package com.gmail.nossr50.util; import org.bukkit.block.Block; import org.bukkit.entity.Player; import org.bukkit.plugin.PluginManager; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.datatypes.skills.SkillType; import com.gmail.nossr50.events.experience.McMMOPlayerLevelUpEvent; import com.gmail.nossr50.events.fake.FakeBlockBreakEvent; import com.gmail.nossr50.events.fake.FakeBlockDamageEvent; import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent; import com.gmail.nossr50.events.skills.abilities.McMMOPlayerAbilityActivateEvent; public class EventUtils { public static McMMOPlayerAbilityActivateEvent callPlayerAbilityActivateEvent(Player player, SkillType skill) { McMMOPlayerAbilityActivateEvent event = new McMMOPlayerAbilityActivateEvent(player, skill); mcMMO.p.getServer().getPluginManager().callEvent(event); return event; } public static FakePlayerAnimationEvent callFakeArmSwingEvent(Player player) { FakePlayerAnimationEvent event = new FakePlayerAnimationEvent(player); mcMMO.p.getServer().getPluginManager().callEvent(event); return event; } public static McMMOPlayerLevelUpEvent callLevelUpEvent(Player player, SkillType skill, int levelsGained) { McMMOPlayerLevelUpEvent event = new McMMOPlayerLevelUpEvent(player, skill, levelsGained); mcMMO.p.getServer().getPluginManager().callEvent(event); return event; } /** * Simulate a block break event. * * @param block The block to break * @param player The player breaking the block * @param shouldArmSwing true if an armswing event should be fired, false otherwise * @return true if the event wasn't cancelled, false otherwise */ public static boolean simulateBlockBreak(Block block, Player player, boolean shouldArmSwing) { PluginManager pluginManager = mcMMO.p.getServer().getPluginManager(); // Support for NoCheat if (shouldArmSwing) { callFakeArmSwingEvent(player); } FakeBlockDamageEvent damageEvent = new FakeBlockDamageEvent(player, block, player.getItemInHand(), true); pluginManager.callEvent(damageEvent); FakeBlockBreakEvent breakEvent = new FakeBlockBreakEvent(block, player); pluginManager.callEvent(breakEvent); return !damageEvent.isCancelled() && !breakEvent.isCancelled(); } }