mcMMO/src/main/resources/config.yml

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#
# mcMMO configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
#
#####
#
# Settings for mcMMO in general
###
General:
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Locale: en_US
MOTD_Enabled: true
# Amount of time (in minutes) to wait between saves of player information
Save_Interval: 10
# Allow mcMMO to report on basic anonymous usage
Stats_Tracking: true
# Allow mcMMO to check if a new version is available
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Update_Check: true
Prefer_Beta: false
# Allow mcMMO to inform other plugins of damage being dealt
Event_Callback: true
# Allow mcMMO to create zip backups for flatfile data on shutdown.
Generate_Backups: true
Power_Level_Cap: 0
# Should mcMMO print out debug messages?
Verbose_Logging: false
# Should mcMMO over-write configs to update, or make new ones ending in .new?
Config_Update_Overwrite: true
Scoreboards:
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# Should mcMMO use scoreboards for /inspect?
# Amount of time (in seconds) to display. To display permanently, set to -1
Inspect:
Use: true
Display_Time: 10
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# Should mcMMO use scoreboards for /mcrank?
# Amount of time (in seconds) to display. To display permanently, set to -1
Mcrank:
Use: true
Display_Time: 10
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# Should mcMMO use scoreboards for /mcstats?
# Amount of time (in seconds) to display. To display permanently, set to -1
Mcstats:
Use: true
Display_Time: 10
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# Should mcMMO use scoreboards for /mctop?
# Amount of time (in seconds) to display. To display permanently, set to -1
Mctop:
Use: true
Display_Time: 10
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# Should mcMMO use scoreboards for /skillname (/mining, /fishing, etc.)?
# Amount of time (in seconds) to display. To display permanently, set to -1
Skillname:
Use: true
Display_Time: 10
# Should mcMMO display power levels on scoreboards? (below player name-tags)
Power_Level:
Use: false
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Mob_Healthbar:
# Default display for mob health bars - HEARTS, BAR, or DISABLED
Display_Type: HEARTS
# Amount of time (in seconds) to display. To display permanently, set to -1
Display_Time: 3
Database_Purging:
# Amount of time (in hours) to wait between database purging
# To only run at server start, set to 0
# To never run, set to -1
Purge_Interval: -1
# Any user who hasn't connected in this many months will be purged from the database
# To never purge old users, set to -1
Old_User_Cutoff: 6
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#
# Settings for using a mySQL database
###
MySQL:
Enabled: false
Database:
User_Name: UserName
User_Password: UserPassword
Name: DataBaseName
TablePrefix: mcmmo_
Server:
Port: 3306
Address: localhost
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#
# Settings for Hardcore mode
###
Hardcore:
Enabled: false
Death_Stat_Loss_Penalty_Percentage: 75
Vampirism: false
Vampirism_Stat_Leech_Percentage: 5
#
# Settings for SMP Mods
###
Mods:
Tool_Mods_Enabled: false
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Armor_Mods_Enabled: false
Block_Mods_Enabled: false
Entity_Mods_Enabled: false
#
# Settings for mcMMO items
###
Items:
Chimaera_Wing:
Enabled: true
Cooldown: 240
Warmup: 5
RecentlyHurt_Cooldown: 60
Prevent_Use_Underground: true
Use_Cost: 1
Recipe_Cost: 5
Item_ID: 288
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#
# Settings for Parties
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###
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Party:
# Amount of time (in hours) to wait between automatically kicking old party members
# To only run at server start, set to 0
# To never kick old users, set to -1
AutoKick_Interval: 12
# Any user who hasn't connected in this many days will get kicked from their party
Old_Party_Member_Cutoff: 7
# Settings for party share modes
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Sharing:
ExpShare_enabled: true
ExpShare_bonus_base: 1.1
ExpShare_bonus_increase: 1.05
ExpShare_bonus_cap: 1.5
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ItemShare_enabled: true
Range: 75.0
#
# Settings for Abilities
###
Abilities:
Enabled: true
Messages: true
Activation:
Only_Activate_When_Sneaking: false
Cooldowns:
Berserk: 240
Blast_Mining: 60
Giga_Drill_Breaker: 240
Green_Terra: 240
Serrated_Strikes: 240
Skull_Splitter: 240
Super_Breaker: 240
Tree_Feller: 240
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Max_Seconds:
Berserk: 0
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Blast_Mining: 0
Giga_Drill_Breaker: 0
Green_Terra: 0
Serrated_Strikes: 0
Skull_Splitter: 0
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Super_Breaker: 0
Tree_Feller: 0
Limits:
Tree_Feller_Threshold: 500
Tools:
Durability_Loss_Enabled: true
Durability_Loss: 2
#
# Settings for Skills
# Level cap of 0 for no limit
###
Skills:
Acrobatics:
Enabled_For_PVP: true
Enabled_For_PVE: true
Prevent_AFK_Leveling: true
Prevent_Dodge_Lightning: false
Level_Cap: 0
Archery:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Axes:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Excavation:
Level_Cap: 0
Fishing:
Drops_Enabled: true
Level_Cap: 0
Herbalism:
Level_Cap: 0
Prevent_AFK_Leveling: true
Mining:
Level_Cap: 0
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Detonator_ID: 259
Repair:
Level_Cap: 0
Anvil_Messages: true
Anvil_ID: 42
Salvage_Anvil_ID: 41
Salvage_tools: true
Salvage_armor: true
# Ask for a confirmation when a player tries to repair an enchanted item
Confirm_Required: true
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Smelting:
Level_Cap: 0
Swords:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Taming:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Call_Of_The_Wild:
Bones_Required: 10
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Fish_Required: 10
Unarmed:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
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Block_Cracker:
SmoothBrick_To_CrackedBrick: true
Woodcutting:
Level_Cap: 0
#
# Settings for Double Drops
###
Double_Drops:
Herbalism:
Brown_Mushroom: true
Cactus: true
Carrot: true
Cocoa: true
Crops: true
Melon_Block: true
Nether_Warts: true
Potato: true
Pumpkin: true
Red_Mushroom: true
Red_Rose: true
Sugar_Cane_Block: true
Vine: true
Water_Lily: true
Yellow_Flower: true
Mining:
Coal_Ore: true
Diamond_Ore: true
Emerald_Ore: true
Ender_Stone: true
Glowstone: true
Gold_Ore: true
Iron_Ore: true
Lapis_Ore: true
Mossy_Cobblestone: true
Netherrack: true
Obsidian: true
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Quartz_Ore: true
Redstone_Ore: true
Sandstone: true
Stone: true
Woodcutting:
Oak: true
Birch: true
Spruce: true
Jungle: true
#
# Settings for XP distribution
###
Experience:
Gains:
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# Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default.
