2013-01-09 02:33:04 +01:00
Acrobatics.Ability.Proc = [[GREEN]]**Elegantni pristani**
Acrobatics.Combat.Proc = [[GREEN]]**Uskocil jsi**
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Acrobatics.DodgeChance = [[RED]]\u0160ance na \u00faskok: [[YELLOW]]{0}
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Acrobatics.Effect.0 = Valeni
Acrobatics.Effect.1 = Redukuje nebo ru\u0161\u00ed zran\u011bn\u00ed zp\u016fsoben\u00e9 p\u00e1dem
Acrobatics.Effect.2 = \u0160\u0165astn\u00fd kotoul
Acrobatics.Effect.3 = Dvojt\u00e1 effectivita ne\u017e norm\u00e1ln\u00ed
Acrobatics.Effect.4 = \u00dahyb
Acrobatics.Effect.5 = Sn\u00ed\u017een\u00e9 zran\u011bn\u00ed o polovinu
Acrobatics.Listener = Akrobacie:
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Acrobatics.Roll.Chance = [[RED]]\u0160ance na kotoul: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance = [[RED]]\u0160ance na \u0160\u0165astn\u00fd kotoul: [[YELLOW]]{0}
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Acrobatics.Roll.Text = **Valis se**
Acrobatics.SkillName = AKROBACIE
Acrobatics.Skillup = [[YELLOW]]Dovednost akrobacie byla navysena o {0}. Celkem ({1})
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Archery.Combat.DazeChance = [[RED]]\u0160ance na om\u00e1men\u00ed: [[YELLOW]]{0}
Archery.Combat.RetrieveChance = [[RED]]\u0160ance z\u00edsk\u00e1n\u00ed \u0161\u00edp\u016f zp\u011bt: [[YELLOW]]{0}
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Archery.Combat.SkillshotBonus = [[RED]]Bonusov\u00e9 zran\u011bn\u00ed p\u0159esn\u00e9 trefy: [[YELLOW]]{0}
Archery.Effect.0 = P\u0159esn\u00e1 trefa
Archery.Effect.1 = Zv\u00fd\u0161en\u00e9 po\u0161kozen\u00ed lukem
Archery.Effect.2 = Om\u00e1men\u00ed (Hr\u00e1\u010di)
Archery.Effect.4 = Sb\u011br \u0161\u00edp\u016f
Archery.Effect.5 = \u0160ance na navr\u00e1cen\u00ed \u0161\u00edp\u016f z mrtvol.
Archery.Listener = Lukostrelba
Archery.SkillName = LUKOSTRELBA
Archery.Skillup = [[YELLOW]]Dovednost lukostrelba byla navysena o {0}. Celkem ({1})
Axes.Ability.Bonus.0 = Mistr sekyr
Axes.Ability.Bonus.1 = Bonusove zraneni {0}
Axes.Ability.Bonus.2 = Ucinek
Axes.Ability.Bonus.3 = Zpusobi bonusove zraneni o velkosi {0} do brneni
Axes.Ability.Bonus.4 = Vyssi ucinek
Axes.Ability.Bonus.5 = Zpusobi bonusove zraneni o velkosi {0} vsem neozbrojenym nepratelum
Axes.Ability.Lower = [[GRAY]]**ODLOZIL JSI SVOU SEKERU**
Axes.Ability.Ready = [[GREEN]]**P\u0158IPRAVUJE\u0160 SI SVOJ\u00cd SEKERU!**
Axes.Combat.Cleave.Proc = [[DARK_RED]]Zas\u00e1hnut ROZ\u0160T\u00cdPNUT\u00cdM!
Axes.Combat.CritStruck = [[DARK_RED]]Byl jsi KRITICKY zasazen!
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Axes.Combat.CritChance = [[RED]]Sance na kriticky uder: [[YELLOW]]{0}%
2013-01-09 02:33:04 +01:00
Axes.Combat.CriticalHit = [[RED]]KRITICK\u00dd Z\u00c1SAH!
Axes.Combat.GI.Proc = [[GREEN]]**\u00daDER VELKOU SILOU**
Axes.Combat.GI.Struck = [[RED]]**ZASAZENI S VYSSIM UCINKEM**
Axes.Combat.SS.Length = [[RED]]Delka trvani Drtice lebek: [[YELLOW]]{0}s
Axes.Effect.0 = [[GREEN]]**Drtic lebek byl AKTIVOVAN**\n
Axes.Effect.1 = Ud\u011bl AoE zran\u011bn\u00ed
Axes.Effect.2 = Kriticky zasah
Axes.Effect.3 = Dvojite zraneni
Axes.Effect.4 = Mistr sekyr
Axes.Effect.5 = Pridava bonusove zraneni
Axes.Effect.6 = \u00da\u010dinek
Axes.Effect.7 = Zas\u00e1hnout s dostate\u010dnou silou pro rozdrcen\u00ed brn\u011bn\u00ed
Axes.Effect.8 = Vyssi ucinek
Axes.Effect.9 = Zpusobi bonusove zraneni neozbrojenym nepratelum.
Axes.Listener = Sekery:
Axes.SkillName = SEKERY
Axes.Skills.SS.Off = [[RED]]**Drtic lebek byl deaktivovan**
Axes.Skills.SS.On = [[GREEN]]**Drtic lebek byl AKTIVOVAN**
Axes.Skills.SS.Refresh = [[GREEN]]Schopnost [[YELLOW]]Drtic lebek [[GREEN]]byla obnovena!
Axes.Skills.SS.Other.Off = [[RED]]Drti\u010d lebek[[GREEN]] byl deaktivovan na [[YELLOW]]{0}
Axes.Skills.SS.Other.On = [[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Drtice lebek!
