package com.gmail.nossr50.commands.skills; import java.text.DecimalFormat; import org.bukkit.command.Command; import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import com.gmail.nossr50.commands.CommandHelper; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.util.Page; import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.Users; public class ArcheryCommand implements CommandExecutor { private float skillValue; private String skillShotBonus; private String dazeChance; private String retrieveChance; private boolean canSkillShot; private boolean canDaze; private boolean canRetrieve; @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { if (CommandHelper.noConsoleUsage(sender)) { return true; } if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.archery")) { return true; } Player player = (Player) sender; PlayerProfile PP = Users.getProfile(player); skillValue = (float) PP.getSkillLevel(SkillType.ARCHERY); dataCalculations(skillValue); permissionsCheck(player); player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Archery.SkillName") })); player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Archery") })); player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.ARCHERY), PP.getSkillXpLevel(SkillType.ARCHERY), PP.getXpToLevel(SkillType.ARCHERY) })); if (canSkillShot || canDaze || canRetrieve) { player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") })); } if (canSkillShot) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") })); } if (canDaze) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") })); } if (canRetrieve) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") })); } if (canSkillShot || canDaze || canRetrieve) { player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") })); } if (canSkillShot) { player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus })); } if (canDaze) { player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance })); } if (canRetrieve) { player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance })); } Page.grabGuidePageForSkill(SkillType.ARCHERY, player, args); return true; } private void dataCalculations(float skillValue) { DecimalFormat percent = new DecimalFormat("##0.00%"); if (skillValue >= 1000) { skillShotBonus = "200.00%"; dazeChance = "50.00%"; retrieveChance = "100.00%"; } else { skillShotBonus = percent.format(((int) skillValue / 50) * 0.1D); //TODO: Not sure if this is the best way to calculate this or not... dazeChance = percent.format(skillValue / 2000); retrieveChance = percent.format(skillValue / 1000); } } private void permissionsCheck(Player player) { Permissions permInstance = Permissions.getInstance(); canSkillShot = permInstance.archeryBonus(player); canDaze = permInstance.daze(player); canRetrieve = permInstance.trackArrows(player); } }