Update Configuration
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## Configuration
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					## Configuration
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```
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language - The language to use (Included languages: en, de, es, fr, hu, it, nb-no, nl, nn-no, pt-br, ru)
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					| Node                             | Default                   | Description                                                                                                                                                                                                                                                                                                                                                                                                       |
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folders:
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					|----------------------------------|---------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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  portalFolder - The folder your portal databases are saved in
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					| language                         | en                        | The language to use (Included languages: cs, de, en, es, fr, hu, it, ja, nb, nl, nn, pt, ru, uk, zh).                                                                                                                                                                                                                                                                                                             |
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  gateFolder - The folder containing your .gate files
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					| adminUpdateAlert                 | true                      | Whether to alert admins about an available update when joining the server.                                                                                                                                                                                                                                                                                                                                        |
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gates:
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					| dynmap                           |                           |                                                                                                                                                                                                                                                                                                                                                                                                                   |
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  maxGatesEachNetwork - If non-zero, will define the maximum amount of gates allowed on any network.
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					| .enableDynmap                    | true                      | Should StarGate enable integration with Dynmap? This will show StarGates on your map.                                                                                                                                                                                                                                                                                                                             |
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  defaultGateNetwork - The default gate network
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					| .dynmapIconsHiddenByDefault      | false                     | Should StarGate icons be hidden by default? (must users manually enable their checkbox?)                                                                                                                                                                                                                                                                                                                          |
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  exitVelocity - The velocity to give players exiting stargates, relative to the entry velocity (1 = same as entry velocity)
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					| gates                            |                           |                                                                                                                                                                                                                                                                                                                                                                                                                   |
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  cosmetic:
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					| .maxGatesEachNetwork             | 0                         | If non-zero, will define the maximum amount of gates allowed on any network.                                                                                                                                                                                                                                                                                                                                      |
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    rememberDestination - Whether to set the first destination as the last used destination for all gates
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					| .defaultGateNetwork              | central                   | The default network for any non-personal Stargate without an explicitly defined network.                                                                                                                                                                                                                                                                                                                          |
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    sortNetworkDestinations - If true, network lists will be sorted alphabetically.
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					| .exitVelocity                    | 0.1                       | The velocity to give players exiting stargates, relative to the entry velocity (1 = same as entry velocity)                                                                                                                                                                                                                                                                                                       |
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    mainSignColor - This allows you to specify the color of the gate signs. Use a color code such as WHITE,BLACK,YELLOW or a hex color code such as '#ed76d9'. You need quotes around hex color codes.
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					| gates.functionality              |                           |                                                                                                                                                                                                                                                                                                                                                                                                                   |
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    highlightSignColor - This allows you to specify the color of the sign markings. Use a color code such as WHITE,BLACK,YELLOW or a hex color code such as '#ed76d9'. You need quotes around hex color codes.
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					| .enableCraftBookRemoveOnEjectFix | false                     | Should the plugin sacrifice vehicle integrity in order to fix a CraftBook destroy on exit incompatibility?                                                                                                                                                                                                                                                                                                        |
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    perSignColors: - A list of per-sign color specifications. Format: "SIGN_TYPE:mainColor,highlight_color". The SIGN_TYPE is OAK for an oak sign, DARK_OAK for a dark oak sign and so on. The colors can be "default" to use the color specified in "mainSignColor" or "highlightSignColor", "inverted" to use the inverse color of the default color, a normal color such as BLACK,WHITE,YELLOW or a hex color code such as #ed76d9.
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					| .enableBungee                    | false                     | Enable this for BungeeCord support. This allows portals across Bungee servers.                                                                                                                                                                                                                                                                                                                                    |
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  integrity:
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					| .handleVehicles                  | true                      | Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.                                                                                                                                                                                                                                                                                     |
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    destroyedByExplosion - Whether to destroy a stargate with explosions, or stop an explosion if it contains a gates controls.