Axes.Skillup = [[YELLOW]]Dovednost v sekerach byla navysena o {0}. Celkem ({1})
Excavation.Ability.Lower = [[GRAY]]**Sklonil jsi svoji lopatu**
Excavation.Ability.Ready = [[GREEN]]**PRIPRAVIL JSI SVOU LOPATU**
Excavation.Effect.0 = Giga Vrtacka (SCHOPNOST)
Excavation.Effect.1 = 3x Drop Rate, 3x EXP, +Speed
Excavation.Effect.2 = Hleda\u010d poklad\u016f
Excavation.Effect.3 = Schopnost kopat poklady
Excavation.Effect.Length = [[RED]]Delka trvani Giga Drill Breaker: [[YELLOW]]{0}s
Excavation.Listener = Kopani:
Excavation.SkillName = KOPANI
Excavation.Skills.GigaDrillBreaker.Off = [[RED]]**Giga vrta\u010dka selhala**
Excavation.Skills.GigaDrillBreaker.On = [[GREEN]]**GIGA DRILL BREAKER BYL AKTIVOVAN**
Excavation.Skills.GigaDrillBreaker.Refresh = [[GREEN]]Tvoje schopnost [[YELLOW]]Giga Vrta\u010dka [[GREEN]]byla obnovena!
Excavation.Skills.GigaDrillBreaker.Other.Off = [[RED]]Ni\u010ditel hl\u00edny[[GREEN]] je vy\u010derp\u00e1n do [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On = [[GREEN]]{0}[[DARK_GREEN]] pou\u017eil [[RED]]Giga Vrta\u010dku!
Excavation.Skillup = [[YELLOW]]Dovednost v kopani byla navysena o {0}. Celkem ({1})
Fishing.Ability.Info = [[RED]]Magick\u00fd lovec: [[GRAY]] **Zvy\u0161uje se s dovednost\u00ed Lovec poklad\u016f**
Fishing.Ability.Rank = [[RED]]Lovec Poklad\u016f Level: [[YELLOW]]{0}/5
Fishing.Effect.0 = Lovec pokladu (pasivni)
Fishing.Effect.1 = Fish up misc. objects
Fishing.Effect.2 = Magicky Lovec
Fishing.Effect.3 = Na\u0161el si o\u010darovanou v\u011bc
Fishing.Effect.4 = Shake (vs. Entities)
Fishing.Effect.5 = Vyklepni p\u0159edm\u011bty z p\u0159\u00ed\u0161er s prutem
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Fishing.Enchant.Chance = [[RED]]\u0160ance na magick\u00e9ho lovce: [[YELLOW]]{0}
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Fishing.ItemFound = [[GRAY]]Nasel si poklad!
Fishing.Listener = Rybareni:
Fishing.MagicFound = [[GRAY]]C\u00edt\u00edte dotek magie s t\u00edmto \u00falovkem...
Fishing.SkillName = RYBARENI
Fishing.Skillup = [[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1})
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Herbalism.Ability.DoubleDropChance = [[RED]]\u0160ance na dvojn\u00e1sobn\u00fd zisk: [[YELLOW]]{0}
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Herbalism.Ability.GTe.Length = [[RED]]D\u00e9lka trv\u00e1n\u00ed Zelen\u00e9 planety: [[YELLOW]]{0}s
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Herbalism.Ability.GTh.Chance = [[RED]]\u0160ance na dovednost Zahradn\u00edk: [[YELLOW]]{0}
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Herbalism.Ability.GTh.Fail = [[RED]]**ZAHRADN\u00cdK SELHAL**
Herbalism.Ability.GTh = [[GREEN]]**ZAHRADNIK**
Herbalism.Ability.Lower = [[GRAY]]**SKLONIL JSI SVOJI MOTYKU**
Herbalism.Ability.Ready = [[GREEN]]**PRIPRAVIL JSI SVOU MOTYKU**
Herbalism.Effect.0 = Green Terra (SCHOPNOST)
Herbalism.Effect.1 = \u0160\u00ed\u0159en\u00ed planety, 3x v\u00edce drop\u016f
Herbalism.Effect.2 = Zahradnik (Wheat)
Herbalism.Effect.4 = Zahradn\u00edk (Cobble/Stone Brick/Dirt)
Herbalism.Effect.5 = Zar\u016fst cihly mechem, nebo nebo nechat vyr\u016fst tr\u00e1vu
Herbalism.Effect.6 = Farm\u00e1\u0159\u016fv apetit
Herbalism.Effect.7 = Zvysuje obnovu hladu ze sklizenych jidel
Herbalism.Effect.8 = Dvojnasobny zisk (vsechny byliny)
Herbalism.Effect.9 = Zdvojnasobi normalni zisk
Herbalism.Listener = Bylinarstvi:
Herbalism.SkillName = Bylinkarstvi
Herbalism.Skills.GTe.Off = [[RED]]**Green Terra byla deaktivovana**
Herbalism.Skills.GTe.On = [[GREEN]]**ZELEN\u00c1 TERRA AKTIVOV\u00c1NA**
Herbalism.Skills.GTe.Refresh = [[GREEN]]Schopnost [[YELLOW]]Green Terra [[GREEN]]je obnovena!
Herbalism.Skills.GTe.Other.Off = [[RED]]Green Terra[[GREEN]] byla deaktivovana [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On = [[GREEN]]{0}[[DARK_GREEN]] pou\u017eil [[RED]Green Terra!
Herbalism.Skillup = [[DARK_RED]]Dovednost v bylinarstvi byla navysena o {0}. Celkem ({1}).
