mcMMO/src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java

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package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
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import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
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import com.gmail.nossr50.commands.CommandHelper;
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import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Page;
import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class ArcheryCommand implements CommandExecutor {
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private float skillValue;
private String skillShotBonus;
private String dazeChance;
private String retrieveChance;
private boolean canSkillShot;
private boolean canDaze;
private boolean canRetrieve;
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@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (CommandHelper.noConsoleUsage(sender)) {
return true;
}
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if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.archery")) {
return true;
}
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Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
skillValue = (float) PP.getSkillLevel(SkillType.ARCHERY);
dataCalculations(skillValue);
permissionsCheck(player);
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player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Archery.SkillName") }));
player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Archery") }));
player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.ARCHERY), PP.getSkillXpLevel(SkillType.ARCHERY), PP.getXpToLevel(SkillType.ARCHERY) }));
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if (canSkillShot || canDaze || canRetrieve) {
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
}
if (canSkillShot) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") }));
}
if (canDaze) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") }));
}
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if (canRetrieve) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") }));
}
if (canSkillShot || canDaze || canRetrieve) {
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
}
if (canSkillShot) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
}
if (canDaze) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
}
if (canRetrieve) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
}
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Page.grabGuidePageForSkill(SkillType.ARCHERY, player, args);
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return true;
}
private void dataCalculations(float skillValue) {
DecimalFormat percent = new DecimalFormat("##0.00%");
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if (skillValue >= 1000) {
skillShotBonus = "200.00%";
dazeChance = "50.00%";
retrieveChance = "100.00%";
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}
else {
skillShotBonus = percent.format(((int) skillValue / 50) * 0.1D); //TODO: Not sure if this is the best way to calculate this or not...
dazeChance = percent.format(skillValue / 2000);
retrieveChance = percent.format(skillValue / 1000);
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}
}
private void permissionsCheck(Player player) {
Permissions permInstance = Permissions.getInstance();
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canSkillShot = permInstance.archeryBonus(player);
canDaze = permInstance.daze(player);
canRetrieve = permInstance.trackArrows(player);
}
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}