRoll) {
threshold = threshold * 2;
}
int newDamage = damage - threshold;
if (newDamage < 0) {
newDamage = 0;
}
/* Check for death */
if (health - damage >= 1) {
PP.addXP(SkillType.ACROBATICS, damage * ROLL_XP_MODIFIER, player);
Skills.XpCheckSkill(SkillType.ACROBATICS, player);
event.setDamage(newDamage);
if (event.getDamage() <= 0) {
event.setCancelled(true);
}
if (gracefulRoll) {
player.sendMessage(mcLocale.getString("Acrobatics.GracefulRoll"));
}
else {
player.sendMessage(mcLocale.getString("Acrobatics.Roll"));
}
}
}
else if (health - damage >= 1) {
PP.addXP(SkillType.ACROBATICS, event.getDamage() * FALL_XP_MODIFIER, player);
Skills.XpCheckSkill(SkillType.ACROBATICS, player);
}
}
/**
* Check for dodge damage reduction.
*
* @param event The event to check
*/
public static void dodgeChecks(EntityDamageByEntityEvent event) {
final int DODGE_MODIFIER = 120;
final int MAX_BONUS_LEVEL = 800;
Player defender = (Player) event.getEntity();
PlayerProfile PPd = Users.getProfile(defender);
int damage = event.getDamage();
/* PARTY CHECK */
if (event.getDamager() instanceof Player) {
Player attacker = (Player) event.getDamager();
if (Party.getInstance().inSameParty(defender, attacker)) {
return;
}
}
if (mcPermissions.getInstance().acrobatics(defender)) {
int skillLevel = PPd.getSkillLevel(SkillType.ACROBATICS);
int skillCheck = skillLevel;
if (skillLevel > MAX_BONUS_LEVEL) {
skillCheck = MAX_BONUS_LEVEL;
}
if (Math.random() * 4000 <= skillCheck) {
defender.sendMessage(mcLocale.getString("Acrobatics.Dodge"));
if (System.currentTimeMillis() >= (5000 + PPd.getRespawnATS()) && defender.getHealth() >= 1) {
PPd.addXP(SkillType.ACROBATICS, damage * DODGE_MODIFIER, defender);
Skills.XpCheckSkill(SkillType.ACROBATICS, defender);
}
int newDamage = damage / 2;
if (newDamage <= 0) {
event.setDamage(1);
}
else {
event.setDamage(newDamage);
}
}
}
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}
}