Mining.Ability.Length = [[RED]]Trvani Super Breaker: [[YELLOW]]{0}s
Mining.Ability.Lower = [[GRAY]]**SLOZIL SI SVUJ KRUMPAC**
Mining.Ability.Ready = [[GREEN]]**KRUMPAC PRIPRAVEN**
Mining.Effect.0 = Super Breaker (SCHOPNOST)
Mining.Effect.1 = Rychlost+, sance na trojnasobny zisk
Mining.Effect.2 = Dvojnasobne zisky
Mining.Effect.3 = Zdvojnasobi normalni zisk
Mining.Effect.4 = Tezeni vybuchem
Mining.Effect.5 = Bonusy za tezeni s TNT
Mining.Effect.6 = V\u011bt\u0161\u00ed bomby
Mining.Effect.7 = Navysuje vzdalenost exploze TNT
Mining.Effect.8 = Odborn\u00e1 demolice
Mining.Effect.9 = Snizuje zraneni zpusobene vybuchem TNT
Mining.Effect.Decrease = [[RED]]Sn\u00ed\u017een\u00ed \u0161kod Demoli\u010dn\u00edho experta: [[YELLOW]]{0}
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Mining.Effect.DropChance = [[RED]]\u0161ance na dvojn\u00e1sobn\u00fd zisk: [[YELLOW]]{0}
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Mining.Listener = Dolovani:
Mining.SkillName = DOLOVANI
Mining.Skills.SuperBreaker.Off = [[RED]]**Super Ni\u010den\u00ed vyprchalo**
Mining.Skills.SuperBreaker.On = [[GREEN]]**SUPER BREAKER BYL AKTIVOVAN**
Mining.Skills.SuperBreaker.Other.Off = [[RED]]Super Breaker[[GREEN]] byl deaktivovan [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Mega Ni\u010den\u00ed
Mining.Skills.SuperBreaker.Refresh = [[GREEN]]Schopnost [[YELLOW]]Super Breaker [[GREEN]]obnovena!
Mining.Skillup = [[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1})
Mining.Blast.Boom = [[GRAY]]**VYBUCH**
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Mining.Blast.Effect.0 = +35% rud
Mining.Blast.Effect.1 = +40% rud
Mining.Blast.Effect.2 = +45% rud, bez suti
Mining.Blast.Effect.3 = +50% rud, bez suti
Mining.Blast.Effect.4 = +55% rud, bez suti, dvojit\u00e9 dropy
Mining.Blast.Effect.5 = +60% rud, bez suti, dvojit\u00e9 dropy
Mining.Blast.Effect.6 = +65% rud, bez suti, trojit\u00e9 dropy
Mining.Blast.Effect.7 = +70% rud, bez suti, trojit\u00e9 dropy
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Mining.Blast.Radius.Increase = [[RED]]Navyseni radiusu vybuchu: [[YELLOW]]+{0}
Mining.Blast.Rank = [[RED]]V\u00fdbu\u0161n\u00e9 t\u011b\u017een\u00ed [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On = [[GREEN]]{0}[[DARK_GREEN]] pou\u017eil [[RED]]V\u00fdbu\u0161n\u00e9 T\u011b\u017een\u00ed!
Mining.Blast.Refresh = [[GREEN]]Dovednost [[YELLOW]]Dolovani vybuchem [[GREEN]]je nyni obnovena!
2013-01-30 17:20:09 +01:00
Repair.AnvilPlaced.Spout1 = [mcMMO] Kovadlina umistena
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Repair.Effect.0 = Opravovani
Repair.Effect.1 = Oprava zbroje a n\u00e1stroj\u016f
Repair.Effect.10 = Oprava zlata ({0}+ SKILL)
Repair.Effect.11 = Oprava zlat\u00fdch n\u00e1stroj\u016f a brn\u011bn\u00ed
Repair.Effect.12 = Oprava \u017eeleza ({0}+ SKILL)
Repair.Effect.13 = Oprava \u017eelezn\u00fdch nastroju a brneni
Repair.Effect.14 = Oprava kamene ({0}+ SKILL)
Repair.Effect.15 = Oprava kamenn\u00fdch n\u00e1stroj\u016f
Repair.Effect.2 = Mistrovstvi v opravovani
Repair.Effect.3 = Zvysena efektivita opravy
Repair.Effect.4 = Superopravovani
Repair.Effect.5 = Dvojita efektivita
Repair.Effect.6 = Oprava diamantovych predmetu ({0}+ SKILL)
Repair.Effect.7 = Oprava diamantovych nastroju a brneni
Repair.Effect.8 = Tajemne kovani
Repair.Effect.9 = Oprava enchantovanych predmetu
Repair.Listener.Anvil = [[DARK_RED]]Polo\u017eil si kovadlinu, na kovadlin\u011b m\u016f\u017ee\u0161 opravovat n\u00e1stroje a zbroj.
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Repair.Listener.Anvil2 = [[DARK_RED]]Polozil jsi Salvage kovadlinu, pouzij ji na zachranu armoru.
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Repair.Listener = Opravovani:
Repair.SkillName = OPRAVOVANI
Repair.Skills.AdeptDiamond = [[DARK_RED]]Nemas dostatek dovednosti pro opravu Diamantovych predmetu.
Repair.Skills.AdeptGold = [[DARK_RED]]Nemas dostatek dovednosti pro opravu Zlatych predmetu.
Repair.Skills.AdeptIron = [[DARK_RED]]Nejsi dostatecne zkuseny na opravu s Ironem.
Repair.Skills.AdeptStone = [[DARK_RED]]Nemas dostatek dovednosti pro opravu Kamennych predmetu.
Repair.Skills.Adept = [[RED]]Mus\u00ed\u0161 m\u00edt level [[YELLOW]]{0}[[RED]] k oprav\u011b [[YELLOW]]{1}
Repair.Skills.FeltEasy = [[GRAY]]To bylo snadn\u00e9.
Repair.Skills.FullDurability = [[GRAY]]Tento p\u0159edm\u011bt nen\u00ed po\u0161kozen\u00fd.
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Repair.Skills.Mastery = [[RED]]Mistrovstvi v opravovani: [[YELLOW]]Extra {0} \u017eivotnosti obnovena
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Repair.Skills.StackedItems = [[DARK_RED]]Nem\u016f\u017ee\u0161 opravovat nestackovan\u00e9 p\u0159edm\u011bty.
