- Added BungeeCord multi-server support (Requires Stargate-Bungee for BungeeCord) - Updated Spanish language file - Added basic plugin metrics via http://mcstats.org/
		
			
				
	
	
		
			529 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			529 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
=============
 | 
						|
   Updates
 | 
						|
=============
 | 
						|
Please visit http://forum.thedgtl.net for all updates and support!
 | 
						|
 | 
						|
=============
 | 
						|
 Description
 | 
						|
=============
 | 
						|
This is a port of the Stargate plugin from hMod by Dinnerbone.
 | 
						|
Create gates that allow for instant-teleportation between large distances. Gates can be always-open, or triggered, they can be hidden, or accessible to everybody, they can share a network, or they can be split into clusters.
 | 
						|
This port will import your existing locations.dat file from the hMod Stargate plugin!
 | 
						|
iConomy support added back in, only costs are create, destroy and use.
 | 
						|
 | 
						|
=============
 | 
						|
 Permissions
 | 
						|
=============
 | 
						|
stargate.use -- Allow use of all gates linking to any world in any network (Override ALL network/world permissions. Set to false to use network/world specific permissions)
 | 
						|
  stargate.world -- Allow use of gates linking to any world (For Permissions 2.x/3.x please use stargate.world.*)
 | 
						|
    stargate.world.{world} -- Allow use of gates with a destination in {world}. Set to false to disallow use.
 | 
						|
  stargate.network -- Allow use of gates on all networks (For Permissions 2.x/3.x please use stargate.network.*)
 | 
						|
    stargate.network.{network} -- Allow use of all gates in {network}. Set to false to disallow use.
 | 
						|
 | 
						|
stargate.option -- Allow use of all options
 | 
						|
  stargate.option.hidden -- Allow use of 'H'idden
 | 
						|
  stargate.option.alwayson -- Allow use of 'A'lways-On
 | 
						|
  stargate.option.private -- Allow use of 'P'rivate
 | 
						|
  stargate.option.free -- Allow use of 'F'ree
 | 
						|
  stargate.option.backwards -- Allow use of 'B'ackwards
 | 
						|
  stargate.option.show -- Allow use of 'S'how
 | 
						|
  stargate.option.nonetwork -- Allow use of 'N'oNetwork
 | 
						|
  stargate.option.random -- Allow use of 'Random' gates
 | 
						|
  
 | 
						|
stargate.create -- Allow creating gates on any network (Override all create permissions)
 | 
						|
  stargate.create.personal -- Allow creating gates on network {playername}
 | 
						|
  stargate.create.network -- Allow creating gates on any network (For Permissions 2.x/3.x please use stargate.create.network.*)
 | 
						|
    stargate.create.network.{networkname} -- Allow creating gates on network {networkname}. Set to false to disallow creation on {networkname}
 | 
						|
  stargate.create.gate -- Allow creation of any gate layout (For Permissions 2.x/3.x please use stargate.create.gate.*)
 | 
						|
    stargate.create.gate.{gatefile} -- Allow creation of only {gatefile} gates
 | 
						|
 | 
						|
stargate.destroy -- Allow destruction gates on any network (Orderride all destroy permissions)
 | 
						|
  stargate.destroy.personal -- Allow destruction of gates owned by user only
 | 
						|
  stargate.destroy.network -- Allow destruction of gates on any network (For Permissions 2.x/3.x please use stargate.destroy.network.*)
 | 
						|
    stargate.destroy.network.{networkname} -- Allow destruction of gates on network {networkname}. Set to false to disallow destruction of {networkname}
 | 
						|
 | 
						|
stargate.free -- Allow free use/creation/destruction of gates
 | 
						|
  stargate.free.use -- Allow free use of Stargates
 | 
						|
  stargate.free.create -- Allow free creation of Stargates
 | 
						|
  stargate.free.destroy -- Allow free destruction of Stargates
 | 
						|
  
 | 
						|
stargate.admin -- Allow all admin features (Hidden/Private only so far)
 | 
						|
  stargate.admin.private -- Allow use of Private gates not owned by user
 | 
						|
  stargate.admin.hidden -- Allow access to Hidden gates not ownerd by user
 | 
						|
  stargate.admin.reload -- Allow use of /sg reload
 | 
						|
 | 
						|
=============
 | 
						|
Default Permissions
 | 
						|
=============
 | 
						|
stargate.use -- Everyone
 | 
						|
stargate.create -- Op
 | 
						|
stargate.destroy -- Op
 | 
						|
stargate.option -- Op
 | 
						|
stargate.free -- Op
 | 
						|
stargate.admin -- Op
 | 
						|
 | 
						|
=============
 | 
						|
Instructions
 | 
						|
=============
 | 
						|
Building a gate:
 | 
						|
    OO 
 | 
						|
   O  O - These are Obsidian blocks. You need 10.
