mcMMO/src/main/java/com/gmail/nossr50/util/EventUtils.java

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package com.gmail.nossr50.util;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.plugin.PluginManager;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.events.experience.McMMOPlayerLevelUpEvent;
import com.gmail.nossr50.events.fake.FakeBlockBreakEvent;
import com.gmail.nossr50.events.fake.FakeBlockDamageEvent;
import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
import com.gmail.nossr50.events.skills.abilities.McMMOPlayerAbilityActivateEvent;
public class EventUtils {
public static McMMOPlayerAbilityActivateEvent callPlayerAbilityActivateEvent(Player player, SkillType skill) {
McMMOPlayerAbilityActivateEvent event = new McMMOPlayerAbilityActivateEvent(player, skill);
mcMMO.p.getServer().getPluginManager().callEvent(event);
return event;
}
public static FakePlayerAnimationEvent callFakeArmSwingEvent(Player player) {
FakePlayerAnimationEvent event = new FakePlayerAnimationEvent(player);
mcMMO.p.getServer().getPluginManager().callEvent(event);
return event;
}
public static McMMOPlayerLevelUpEvent callLevelUpEvent(Player player, SkillType skill, int levelsGained) {
McMMOPlayerLevelUpEvent event = new McMMOPlayerLevelUpEvent(player, skill, levelsGained);
mcMMO.p.getServer().getPluginManager().callEvent(event);
return event;
}
/**
* Simulate a block break event.
*
* @param block The block to break
* @param player The player breaking the block
* @param shouldArmSwing true if an armswing event should be fired, false otherwise
* @return true if the event wasn't cancelled, false otherwise
*/
public static boolean simulateBlockBreak(Block block, Player player, boolean shouldArmSwing) {
PluginManager pluginManager = mcMMO.p.getServer().getPluginManager();
// Support for NoCheat
if (shouldArmSwing) {
callFakeArmSwingEvent(player);
}
FakeBlockDamageEvent damageEvent = new FakeBlockDamageEvent(player, block, player.getItemInHand(), true);
pluginManager.callEvent(damageEvent);
FakeBlockBreakEvent breakEvent = new FakeBlockBreakEvent(block, player);
pluginManager.callEvent(breakEvent);
return !damageEvent.isCancelled() && !breakEvent.isCancelled();
}
}