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Repair.Skills.Super.Chance = [[RED]]\u0160ance na superopravov\u00e1n\u00ed: [[YELLOW]]{0}
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Repair.Skillup = [[YELLOW]]Dovednost v opravovani byla navysena o {0}. Celkem ({1})
2013-01-13 01:46:34 +01:00
Repair.Arcane.Chance.Downgrade = [[GRAY]]Sance na degradovani magicke sily predmetu: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success = [[GRAY]]Mira uspesnosti AF: [[YELLOW]]{0}%
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Repair.Arcane.Downgrade = [[RED]]Magick\u00e1 s\u00edla tohoto p\u0159edm\u011btu zesl\u00e1bla.
Repair.Arcane.Fail = [[RED]]Predmet ztratil navzdy svou magickou silu.
Repair.Arcane.Lost = [[RED]]Nemel jsi dostatocnou dovednost pro zachovani ocarovani predmetu.
Repair.Arcane.Perfect = [[GREEN]]Udr\u017eel jsi nezn\u00e1mou enegii v tomto p\u0159edm\u011btu.
Repair.Arcane.Rank = [[RED]]Tajemne kov\u00e1n\u00ed: [[YELLOW]]Level {0}/4
Swords.Ability.Lower = [[GRAY]]**ODLOZIL JSI SVUJ MEC**
Swords.Ability.Ready = [[GREEN]]**PRIPRAVIL JSI SVUJ MEC**
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Swords.Combat.Bleed.Chance = [[RED]]\u0160ance na krv\u00e1cen\u00ed: [[YELLOW]]{0}
2013-01-09 02:33:04 +01:00
Swords.Combat.Bleed.Length = [[RED]]D\u00e9lka krv\u00e1cen\u00ed: [[YELLOW]]{0} tik\u016f
Swords.Combat.Bleed.Note = [[GRAY]]NOTE: [[YELLOW]]1 trva 2 sekundy
Swords.Combat.Bleeding.Started = [[DARK_RED]] Krv\u00e1c\u00ed\u0161!
Swords.Combat.Bleeding.Stopped = [[GRAY]]Krvaceni bylo [[GREEN]]zastaveno[[GRAY]]!
Swords.Combat.Bleeding = [[GREEN]]**NEPRITEL KRVACI**
2013-01-16 21:45:12 +01:00
Swords.Combat.Counter.Chance = [[RED]]\u0160ance na proti\u00fatok: [[YELLOW]]{0}
2013-01-09 02:33:04 +01:00
Swords.Combat.Counter.Hit = [[DARK_RED]]Zasa\u017een proti\u00fatokem!
Swords.Combat.Countered = [[GREEN]]**PROTIUTOK**
Swords.Combat.SS.Struck = [[DARK_RED]]Zasazen Hrozivym utokem!
Swords.Effect.0 = Protiutok
Swords.Effect.2 = Hrozivy utok (SCHOPNOST)
Swords.Effect.4 = Hrozivy utok krvaceni+
Swords.Effect.6 = Krv\u00e1cen\u00ed
Swords.Effect.7 = Aplikuj krv\u00e1cejic\u00ed DoTku
Swords.Listener = Mece:
Swords.SkillName = MECE
Swords.Skills.SS.Off = [[RED]]**Hroziv\u00fd \u00fatok byl deaktivov\u00e1n**
Swords.Skills.SS.On = [[GREEN]]**HROZIVY UTOK BYL AKTIVOVAN**
Swords.Skills.SS.Refresh = [[GREEN]]Tvoje schopnost [[YELLOW]]Serrated Strikes [[GREEN]]je obnovena!
Swords.Skills.SS.Other.Off = [[RED]]Hrozivy utok[[GREEN]] byl deaktivovan [[YELLOW]]{0}
Swords.Skills.SS.Other.On = [[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Hrozivy utok!
2013-01-30 17:20:09 +01:00
Swords.Skillup = [[YELLOW]]Dovednost mece byla navysena o {0}. Celkem ({1})
2013-01-09 02:33:04 +01:00
Swords.SS.Length = [[RED]]D\u00e9lka Hroziv\u00e9ho \u00datoku: [[YELLOW]]{0}s
Taming.Ability.Bonus.0 = Ekologicky informovane
Taming.Ability.Bonus.1 = Vlci, vyhn\u011bte se nebezpe\u010d\u00ed
Taming.Ability.Bonus.2 = Husta srst
Taming.Ability.Bonus.4 = Otresuvzdorny
Taming.Ability.Bonus.6 = Nabrousene drapy
Taming.Ability.Bonus.8 = Rychl\u00e9 Ob\u010derstven\u00ed
2013-01-16 21:45:12 +01:00
Taming.Combat.Chance.Gore = [[RED]]\u0160ance na nabodnut\u00ed: [[YELLOW]]{0}
2013-01-09 02:33:04 +01:00
Taming.Effect.0 = Tradice \u0161elem
Taming.Effect.1 = Na\u0159\u00edznut\u00ed kost\u00ed kontroluje vlky & oceloty
Taming.Effect.10 = Otresuvzdorny
Taming.Effect.11 = Po\u0161kozen\u00ed Exploz\u00ed Sn\u00ed\u017eeno
Taming.Effect.12 = Vol\u00e1n\u00ed divociny
Taming.Effect.13 = Privolej zvirata na svou stranu
Taming.Effect.14 = [[GRAY]]COTW (Ocelot): Skrc se a levym-klikem s {0} rybami v ruce
Taming.Effect.15 = [[GRAY]]COTW (Ocelot): Skrc se a levym-klikem s {0} kostmi v ruce
Taming.Effect.16 = Rychl\u00e9 Ob\u010derstven\u00ed
Taming.Effect.17 = \u0160ance na vyl\u00e9\u010den\u00ed vlka p\u0159i \u00fatoku
Taming.Effect.2 = Krveprolit\u00ed
Taming.Effect.3 = Kritick\u00fd \u00fader, kter\u00fd aplikuje krv\u00e1cen\u00ed
Taming.Effect.4 = Nabrousene drapy
Taming.Effect.5 = Bonus k zran\u011bn\u00ed
Taming.Effect.6 = Ekologicky informovane
Taming.Effect.7 = Kaktusov\u00e1/L\u00e1vov\u00e1 f\u00f3bie, Imunita proti zran\u011bn\u00ed p\u00e1dem
Taming.Effect.8 = Husta srst
Taming.Effect.9 = Sn\u00ed\u017een\u00e9 zran\u011bn\u00ed,Odolnost proti ohni
Taming.Listener.Wolf = [[DARK_GRAY]]Vlk vlk pribehl zpatky k tobe...