 | 
						|
   O  O - Place a sign on either of these two blocks of Obsidian.
 | 
						|
   O  O
 | 
						|
    OO
 | 
						|
 | 
						|
Sign Layout:
 | 
						|
 - Line 1: Gate Name (Max 12 characters)
 | 
						|
 - Line 2: Destination Name [Optional] (Max 12 characters, used for fixed-gates only)
 | 
						|
 - Line 3: Network name [Optional] (Max 12 characters)
 | 
						|
 - Line 4: Options [Optional] :
 | 
						|
 			'A' for always-on fixed gate
 | 
						|
 			'H' for hidden networked gate
 | 
						|
 			'P' for a private gate
 | 
						|
 			'F' for a free gate
 | 
						|
 			'B' is for a backwards facing gate (You will exit the back)
 | 
						|
 			'S' is for showing an always-on gate in the network list
 | 
						|
 			'N' is for hiding the network name
 | 
						|
 			'R' is for random gates. These follow standard permissions of gates, but have a random exit location every time a player enters.
 | 
						|
 | 
						|
Options:
 | 
						|
The options are the single letter, not the word. So to make a private hidden gate, your 4th line would be 'PH'.
 | 
						|
 | 
						|
Using a gate:
 | 
						|
 - Right click the sign to choose a destination.
 | 
						|
 - Right click the button to open up a portal.
 | 
						|
 - Step through.
 | 
						|
 | 
						|
Fixed gates:
 | 
						|
 - Fixed gates go to only one set destination.
 | 
						|
 - Fixed gates can be linked to other fixed gates, or normal gates. A normal gate cannot open a portal to a fixed gate however.
 | 
						|
 - To create a fixed gate, specify a destination on the second line of the stargate sign.
 | 
						|
 - Set the 4th line of the stargate sign to "A" to enable an always-open fixed gate.
 | 
						|
 | 
						|
Gate networks:
 | 
						|
 - Gates are all part of a network, by default this is "central".
 | 
						|
 - You can specify (and create) your own network on the third line of the sign when making a new gate.
 | 
						|
 - Gates on one network will not see gates on the second network, and vice versa.
 | 
						|
 - Gates on different worlds, but in the same network, will see eachother.
 | 
						|
 
 | 
						|
Hidden Gates:
 | 
						|
 - Hidden gates are like normal gates, but only show on the destination list of other gates under certain conditions.
 | 
						|
 - A hidden gate is only visible to the creator of the gate, or somebody with the stargate.hidden permission.
 | 
						|
 - Set the 4th line of the stargate sign to 'H' to make it a hidden gate.
 | 
						|
 
 | 
						|
iConomy Support:
 | 
						|
 The latest version of Stargate has support for iConomy. Gate creation, destruction and use can all have different costs associated with them. You can also define per-gate layout costs. The default cost is assigned in the config.yml file, while the per-gate costs re defined in the .gate files. To define a certain cost to a gate just add these lines to your .gate file:
 | 
						|
usecost=5
 | 
						|
destroycost=5
 | 
						|
createcost=5
 | 
						|
toowner=true
 | 
						|
 | 
						|
==============
 | 
						|
Custom Gate Layout
 | 
						|
==============
 | 
						|
You can create as many gate formats as you want, the gate layouts are stored in plugins/Stargate/gates/
 | 
						|
The .gate file must be laid out a specific way, the first lines will be config information, and after a blank line you will lay out the gate format. Here is the default nether.gate file:
 | 
						|
 | 
						|
portal-open=90
 | 
						|
portal-closed=0
 | 
						|
X=49
 | 
						|
-=49
 | 
						|
 | 
						|
 XX 
 | 
						|
X..X
 | 
						|
-..-
 | 
						|
X*.X
 | 
						|
 XX 
 | 
						|
 | 
						|
portal-open/closed are used to define the material in the gate when it is open or closed. 