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					| .handleEmptyVehicles             | true                      | Whether or not to handle empty vehicles going through gates (chest/hopper/tnt/furnace minecarts included).                                                                                                                                                                                                                                                                                                        |
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    verifyPortals - Whether or not all the non-sign blocks are checked to match the gate layout when an old stargate is loaded at startup.
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					| .handleCreatureTransportation    | true                      | Whether to handle players that transport creatures by sending vehicles (minecarts, boats) through gates.                                                                                                                                                                                                                                                                                                          |
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    protectEntrance - If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks)
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					| .handleNonPlayerVehicles         | true                      | Whether or not to handle vehicles with a passenger which is not a player going through gates (pigs, horses, villagers, creepers, etc.). handleCreatureTransportation must be enabled.                                                                                                                                                                                                                             |
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  functionality:
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					| .handleLeashedCreatures          | true                      | Whether or not to handle creatures leashed by a player going through gates. Set to false to disallow leashed creatures going through gates.                                                                                                                                                                                                                                                                       |
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    enableBungee - Enable this for BungeeCord support. This allows portals across Bungee servers.
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					| gates.integrity                  |                           |                                                                                                                                                                                                                                                                                                                                                                                                                   |
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    handleVehicles - Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.
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					| .destroyedByExplosion            | false                     | Whether to destroy a stargate with explosions, or stop an explosion if it contains a gates controls.                                                                                                                                                                                                                                                                                                              |
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    handleEmptyVehicles - Whether or not to handle empty vehicles going through gates (chest/hopper/tnt/furnace minecarts included).
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					| .verifyPortals                   | false                     | Whether or not all the non-sign blocks are checked to match the gate layout when an old stargate is loaded at startup.                                                                                                                                                                                                                                                                                            |
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    handleCreatureTransportation - Whether or not to handle players that transport creatures by sending vehicles (minecarts, boats) through gates.
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					| .protectEntrance                 | false                     | If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks)                                                                                                                                                                                                                    |
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    handleNonPlayerVehicles - Whether or not to handle vehicles with a passenger which is not a player going through gates (pigs, horses, villagers, creepers, etc.). handleCreatureTransportation must be enabled.
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					| .controlUpdateDelay              | 3                         | The amount of ticks to wait between each Stargate control block update after startup. Increase this if Stargate loads too many chunks during startup.                                                                                                                                                                                                                                                             |
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    handleLeashedCreatures - Whether or not to handle creatures leashed by a player going through gates. Set to false to disallow leashed creatures going through gates.
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					| gates.cosmetic                   |                           |                                                                                                                                                                                                                                                                                                                                                                                                                   |
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    enableCraftBookRemoveOnEjectFix - Whether to enable a fix that causes loss of NBT data, but allows vehicle teleportation to work when CraftBook's remove minecart/boat on eject setting is enabled
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					| .rememberDestination             | false                     | Whether the topmost name on a sign's destinations should be the most recently used destination.                                                                                                                                                                                                                                                                                                                   |
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economy:
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					| .sortNetworkDestinations         | false                     | If true, network lists will be sorted alphabetically.                                                                                                                                                                                                                                                                                                                                                             |
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  useEconomy - Whether or not to use Economy
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					| .mainSignColor                   | BLACK                     | This allows you to specify the color of the gate signs. Use a color code such as WHITE,BLACK,YELLOW or a hex color code such as '#ed76d9'. You need quotes around hex color codes.                                                                                                                                                                                                                                |
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  createCost - The cost to create a stargate
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					| .highlightSignColor              | WHITE                     | This allows you to specify the color of the sign markings. Use a color code such as WHITE,BLACK,YELLOW or a hex color code such as '#ed76d9'. You need quotes around hex color codes.                                                                                                                                                                                                                             |
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  destroyCost - The cost to destroy a stargate (Can be negative for a "refund"
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					| .perSignColors                   | \[List]                   | A list of per-sign color specifications. Format: "SIGN_TYPE:mainColor,highlight_color". The SIGN_TYPE is OAK for an oak sign, DARK_OAK for a dark oak sign and so on. The colors can be "default" to use the color specified in "mainSignColor" or "highlightSignColor", "inverted" to use the inverse color of the default color, a normal color such as BLACK,WHITE,YELLOW or a hex color code such as #ed76d9. |
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  useCost - The cost to use a stargate
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					| economy                          |                           |                                                                                                                                                                                                                                                                                                                                                                                                                   |
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  toOwner - Whether the money from gate-use goes to the owner or nobody