Taming.Listener = Ochocovani:
Taming.SkillName = OCHOCOVANI
Taming.Skillup = [[YELLOW]]Dovednost v ochocovani byla navysena o {0}. Celkem ({1})
Taming.Summon.Complete = [[GREEN]]Vyvol\u00e1n\u00ed hotovo
Taming.Summon.Fail.Ocelot = [[RED]]M\u00e1\u0161 pobl\u00ed\u0161 p\u0159\u00edli\u0161 moc, abys povolal dal\u0161\u00edho.
Taming.Summon.Fail.Wolf = [[RED]]M\u00e1\u0161 p\u0159\u00edli\u0161 mnoho vlk\u016f v okol\u00ed k tomu, aby jsi p\u0159ivolal dal\u0161\u00ed.
Unarmed.Ability.Berserk.Length = [[RED]]Delka trvani Besneni: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0 = Styl \u017eelezn\u00e9 pa\u017ee
Unarmed.Ability.Bonus.1 = +{0} Zv\u00fd\u0161en\u00ed zran\u011bn\u00ed
2013-01-16 21:45:12 +01:00
Unarmed.Ability.Chance.ArrowDeflect = [[RED]]\u0160ance na vych\u00edlen\u00ed \u0161\u00edpu: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm = [[RED]]\u0160ance na odzbrojen\u00ed: [[YELLOW]]{0}
2013-01-09 02:33:04 +01:00
Unarmed.Ability.Lower = [[GRAY]]**SKL\u00c1N\u00cd\u0160 SV\u00c9 P\u011aSTI**
Unarmed.Ability.Ready = [[GREEN]]**PRIPRAVIL JSI SVOJE PESTI**
Unarmed.Effect.0 = B\u011bsn\u011bn\u00ed (SCHOPNOST)
2013-01-16 21:45:12 +01:00
Unarmed.Effect.1 = +50% DMG, Nici slabsi materiali
2013-01-09 02:33:04 +01:00
Unarmed.Effect.2 = Odzbrojit (Hr\u00e1ce)
Unarmed.Effect.3 = Vyraz\u00ed nep\u0159\u00e1tel\u016fm p\u0159edm\u011bt kter\u00fd dr\u017e\u00ed v ruce
Unarmed.Effect.4 = Styl \u017eelezn\u00e9 pa\u017ee
Unarmed.Effect.5 = Na \u010das ti zatvrd\u00ed ruku
Unarmed.Effect.6 = Vych\u00fdlen\u00ed \u0161\u00edpu
Unarmed.Effect.7 = Odrazeni sipu
Unarmed.Listener = Neozbrojeny:
Unarmed.SkillName = NEOZBROJENY
Unarmed.Skills.Berserk.Off = [[RED]]**Besneni bylo deaktivovano**
Unarmed.Skills.Berserk.On = [[GREEN]]**BESNENI AKTIVOVANO**
Unarmed.Skills.Berserk.Other.Off = [[RED]]Besneni[[GREEN]] bylo deaktivovano [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On = [[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Besneni!
Unarmed.Skills.Berserk.Refresh = [[GREEN]]Tvoje [[YELLOW]]schopnost B\u011bsn\u011bn\u00ed [[GREEN]]byla obnovena!
Unarmed.Skillup = [[YELLOW]]Dovednost v boji rukou byla navy\u0161ena o {0}. Celkem ({1})
Woodcutting.Ability.0 = Vyfoukavac
Woodcutting.Ability.1 = Odfoukne listi
2013-01-16 21:45:12 +01:00
Woodcutting.Ability.Chance.DDrop = [[RED]]\u0160ance na dvojn\u00e1sobn\u00fd zisk: [[YELLOW]]{0}
2013-01-09 02:33:04 +01:00
Woodcutting.Ability.Length = [[RED]]D\u00e9lka Tree felleru: [[YELLOW]]{0}s
Woodcutting.Effect.0 = Ni\u010ditel strom\u016f (ABILITA)
Woodcutting.Effect.1 = Odp\u00e1l\u00ed strom
Woodcutting.Effect.2 = Vyfoukavac
Woodcutting.Effect.3 = Odfoukne listi
Woodcutting.Effect.4 = Dvojnasobne zisky
Woodcutting.Effect.5 = Zdvojnasobi normalni zisk
Woodcutting.Listener = D\u0159evorubectv\u00ed:
Woodcutting.SkillName = DREVORUBECTVI
Woodcutting.Skills.TreeFeller.Off = [[RED]]Valec stromu[[GREEN]] byl deaktivovan [[YELLOW]]{0} t
Woodcutting.Skills.TreeFeller.On = [[GREEN]]**V\u00c1LE\u010c STROM\u016e AKTIVOV\u00c1NO**
Woodcutting.Skills.TreeFeller.Refresh = [[GREEN]]Schopnost [[YELLOW]]Valec stromu [[GREEN]]byla obnovena!
Woodcutting.Skills.TreeFeller.Other.Off = [[RED]]Valec stromu[[GREEN]] byl deaktivovan [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On = [[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Valece stromu!
Woodcutting.Skills.TreeFeller.Splinter = [[RED]]TVOJE SEKERA SE ROZLETELA NA TISICE KOUSKU!
Woodcutting.Skills.TreeFellerThreshold = [[RED]]Tento strom je p\u0159\u00edli\u0161 velk\u00fd!