 | 
						|
"X" and "-" are used to define block "types" for the layout (Any single-character can be used, such as "#").
 | 
						|
In the gate format, you can see we use "X" to show where obsidian must be, "-" where the controls (Button/sign) are.
 | 
						|
You will also notice a "*" in the gate layout, this is the "exit point" of the gate, the block at which the player will teleport in front of.
 | 
						|
As of version 0.5.5 you can supply block data in the format
 | 
						|
X=35:15
 | 
						|
Which would only allow black wool. If no data is supplied any version of a block will work (Any color of wool for example)
 | 
						|
 
 | 
						|
==============
 | 
						|
Configuration
 | 
						|
==============
 | 
						|
default-gate-network - The default gate network
 | 
						|
portal-folder - The folder your portal databases are saved in
 | 
						|
gate-folder - The folder containing your .gate files
 | 
						|
destroyexplosion - Whether to destroy a stargate with explosions, or stop an explosion if it contains a gates controls.
 | 
						|
useiconomy - Whether or not to use iConomy
 | 
						|
createcost - The cost to create a stargate
 | 
						|
destroycost - The cost to destroy a stargate (Can be negative for a "refund"
 | 
						|
usecost - The cost to use a stargate
 | 
						|
chargefreedestination - Enable to allow free travel from any gate to a free gate
 | 
						|
freegatesgreen - Enable to make gates that won't cost the player money show up as green
 | 
						|
toowner - Whether the money from gate-use goes to the owner or nobody
 | 
						|
maxgates - If non-zero, will define the maximum amount of gates allowed on any network.
 | 
						|
lang - The language to use (Included languages: en, de)
 | 
						|
destMemory - Whether to set the first destination as the last used destination for all gates
 | 
						|
ignoreEntrance - Set this option to true to not check the entrance of a gate on startup. This is a workaround for snowmen breaking gates.
 | 
						|
handleVehicles - Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.
 | 
						|
sortLists - If true, network lists will be sorted alphabetically.
 | 
						|
protectEntrance - If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks)
 | 
						|
signColor: This allows you to specify the color of the gate signs. Valid colors:
 | 
						|
 | 
						|
debug - Whether to show massive debug output
 | 
						|
permdebug - Whether to show massive permission debug output
 | 
						|
 | 
						|
=======================
 | 
						|
 Message Customization
 | 
						|
=======================
 | 
						|
As of 0.6.5 it is possible to customize all of the messages Stargate displays, including the [Stargate] prefix. You can find the strings in plugins/Stargate/lang/en.txt. 
 | 
						|
If a string is removed, or left blank, it will not be shown when the user does the action associated with it.
 | 
						|
There are three special cases when it comes to messages, these are:
 | 
						|
ecoDeduct=Spent %cost%
 | 
						|
ecoRefund=Refunded %cost%
 | 
						|
ecoObtain=Obtained %cost% from Stargate %portal%
 | 
						|
 | 
						|
As you can see, these three strings have %cost% and %portal% variables in them. These variables are fairly self-explanatory.
 | 
						|
 | 
						|
The full list of strings is as follows:
 | 
						|
prefix=[Stargate] 
 | 
						|
teleportMsg=Teleported
 | 
						|
destroyMsg=Gate Destroyed
 | 
						|
invalidMsg=Invalid Destination
 | 
						|
blockMsg=Destination Blocked
 | 
						|
denyMsg=Access Denied
 | 
						|
destEmpty=Destination List Empty
 | 
						|
 | 
						|
ecoDeduct=Deducted %cost%
 | 
						|
ecoRefund=Redunded %cost%
 | 
						|
ecoObtain=Obtained %cost% from Stargate %portal%
 | 
						|
ecoInFunds=Insufficient Funds
 | 
						|
 | 
						|
createMsg=Gate Created
 | 
						|
createNetDeny=You do not have access to that network
 | 
						|
createPersonal=Creating gate on personal network
 | 
						|
createNameLength=Name too short or too long.
