mcMMO/src/main/java/com/gmail/nossr50/runnables/mcBleedTimer.java

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package com.gmail.nossr50.runnables;
import java.util.HashSet;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.Combat;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.locale.mcLocale;
public class mcBleedTimer implements Runnable {
private final mcMMO plugin;
private static HashSet<LivingEntity> bleedList = new HashSet<LivingEntity>();
private static HashSet<LivingEntity> bleedAddList = new HashSet<LivingEntity>();
private static HashSet<LivingEntity> bleedRemoveList = new HashSet<LivingEntity>();
private static boolean lock = false;
public mcBleedTimer(final mcMMO plugin) {
this.plugin = plugin;
}
@Override
public void run() {
updateBleedList();
// Player bleed simulation
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for (Player player : plugin.getServer().getOnlinePlayers()) {
if (player == null) {
continue;
}
PlayerProfile PP = Users.getProfile(player);
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if (PP == null) {
continue;
}
if (PP.getBleedTicks() >= 1) {
//Never kill with Bleeding
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if (player.getHealth() - 2 < 0) {
if (player.getHealth() - 1 > 0) {
Combat.dealDamage(player, 1);
}
}
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else {
Combat.dealDamage(player, 2);
}
PP.decreaseBleedTicks();
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if (PP.getBleedTicks() == 0) {
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player.sendMessage(mcLocale.getString("Swords.Combat.Bleeding.Stopped"));
}
}
}
// Non-player bleed simulation
bleedSimulate();
}
private void bleedSimulate() {
lock = true;
// Bleed monsters/animals
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for (LivingEntity entity : bleedList) {
if ((entity == null || entity.isDead())) {
remove(entity);
continue;
}
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else {
Combat.dealDamage(entity, 2);
}
}
// Unlock list now that we are done
lock = false;
}
private void updateBleedList() {
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if (lock) {
plugin.getLogger().warning("mcBleedTimer attempted to update the bleedList but the list was locked!");
}
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else {
bleedList.removeAll(bleedRemoveList);
bleedRemoveList.clear();
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bleedList.addAll(bleedAddList);
bleedAddList.clear();
}
}
/**
* Remove a LivingEntity from the bleedList if it is in it
*
* @param entity LivingEntity to remove
*/
public static void remove(LivingEntity entity) {
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if (lock) {
if (!bleedRemoveList.contains(entity)) {
bleedRemoveList.add(entity);
}
}
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else {
if (bleedList.contains(entity)) {
bleedList.remove(entity);
}
}
}
/**
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* Add a LivingEntity to the bleedList if it is not in it.
*
* @param entity LivingEntity to add
*/
public static void add(LivingEntity entity) {
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if (lock) {
if (!bleedAddList.contains(entity)) {
bleedAddList.add(entity);
}
}
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else {
if (!bleedList.contains(entity)){
bleedList.add(entity);
}
}
}
/**
* Check to see if a LivingEntity is in the bleedList
*
* @param entity LivingEntity to check if in the bleedList
* @return true if in the list, false if not
*/
public static boolean contains(LivingEntity entity) {
return (bleedList.contains(entity) || bleedAddList.contains(entity));
}
}