Woodcutting.Skillup = [[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1})
Ability.Generic.Refresh = [[GREEN]**SCHOPNOSTI OBNOVENY!**
Ability.Generic.Template.Lock = [[GRAY]]{0}
Ability.Generic.Template = [[RED]]{0}: [[YELLOW]]{1}
Combat.ArrowDeflect = [[WHITE]]**SIP VYCHYLEN**
Combat.BeastLore = [[GREEN]]**TRADICE SELEM**
Combat.BeastLoreHealth = [[DARK_AQUA]]Zivoty ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner = [[DARK_AQUA]]Vlastn\u00edk ([[RED]]{0}[[DARK_AQUA]])
Combat.BurningArrowHit = [[DARK_RED]]Byl jsi zasazen horicim sipem!
Combat.Gore = [[GREEN]]**PRUNIK**
Combat.Ignition = [[RED]]**VZPLANUTI**
Combat.StruckByGore = [[RED]]**BYL JSI PROBODNUT**
Combat.TargetDazed = C\u00edl byl [[DARK_RED]]Omr\u00e1\u010den
Combat.TouchedFuzzy = [[DARK_RED]]Nejasne dotcen. Mas zavrat.
Commands.Ability.Off = Pou\u017eit\u00ed schopnosti bylo [[RED]] vypnuto
Commands.Ability.On = Pou\u017eit\u00ed schopnosti bylo [[GREEN]]zapnuto
Commands.AdminChat.Off = Admin chat [[RED]]Vypnuty
Commands.AdminChat.On = Admin Chat[[GREEN]]Zapnut\u00fd
Commands.AdminToggle = [[RED]]- Prepnout admin chat
Commands.Disabled = [[RED]]Tento prikaz je vypnuty.
Commands.DoesNotExist = [[RED]]Hrac se v databaze nenachazi!
Commands.GodMode.Disabled = [[YELLOW]]mcMMO Godmod vypnuty
Commands.GodMode.Enabled = [[YELLOW]]mcMMO Godmod aktivovan
Commands.GodMode.Forbidden = [mcMMO] M\u00f3d B\u016fh nen\u00ed povolen v tomto sv\u011bt\u011b (pod\u00edvej se do Povolen\u00ed)
Commands.Inspect = <player> [[RED]]- Shl\u00e9dni detailn\u00ed informace o hr\u00e1\u010di
Commands.Invite.Accepted = [[GREEN]]Pozvanka prijata. Pridal jsi se k party {0}
Commands.Invite.Success = [[GREEN]]Pozv\u00e1nka \u00faspesne odesl\u00e1na.
Commands.Leaderboards = <skill> <page> [[RED]]- Tabulka nejlep\u0161\u00edch
Commands.mcgod = [[RED]]- Prepnout GodMod
Commands.mmoedit = [player] <skill> <newvalue> [[RED]] - Modify target
Commands.ModDescription = [[RED]]- Precti si strucny popis pluginu
Commands.NoConsole = Tento prikaz nepodporuje pouziti z konzole.
Commands.Other = [[GREEN]]--OSTATNI PRIKAZY--
Commands.Party.Accept = [[RED]]- Potvrdit pozvanku do party
Commands.Party.Chat.Off = Chat jenom pro partu [[RED]]Vypnuty
Commands.Party.Chat.On = Party chat [[RED]]Off
Commands.Party.Commands = [[GREEN]]--P\u0158\u00cdKAZY PARTY--
Commands.Party.Invite.0 = [[RED]]VAROVANI: [[GREEN]]Obdrzel jsi pozvanku do party {0} od {1}
Commands.Party.Kick = [[RED]]Byl jsi vyhozen z party {0}!
Commands.Party.Leave = [[RED]]Opustil jsi party
Commands.Party.None = [RED]]Nejsi v zadne party.
Commands.Party.Quit = [[RED]]- Opustil jsi svoji aktualni partu
Commands.Party.Teleport = <hrac> [[RED]]- Teleport ke clenovi party
Commands.Party.Toggle = [[RED]]- Zapnout party chat
Commands.PowerLevel.Leaderboard = [[YELLOW]]--mcMMO[[BLUE]] Rebricek [[YELLOW]]Celkovych levelu--
Commands.PowerLevel = [[DARK_RED]]CELKOVY LEVEL: [[GREEN]]{0}
2013-01-30 17:20:09 +01:00
Commands.Reset.All = [[GREEN]] Vsechny vase dovednosti byli byli uspesne resetov\u00e1ny.
2013-01-09 02:33:04 +01:00
Commands.Skill.Invalid = [[RED]]Neplatny nazev dovednosti!
Commands.Skill.Leaderboard = [[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tabulka nejlepsich--
Commands.SkillInfo = /<skill> [[RED]]- Zjist\u00ed\u0161 bliz\u0161\u00ed informace o skillu
Commands.Stats.Self = Tvoje statistiky
Commands.Stats = [[RED]]- Shl\u00e9dnout svoje mcMMO statistiky
Commands.ToggleAbility = [[RED]]- Aktivace schopnosti prav\u00fdm tla\u010d\u00edtkem.
mcMMO.NoInvites = [[RED]]Momentalne nemas zadne pozvanky
mcMMO.NoPermission = [[DARK_RED]]Nedostatecna prava
mcMMO.NoSkillNote = [[DARK_GRAY]]Pokud nemas pristup k schopnosti, nebude zobrazena.
Party.Forbidden = [mcMMO] Party nejsou povoleny (pod\u00edvej se do Povolen\u00ed)
Party.InvalidName = [[DARK_RED]]Toto nen\u00ed mo\u017en\u00e9 jm\u00e9no pro partu.
Party.IsLocked = [[RED]]Tahla parta je ji\u017e uzamknuta!
Party.IsntLocked = [[RED]]Tato parta je zamknuta!
Party.Locked = [[RED]]Parta je zamnuta, pouze velitel party t\u011b m\u016f\u017ee p\u0159izvat.