 | 
						|
createExists=A gate by that name already exists
 | 
						|
createFull=This network is full
 | 
						|
createWorldDeny=You do not have access to that world
 | 
						|
createConflict=Gate conflicts with existing gate
 | 
						|
 | 
						|
=============
 | 
						|
 Known Bugs
 | 
						|
=============
 | 
						|
Client randomly crashes on teleport.
 | 
						|
 | 
						|
=============
 | 
						|
  Changes
 | 
						|
=============
 | 
						|
[Version 0.7.9.0]
 | 
						|
 - Added BungeeCord multi-server support (Requires Stargate-Bungee for BungeeCord)
 | 
						|
 - Updated Spanish language file
 | 
						|
 - Added basic plugin metrics via http://mcstats.org/
 | 
						|
[Version 0.7.8.1]
 | 
						|
 - Resolve issue of language file being overwritten as ANSI instead of UTF8
 | 
						|
[Version 0.7.8.0]
 | 
						|
 - Updated languages to include sign text (Please update any languages you are able!)
 | 
						|
 - Resolved NPE due to Bukkit bug with signs
 | 
						|
 - Resolved issue regarding new getTargetBlock code throwing an exception
 | 
						|
 - Languages now auto-update based on the .JAR version (New entries only, doesn't overwrite customization)
 | 
						|
 - New command "/sg about", will list the author of the current language file if available 
 | 
						|
 - Language now has a fallback to English for missing lines (It's the only language I can personally update on release)
 | 
						|
 - Added Spanish (Thanks Manuestaire) and Hungarian (Thanks HPoltergeist)
 | 
						|
 - Added portal.setOwner(String) API
 | 
						|
[Version 0.7.7.5]
 | 
						|
 - Resolve issue of right clicking introduced in 1.3.1/2
 | 
						|
[Version 0.7.7.4]
 | 
						|
 - Removed try/catch, it was still segfaulting. 
 | 
						|
 - Built against 1.3.1
 | 
						|
[Version 0.7.7.3]
 | 
						|
 - Wrap sign changing in try/catch. Stupid Bukkit
 | 
						|
[Version 0.7.7.2]
 | 
						|
 - Load chunk before trying to draw signs
 | 
						|
 - Implement a workaround for BUKKIT-1033
 | 
						|
[Version 0.7.7.1]
 | 
						|
 - Permission checking for 'R'andom gates.
 | 
						|
 - Random now implies AlwaysOn
 | 
						|
 - Added all languages to JAR
 | 
						|
[Version 0.7.7.0]
 | 
						|
 - Added 'R'andom option - This still follows the permission rules defined for normal gate usage
 | 
						|
 - Added a bit more debug output
 | 
						|
[Version 0.7.6.8]
 | 
						|
 - Hopefully fix backwards gate exiting
 | 
						|
[Version 0.7.6.7]
 | 
						|
 - Reload all gates on world unload, this stops gates with invalid destinations being in memory.
 | 
						|
[Version 0.7.6.6]
 | 
						|
 - Check move/portal/interact/signchange events for cancellation
 | 
						|
[Version 0.7.6.5]
 | 
						|
 - Resolve issue with buttons on glass gates falling off
 | 
						|
 - /sg reload can now be used ingame (stargate.admin.reload permission)
 | 
						|
[Version 0.7.6.4]
 | 
						|
 - Move blockBreak to HIGHEST priority, this resolves issues with region protection plugins
 | 
						|
[Version 0.7.6.3]
 | 
						|
 - Fixed issue with displaying iConomy prices
 | 
						|
 - iConomy is now hooked on "sg reload" if not already hooked and enabled
 | 
						|
 - iConomy is now unhooked on "sg reload" if hooked and disabled
 | 
						|
[Version 0.7.6.2]
 | 
						|
 - Button now activates if gate is opened, allowing redstone interaction
 | 
						|
 - Fixed issue with sign line lengths. All sign text should now fit with color codes.