Mobspawners:
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Multiplier: 0
# Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much
Multiplier:
PVP: 1.0
Global: 1.0
PVP:
Rewards: true
Formula:
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Curve_Modifier: 20
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# Cumulative experience curves will use a players power level instead of their skill level,
# players with high power levels will have to gain a lot more experience to reach the next level in every skill.
Cumulative_Curve: false
# Experience gained will get divided by these values. 1.0 by default, 2.0 means two times lower
Modifier:
Swords: 1.0
Taming: 1.0
Acrobatics: 1.0
Excavation: 1.0
Herbalism: 1.0
Unarmed: 1.0
Woodcutting: 1.0
Mining: 1.0
Archery: 1.0
Axes: 1.0
Repair: 1.0
Fishing: 1.0
Fishing:
Base: 800
Excavation:
Clay: 40
Dirt: 40
Grass: 40
Gravel: 40
Mycel: 40
Sand: 40
Snow: 20
Snow_Block: 40
Soul_Sand: 40
Woodcutting:
Oak: 70
Spruce: 80
Birch: 90
Jungle: 100
Huge_Mushroom_Red: 70
Huge_Mushroom_Brown: 70
Herbalism:
Brown_Mushroom: 150
Cactus: 30
Carrot: 50
Cocoa: 30
Crops: 50
Melon_Block: 20
Nether_Warts: 50
Potato: 50
Pumpkin: 20
Red_Mushroom: 150
Red_Rose: 100
Sugar_Cane_Block: 30
Vine: 10
Water_Lily: 100
Yellow_Flower: 100
Mining:
Coal_Ore: 100
Diamond_Ore: 750
Emerald_Ore: 1000
Ender_Stone: 150
Glowstone: 30
Gold_Ore: 350
Iron_Ore: 250
Lapis_Ore: 400
Mossy_Cobblestone: 30
Netherrack: 30
Obsidian: 150
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Quartz_Ore: 250
Redstone_Ore: 150
Sandstone: 30
Stone: 30
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Smelting:
Coal_Ore: 10
Diamond_Ore: 75
Emerald_Ore: 100
Gold_Ore: 35
Iron_Ore: 25
Lapis_Ore: 40
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Quartz_Ore: 25
Redstone_Ore: 15
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Taming:
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Animal_Taming:
Wolf: 250
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Ocelot: 500
Combat:
Multiplier:
Animals: 1.0
Creeper: 4.0
Skeleton: 3.0
Spider: 2.0
Giant: 4.0
Zombie: 2.0
Slime: 2.0
Ghast: 3.0
Pig_Zombie: 3.0
Enderman: 1.0
Cave_Spider: 3.0
Silverfish: 3.0
Blaze: 3.0
Magma_Cube: 2.0
Iron_Golem: 2.0
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Wither_Skeleton: 4.0
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#
# Settings for commands
###
Commands:
mcmmo:
Donate_Message: true
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inspect:
Max_Distance: 30
ptp:
Cooldown: 120
Warmup: 5
RecentlyHurt_Cooldown: 60
Confirm_Required: true
Request_Timeout: 300
# If true, require players to have a mcmmo.commands.ptp.world.[WorldName] permission
# to teleport to, from, or within any given world.
World_Based_Permissions: false
p:
# Allow mcMMO to use player display names in chat instead of their usernames
Use_Display_Names: true
a:
# Allow mcMMO to use player display names in chat instead of their usernames
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Use_Display_Names: true
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#
# Settings for particles
###
Particles:
# These settings determine if fireworks should get launched when a player activates/deactivates an ability
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Ability_Activation: true
Ability_Deactivation: true
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# Determines if the fireworks should be a large ball or a small one
LargeFireworks: true
# Use particle effect when these abilities trigger
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Dodge: true
Bleed: true
Greater_Impact: true
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# These settings determine if fireworks should get launched when a player levels-up,
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# this will happen by default for every 100 levels.
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LevelUp_Enabled: true
LevelUp_Tier: 100