Party.NotInYourParty = [[DARK_RED]]{0} nen\u00ed ve tv\u00e9 part\u011b.
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Party.Password.Set = [[GREEN]]Heslo do party nastaveno na {0}
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Party.Player.Invalid = [[RED]]Tohle neni platny hrac.
Party.Teleport.Dead = [[RED]]Nemuzes se teleportovat k mrtvemu hraci.
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Party.Teleport.Hurt = [[RED]]Byl jsi zasa\u017een p\u0159ed {0} sekundami a nem\u016f\u017ee\u0161 se teleportovat.
2013-01-09 02:33:04 +01:00
Party.Teleport.Player = [[GREEN]]Byl jsi teleportovan k {0}.
Party.Teleport.Target = [[GREEN]]{0} se k tobe teleportoval.
Party.Unlocked = [[GRAY]]Party je odemknuta
Commands.XPGain.Acrobatics = Padani
Commands.XPGain.Archery = Zabijen\u00ed monster.
Commands.XPGain.Axes = Utoceni na monstra
Commands.XPGain.Excavation = Kopani a nalezani pokladu
Commands.XPGain.Fishing = Rybareni (Bez zjistit!)
Commands.XPGain.Herbalism = Sklizeni rostlin
Commands.XPGain.Mining = Tezba kamene a rudy
Commands.XPGain.Repair = Opravovani
Commands.XPGain.Swords = Zabijenim monster.
Commands.XPGain.Taming = Ochoceni zvirat nebo boj s vlky
Commands.XPGain.Unarmed = Zabijenim monster.
Commands.XPGain = [[DARK_GRAY]]Zisk dovednosti: [[WHITE]]{0}
Commands.xplock.locked = [[GOLD]]Tvuj XP bar byl uzamcen na {0}!
Commands.xplock.unlocked = [[GOLD]]Tvuj XP bar je nyni [[GREEN]]ODEMCEN[[GOLD]]!
Commands.xprate.over = [[RED]]mcMMO Event na XP N\u00e1sobek ZKON\u010cIL!
Commands.xprate.proper.0 = [[RED]]Spravne pouziti prikazu pro zmenu sazby dovednosti je /xprate <integer> <true/false>
Commands.xprate.proper.1 = [[RED]]Spravne pou\u017eit\u00ed k obnov\u011b urovn\u011b XP na v\u00fdchoz\u00ed hodnotu je /xprate reset
Commands.xprate.proper.2 = [[RED]]Uvedte prosim true nebo false pro rozliseni zda-li se jedna o udalost na zisk dovednosti nebo ne
Commands.xprate.started.0 = [[GOLD]]XP EVENT PRO mcMMO ZA\u010cAL!
Commands.xprate.started.1 = [[GOLD]]mcMMO XP N\u00c1SOBEK JE NYN\u00cd {0}x!
XPRate.Event = [[GOLD]]mcMMO je nyni v modu zmeneneho pomeru ziskavani dovednosti! Nasobek pomeru dovednosti je {0}x!
Effects.Effects = EFEKTY
Effects.Level = [[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template = [[DARK_AQUA]]{0}: [[GREEN]]{1}
Guides.Acrobatics = [[DARK_AQUA]]O akrobacii:\n[[YELLOW]]Akrobacie je um \u00fa\u017easn\u00e9ho pohybu v mcMMO.\n[[YELLOW]]D\u00e1v\u00e1 ti bonusy v boji a bonusy po\u0161kozen\u00ed v prost\u0159ed\u00ed.\n[[DARK_AQUA]]Zisk XP:\n[[YELLOW]]K z\u00edsk\u00e1n\u00ed XP v t\u00e9to dovednosti mus\u00ed\u0161 uhybat\n[[YELLOW]]p\u0159ed ranami nep\u0159\u00edtele, nebo p\u0159e\u017e\u00edvat p\u00e1dy.\n[[DARK_AQUA]]Jak fungujou kotrmelce?\n[[YELLOW]]M\u00e1\u0161 \u0161anci kdy\u017e pad\u00e1\u0161 zmen\u0161it \u0161kody, kter\u00e9\n[[YELLOW]]by ti zp\u016fsobily p\u00e1dy. Dr\u017e kl\u00e1vesu na skr\u010den\u00ed\n[[YELLOW]]p\u0159i p\u00e1du k v\u00fd\u0161en\u00ed \u0161ance na kotrmelec.\n[[YELLOW]]T\u00edm vznik\u00e1 P\u016fvabn\u00fd kotrmelec m\u00edsto standartn\u00edho.\n[[YELLOW]]P\u016fvabn\u00e9 kotrmelce jsou jako norm\u00e1ln\u00ed, ale m\u00e1\u0161 2x v\u011bt\u0161\u00ed \u0161anci\n[[YELLOW]]p\u0159e\u017e\u00edt p\u00e1d a jsou bezpe\u010dn\u011bj\u0161\u00ed ne\u017e norm\u00e1ln\u00ed\n[[YELLOW]]\u0160ance na kotrmelec jsou ovlivn\u011bny tv\u00fdmi dovednostmi\n[[DARK_AQUA]]Jak funguje \u00faskok?\n[[YELLOW]]\u00daskok je \u0161ance na rozp\u016flen\u00ed \u0161kod\n[[YELLOW]]kter\u00e9 by jsi z\u00edskal v boji.\n[[YELLOW]]Je ovlivn\u011bn tv\u00fdmi dovednostmi
2013-01-16 21:45:12 +01:00
Guides.Axes = Pruvodce jiz brzy...