 | 
						|
[Version 0.7.6.1]
 | 
						|
 - Update API for StargateCommand
 | 
						|
 - Resolved issue with block data on explosion
 | 
						|
 - Added signColor option
 | 
						|
 - Added protectEntrance option
 | 
						|
[Version 0.7.6]
 | 
						|
 - Moved gate opening/closing to a Queue/Runnable system to resolve server lag issues with very large gates
 | 
						|
[Version 0.7.5.11]
 | 
						|
 - PEX now returns accurate results without requiring use of the bridge.
 | 
						|
[Version 0.7.5.10]
 | 
						|
 - Added sortLists options
 | 
						|
[Version 0.7.5.9]
 | 
						|
 - Quick event fix for latest dev builds
 | 
						|
 - Fix for sign ClassCastException
 | 
						|
[Version 0.7.5.8]
 | 
						|
 - Fixed an exploit with pistons to destroy gates
 | 
						|
[Version 0.7.5.7]
 | 
						|
 - Removed SignPost class
 | 
						|
 - Resolved issues with signs in 1.2
 | 
						|
[Version 0.7.5.6]
 | 
						|
 - Quick update to the custom event code, works with R5+ now.
 | 
						|
[Version 0.7.5.5]
 | 
						|
 - PEX is built of fail, if we have it, use bridge instead.
 | 
						|
[Version 0.7.5.4]
 | 
						|
 - Fix issue with private gates for players with long names
 | 
						|
[Version 0.7.5.3]
 | 
						|
 - Added another check for Perm bridges.
 | 
						|
[Version 0.7.5.2]
 | 
						|
 - Make sure our timer is stopped on disable
 | 
						|
 - Move Event reg before loading gates to stop portal material vanishing
 | 
						|
[Version 0.7.5.1]
 | 
						|
 - Don't create button on failed creation
 | 
						|
[Version 0.7.5.0]
 | 
						|
 - Refactored creation code a bit
 | 
						|
 - Added StargateCreateEvent, see Stargate-API for usage.
 | 
						|
 - Added StargateDestroyEvent, see Stargate-API for usage.
 | 
						|
 - Updated Event API to the new standard, please see: http://wiki.bukkit.org/Introduction_to_the_New_Event_System
 | 
						|
 - Added handleVehicles option.
 | 
						|
 - Added 'N'o Network option (Hides the network from the sign)
 | 
						|
[Version 0.7.4.4]
 | 
						|
 - Changed the implementation of StargateAccessEvent.
 | 
						|
 - Disable Permissions if version is 2.7.2 (Common version used between bridges)
 | 
						|
 - Fix long-standing bug with hasPermDeep check. Oops.
 | 
						|
[Version 0.7.4.3]
 | 
						|
 - Implement StargateAccessEvent, used for bypassing permission checks/denying access to gates.