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					| .freeGatesColored                | false                     | Enable to make gates that won't cost the player money show up as green                                                                                                                                                                                                                                                                                                                                            |
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  chargeFreeDestination - Enable to make players pay for teleportation even if the destination is free
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					| .freeGatesColor                  | DARK_GREEN                | This allows you to specify the color of the markings and name of free stargates                                                                                                                                                                                                                                                                                                                                   |
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  freeGatesColored - Enable to make gates that won't cost the player money show up as green
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					| .useEconomy                      | false                     | Whether or not to enable Economy using Vault (must have the Vault plugin)                                                                                                                                                                                                                                                                                                                                         |
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  freeGatesColor - This allows you to specify the color of the markings and name of free stargates
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					| .createCost                      | 0                         | The cost to create a stargate                                                                                                                                                                                                                                                                                                                                                                                     |
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debugging:
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					| .destroyCost                     | 0                         | The cost to destroy a stargate (Can be negative for a "refund")                                                                                                                                                                                                                                                                                                                                                   |
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  debug - Whether to show massive debug output
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					| .useCost                         | 0                         | The cost to use a stargate                                                                                                                                                                                                                                                                                                                                                                                        |
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  permissionDebug - Whether to show massive permission debug output
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					| .toOwner                         | false                     | Whether the money from gate-use goes to the owner or nobody                                                                                                                                                                                                                                                                                                                                                       |
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advanced:
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					| .chargeFreeDestination           | true                      | Enable to make players pay for teleportation even if the destination is free                                                                                                                                                                                                                                                                                                                                      |
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  waitForPlayerAfterTeleportDelay - The amount of ticks to wait before adding a player as passenger of a vehicle. On slow servers, a value of 6 is required to avoid client glitches after teleporting on a vehicle.
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					| .taxAccount                      | ''                        | The tax account to use if the server uses a closed economy.                                                                                                                                                                                                                                                                                                                                                       |
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```
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					| folders                          |                           |                                                                                                                                                                                                                                                                                                                                                                                                                   |
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					| .portalFolder                    | plugins/Stargate/portals/ | The folder your portal databases are saved in                                                                                                                                                                                                                                                                                                                                                                     |
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					| .gateFolder                      | plugins/Stargate/gates/   | The folder containing your .gate files                                                                                                                                                                                                                                                                                                                                                                            |
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					| debugging                        |                           |                                                                                                                                                                                                                                                                                                                                                                                                                   |
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					| .debug                           | false                     | Whether to show massive debug output                                                                                                                                                                                                                                                                                                                                                                              |
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					| .permissionDebug                 | false                     | Whether to show massive permission debug output                                                                                                                                                                                                                                                                                                                                                                   |
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					| advanced                         |                           |                                                                                                                                                                                                                                                                                                                                                                                                                   |
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					| .waitForPlayerAfterTeleportDelay | 6                         | The amount of ticks to wait before adding a player as passenger of a vehicle. On slow servers, a value of 6 is required to avoid client glitches after teleporting on a vehicle.                                                                                                                                                                                                                                  |
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### Vehicle teleportation options
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					### Vehicle teleportation options
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* handleVehicles disables all vehicle teleportation, no matter what, if disabled
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					* handleVehicles disables all vehicle teleportation, no matter what, if disabled
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		Reference in New Issue
	
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