2013-01-09 02:33:04 +01:00
Guides.Excavation = [[DARK_AQUA]]O kopani:\n[[YELLOW]]Kopani je cinnost vykonavana nicenim bloku hliny lopatou a nachazenim pokladu.\n[[YELLOW]]Nicenim bloku lopatou ziskavate sanci, ze naleznete poklady.\n[[YELLOW]]Cim dele tuhle cinnost provozujete, tim vic zvysujete svou sanci k naleznuti.\n[[DARK_AQUA]]Zisk dovednosti:\n[[YELLOW]]Pro zisk dovednosti v kopani musite nicit hlinene bloky lopatou.\n[[YELLOW]]Pro naleznuti pokladu muzou byt niceni jen nektere bloky.\n[[DARK_AQUA]]Seznam bloku se sanci pro nalezeni pokladu:\n[[YELLOW]]Trava, Hlina, Pisek, Jil, Sterk, Podhubi, Zvetrany pisek\n[[DARK_AQUA]]Jak pouzivat Giga Drill Breaker:\n[[YELLOW]]S lopatou v ruce a klikem pravym tlacidlem aktivujete svuj nastroj.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
Guides.Mining = [[DARK_AQUA]]O Miningu:\n[[YELLOW]]Mining spo\u010d\u00edv\u00e1 v t\u011b\u017een\u00ed kamenu a rud. Poskytuje bonusy\n[[YELLOW]]v po\u010dtu materi\u00e1lu, kter\u00fd vyt\u011b\u017e\u00edte.\n\n[[DARK_AQUA]]Z\u00edskan\u00ed XP:\n[[YELLOW]]Aby jste dostali XP, mus\u00edte m\u00edt v ruce krump\u00e1\u010d.\n[[YELLOW]]XP v\u00e1m d\u00e1vaj\u00ed jenom jist\u00e9 bloky.\n\n[[DARK_AQUA]]Kompatibiln\u00ed materi\u00e1ly:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, a Netherrack.\n\n\n[[DARK_AQUA]]Jak pou\u017e\u00edt Super Breaker:\n[[YELLOW]]Dr\u017ete v ruce krump\u00e1\u010d a stisknete prav\u00e9 tla\u010ditko na my\u0161i.\n[[YELLOW]]Vr\u00e1mci \u010dty\u0159 sekund m\u00fa\u017eete buchnout do bloku, kter\u00fd je naps\u00e1n\n[[YELLOW]]v kompatibiln\u00edch materi\u00e1lech, kter\u00e9 aktivujou\n[[YELLOW]]Super Breaker.\n\n[[DARK_AQUA]]Co je to Super Breaker?\n[[YELLOW]]Super Breaker je schopnost, kter\u00e1 trv\u00e1 podle toho,\n[[YELLOW]]jak\u00fd m\u00e1te skill. Ztrojn\u00e1sobuje va\u0161i \u0161anci na z\u00edskan\u00ed extra v\u011bc\u00ed\n[[YELLOW]]a t\u011b\u017e\u00edte bloky na jednu r\u00e1nu.\n\n[[DARK_AQUA]]Jak pou\u017e\u00edt Blast Mining:\n[[YELLOW]]Kdy\u017e m\u00e1te v ruce odpalova\u010d, kter\u00fdm je flint and steel ve vychoz\u00edm nastaven\u00ed,\n[[YELLOW]]klikn\u011bte prav\u00fdm tla\u010ditkem na my\u0161i na TNT, a to zp\u016fsob\u00ed,\n[[YELLOW]]\u017ee hned bouchne.\n\n[[DARK_AQUA]]Jak funguje Blast Mining?\n[[YELLOW]]Blast Mining je schopnost, kter\u00e1 trv\u00e1 podle toho, jak\u00fd m\u00e1te\n[[YELLOW]]skill. D\u00e1va bonusy kdy\u017e t\u011b\u017e\u00edte pou\u017eit\u00edm TNT a umo\u017e\u0148uje v\u00e1m\n[[YELLOW]]d\u00e1lkov\u011b odp\u00e1lit TNT. Blast mining m\u00e1 3 \u010d\u00e1sti.\n[[YELLOW]]Prvn\u00ed \u010d\u00e1st je Bigger Bombs, kter\u00e1 zv\u011bt\u0161uje oblast v\u00fdbuchu.\n[[YELLOW]]Druh\u00e1 \u010d\u00e1st je Demolitions Expert, kter\u00e1 zvy\u0161uje po\u0161kozen\u00ed\n[[YELLOW]]v\u00fdbuchem TNT. T\u0159et\u00ed \u010d\u00e1st prost\u011b zvy\u0161uje mno\u017estvi rud, kter\u00e9\n[[YELLOW]]z\u00edsk\u00e1te z TNT a zni\u017euje su\u0165,\n[[YELLOW]]kter\u00e1 padne.
Inspect.Offline = [[RED]]Nem\u00e1\u0161 pr\u00e1va kontrolovat hr\u00e1\u010de co nejsou online!
Inspect.OfflineStats = mcMMO Statistiky pro offline hrace [[YELLOW]]{0}
Inspect.Stats = [[GREEN]]mcMMO Statistiky pro [[YELLOW]]{0}
Inspect.TooFar = [[RED]]Jsi moc daleko pro prozkoum\u00e1n\u00ed tohoto hr\u00e1\u010de.
Item.Injured.Wait = Predchvili jsi byl zranen a musis pockat az budes moci pouzit tuto schopnost. [[YELLOW]]({0}s)
Skills.Disarmed = [[DARK_RED]]Byl jsi odzbrojen!
Skills.Header = [[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore = [[DARK_RED]]Potrebujes vic
Skills.Stats = [[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired = [[RED]]Si moc unaveny na pouziti teto schopnosti znovu.
Stats.Header.Combat = [[GOLD]]-=BOJOVE DOVEDNOSTI=-
Stats.Header.Gathering = [[GOLD]]-=SHROMAZDOVACI DOVEDNOSTI=-
Stats.Header.Misc = Ostatni schopnosti
Stats.Own.Stats = [[GREEN]][mcMMO] Statistiky
2013-01-30 17:20:09 +01:00
Perks.xp.name = Zku\u0161enost
Perks.xp.desc = Obdrzene {0}x Zkusenosti
Perks.lucky.name = \u0160test\u00ed