 | 
						|
[Version 0.7.4.2]
 | 
						|
 - stargate.create.personal permission now also allows user to use personal gates
 | 
						|
[Version 0.7.4.1]
 | 
						|
 - Quick API update to add player to the activate event
 | 
						|
[Version 0.7.4.0]
 | 
						|
 - Fixed issue with non-air closed portal blocks
 | 
						|
 - Added StargatePortalEvent/onStargatePortal event
 | 
						|
[Version 0.7.3.3]
 | 
						|
 - Added "ignoreEntrance" option to not check entrance to gate on integrity check (Workaround for snowmen until event is pulled)
 | 
						|
[Version 0.7.3.2]
 | 
						|
 - Actually fixed "><" issue with destMemory
 | 
						|
[Version 0.7.3.1]
 | 
						|
 - Hopefully fixed "><" issue with destMemory
 | 
						|
[Version 0.7.3]
 | 
						|
 - Lava and water gates no longer destroy on reload
 | 
						|
 - "sg reload" now closes gates before reloading
 | 
						|
 - Added Vault support
 | 
						|
 - Added missing "useiConomy" option in config
 | 
						|
[Version 0.7.2.1]
 | 
						|
 - Quick fix for an NPE
 | 
						|
[Version 0.7.2]
 | 
						|
 - Make it so you can still destroy gates in Survival mode
 | 
						|
[Version 0.7.1]
 | 
						|
 - Added destMemory option
 | 
						|
 - Switched to sign.update() as Bukkit implemented my fix
 | 
						|
 - Threw in a catch for a null from location for portal events
 | 
						|
[Version 0.7.0]
 | 
						|
 - Minecraft 1.0.0 support
 | 
						|
 - New FileConfiguration implemented
 | 
						|
 - Stop gates being destroyed on right-click in Creative mode
 | 
						|
 - Fixed signs not updating with a hackish workaround until Bukkit is fixed
 | 
						|
[Version 0.6.10]
 | 
						|
 - Added Register support as opposed to iConomy
 | 
						|
[Version 0.6.9]
 | 
						|
 - Added UTF8 support for lang files (With or without BOM)
 | 
						|
[Version 0.6.8]
 | 
						|
 - Fixed unmanned carts losing velocity through gates
 | 
						|
 - /sg reload now properly switches languages
 | 
						|
[Version 0.6.7]
 | 
						|
 - Added lang option
 | 
						|
 - Removed language debug output
 | 
						|
 - Added German language (lang=de) -- Thanks EduardBaer
 | 
						|
[Version 0.6.6]
 | 
						|
 - Added %cost% and %portal% to all eco* messages
 | 
						|
 - Fixed an issue when creating a gate on a network you don't have access to
 | 
						|
[Version 0.6.5]
 | 
						|
 - Moved printed message config to a seperate file
 | 
						|
 - Added permdebug option
 | 
						|
 - Hopefully fix path issues some people were having
 | 
						|
 - Fixed iConomy creation cost
 | 
						|
 - Added 'S'how option for Always-On gates
 | 
						|
 - Added 'stargate.create.gate' permissions
 | 
						|
[Version 0.6.4]
 | 
						|
 - Fixed iConomy handling
 | 
						|
[Version 0.6.3]
 | 
						|
 - Fixed (Not Connected) showing on inter-world gate loading
 | 
						|
 - Added the ability to negate Network/World permissions (Use, Create and Destroy)
 | 
						|
 - Fixed Lockette compatibility
 | 
						|
 - More stringent verification checks
 | 
						|
[Version 0.6.2]
 | 
						|
 - Fixed an issue with private gates
 | 
						|
 - Added default permissions
 | 
						|
[Version 0.6.1]
 | 
						|
 - Stop destruction of open gates on startup
 | 
						|
[Version 0.6.0]
 | 
						|
 - Completely re-wrote Permission handling (REREAD/REDO YOUR PERMISSIONS!!!!!!!!)
 | 
						|
 - Added custom Stargate events (See Stargate-DHD code for use)
 | 
						|
 - Fixed portal event cancellation
 | 
						|
 - Umm... Lots of other small things.
 | 
						|
[Version 0.5.5]
 | 
						|
 - Added 'B'ackwards option
 | 
						|
 - Fixed opening of gates with a fixed gate as a destination
 | 
						|
 - Added block metadata support to gates
 | 
						|
[Version 0.5.1]
 | 
						|
 - Take into account world/network restrictions for Vehicles
 | 
						|
 - Properly teleport empty vehicles between worlds
 | 
						|
 - Properly teleport StoreageMinecarts between worlds
 | 
						|
 - Take into account vehicle type when teleporting
 | 
						|
[Version 0.5.0]
 | 
						|
 - Updated the teleport method
 | 
						|
 - Remove always-open gates from lists
 | 
						|
 - Hopefully stop Stargate and Nether interference
 | 
						|
[Version 0.4.9]
 | 
						|
 - Left-click to scroll signs up
 | 
						|
 - Show "(Not Connected)" on fixed-gates with a non-existant destination
 | 
						|
 - Added "maxgates" option
 | 
						|
 - Removed debug message
 | 
						|
 - Started work on disabling damage for lava gates, too much work to finish with the current implementation of EntityDamageByBlock
 | 
						|
[Version 0.4.8]
 | 
						|
 - Added chargefreedestination option
 | 
						|
 - Added freegatesgreen option
 | 
						|
[Version 0.4.7]
 | 
						|
 - Added debug option
 | 
						|
 - Fixed gates will now show in the list of gates they link to.
 | 
						|
 - iConomy no longer touched if not enabled in config
 | 
						|
[Version 0.4.6]
 | 
						|
 - Fixed a bug in iConomy handling.
 | 
						|
[Version 0.4.5]
 | 
						|
 - Owner of gate now isn't charged for use if target is owner
 | 
						|
 - Updated for iConomy 5.x
 | 
						|
 - Fixed random iConomy bugs
 | 
						|
[Version 0.4.4]
 | 
						|
 - Added a check for stargate.network.*/stargate.world.* on gate creation
 | 
						|
 - Check for stargate.world.*/stargate.network.* on gate entrance
 | 
						|
 - Warp player outside of gate on access denied
 | 
						|
[Version 0.4.3]
 | 
						|
 - Made some errors more user-friendly
 | 
						|
 - Properly take into account portal-closed material
 | 
						|
[Version 0.4.2]
 | 
						|
 - Gates can't be created on existing gate blocks
 | 
						|
[Version 0.4.1]
 | 
						|
 - Sign option permissions
 | 
						|
 - Per-gate iconomy target
 | 
						|
 - /sg reload command
 | 
						|
 - Other misc fixes
 | 
						|
[Version 0.4.0]
 | 
						|
 - Carts with no player can now go through gates.
 | 
						|
 - You can set gates to send their cost to their owner.
 | 
						|
 - Per-gate layout option for "toOwner".
 | 
						|
 - Cleaned up the iConomy code a bit, messages should only be shown on actual deduction now.
 | 
						|
 - Created separate 'stargate.free.{use/create/destroy}' permissions.
 | 
						|
[Version 0.3.5]
 | 
						|
 - Added 'stargate.world.*' permissions
 | 
						|
 - Added 'stargate.network.*' permissions
 | 
						|
 - Added 'networkfilter' config option
 | 
						|
 - Added 'worldfilter' config option
 | 
						|
[Version 0.3.4]
 | 
						|
 - Added 'stargate.free' permission
 | 
						|
 - Added iConomy cost into .gate files
 | 
						|
[Version 0.3.3]
 | 
						|
 - Moved sign update into a schedule event, should fix signs
 | 
						|
[Version 0.3.2]
 | 
						|
 - Updated to latest RB
 | 
						|
 - Implemented proper vehicle handling
 | 
						|
 - Added iConomy to vehicle handling
 | 
						|
 - Can now set cost to go to creator on use
 | 
						|
[Version 0.3.1]
 | 
						|
 - Changed version numbering.
 | 
						|
 - Changed how plugins are hooked into.
 | 
						|
[Version 0.30]
 | 
						|
 - Fixed a bug in iConomy checking.
 | 
						|
[Version 0.29]
 | 
						|
 - Added iConomy support. Currently only works with iConomy 4.4 until Niji fixes 4.5
 | 
						|
 - Thanks @Jonbas for the base iConomy implementation
 | 
						|
[Version 0.28]
 | 
						|
 - Fixed an issue with removing stargates during load
 | 
						|
[Version 0.27]
 | 
						|
 - Fixed portal count on load
 | 
						|
[Version 0.26]
 | 
						|
 - Added stargate.create.personal for personal stargate networks
 | 
						|
 - Fixed a bug with destroying stargates by removing sign/button
 | 
						|
[Version 0.25]
 | 
						|
 - Fixed a bug with worlds in subfolders
 | 
						|
 - Fixed gates being destroyed with explosions
 | 
						|
 - Added stargate.destroy.owner
 | 
						|
[Version 0.24]
 | 
						|
 - Fixed a loading bug in which invalid gates caused file truncation
 | 
						|
[Version 0.23]
 | 
						|
 - Added a check to make sure "nethergate.gate" exists, otherwise create it
 | 
						|
[Version 0.22]
 | 
						|
 - Fixed multi-world stargates causing an NPE
 | 
						|
[Version 0.21]
 | 
						|
 - Code cleanup
 | 
						|
 - Added a few more errors when a gate can't be loaded
 | 
						|
 - Hopefully fixed path issue on some Linux installs
 | 
						|
[Version 0.20]
 | 
						|
 - Fixed the bug SIGN_CHANGE exception when using plugins such as Lockette
 | 
						|
[Version 0.19]
 | 
						|
 - Set button facing on new gates, fixes weirdass button glitch
 | 
						|
 - Beginning of very buggy multi-world support
 | 
						|
[Version 0.18]
 | 
						|
 - Small permissions handling update.
 | 
						|
[Version 0.17]
 | 
						|
 - Core GM support removed, depends on FakePermissions if you use GM.
 | 
						|
[Version 0.16]
 | 
						|
 - Fixed Permissions, will work with GroupManager, Permissions 2.0, or Permissions 2.1
 | 
						|
 - Left-clicking to activate a stargate works again
 | 
						|
[Version 0.15]
 | 
						|
 - Built against b424jnks -- As such nothing lower is supported at the moment.
 | 
						|
 - Moved gate destruction code to onBlockBreak since onBlockDamage no longer handles breaking blocks.
 | 
						|
 - Removed long constructor.
 | 
						|
[Version 0.14]
 | 
						|
 - Fixed infinite loop in fixed gates.
 | 
						|
 - Fixed gate destination will not open when dialed into.
 | 
						|
[Version 0.13]
 | 
						|
 - Fixed gates no longer show in destination list.
 | 
						|
[Version 0.12]
 | 
						|
 - Implemented fixed destination block using * in .gate file. This is the recommended method of doing an exit point for custom gates, as the automatic method doesn't work in a lot of cases.
 | 
						|
 - Split networks up in memory, can now use same name in different networks. As a result, fixed gates must now specify a network.
 | 
						|
 - Added the ability to have a private gate, which only you can activate. Use the 'P' option to create.
 | 
						|
 - Fixed but not AlwaysOn gates now open the destination gate.
 | 
						|
 - Fixed gates now show their network. Existing fixed gates are added to the default network (Sorry! It had to be done)
 | 
						|
[Version 0.11]
 | 
						|
 - Fuuuu- Some code got undid and broke everything. Fixed.
 | 
						|
[Version 0.10]
 | 
						|
 - Hopefully fixed the "No position found" bug.
 | 
						|
 - If dest > origin, any blocks past origin.size will drop you at dest[0]
 | 
						|
 - Switched to scheduler instead of our own thread for closing gates and deactivating signs
 | 
						|
 - No longer depend on Permissions, use it as an option. isOp() used as defaults.
 | 
						|
[Version 0.09]
 | 
						|
 - Gates can now be any shape 
 | 
						|
[Version 0.08]
 | 
						|
 - Gates can now consist of any material.
 | 
						|
 - You can left or right click the button to open a gate
 | 
						|
 - Gates are now initialized on sign placement, not more right clicking!
 | 
						|
[Version 0.07]
 | 
						|
 - Fixed where the default gate is saved to.
 | 
						|
[Version 0.06]
 | 
						|
 - Forgot to make gates load from new location, oops
 | 
						|
[Version 0.05]
 | 
						|
 - Moved Stargate files into the plugins/Stargate/ folder
 | 
						|
 - Added migration code so old gates/portals are ported to new folder structure
 | 
						|
 - Create default config.yml if it doesn't exist
 | 
						|
 - Fixed removing a gate, it is now completely removed
 | 
						|
[Version 0.04]
 | 
						|
 - Updated to multi-world Bukkit
 | 
						|
[Version 0.03]
 | 
						|
 - Changed package to net.TheDgtl.*
 | 
						|
 - Everything now uses Blox instead of Block objects
 | 
						|
 - Started on vehicle code, but it's still buggy |