Stargate/src/main/java/net/knarcraft/stargate/utility/PermissionHelper.java
EpicKnarvik97 544384f69b Cleans up permissions a lot and adds missing permissions to plugin.yml
Removes the checking of both parent and child by adding the child permissions to plugin.yml
Cleans comments in the PermissionHelper class
Renames hasPermDeep to hasPermissionImplicit as I finally understand how it's supposed to work
Adds missing unmock() to prevent test errors
Adds a ton of permissions which were mentioned in the code, but did not exist in the plugin.yml
2021-10-28 18:29:33 +02:00

404 lines
17 KiB
Java

package net.knarcraft.stargate.utility;
import net.knarcraft.stargate.Stargate;
import net.knarcraft.stargate.event.StargateAccessEvent;
import net.knarcraft.stargate.portal.PlayerTeleporter;
import net.knarcraft.stargate.portal.Portal;
import net.knarcraft.stargate.portal.PortalOption;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerMoveEvent;
/**
* Helper class for deciding which actions a player is allowed to perform
*/
public final class PermissionHelper {
private PermissionHelper() {
}
/**
* Opens a portal if the given player is allowed to, and if the portal is not already open
*
* @param player <p>The player opening the portal</p>
* @param portal <p>The portal to open</p>
*/
public static void openPortal(Player player, Portal portal) {
Portal destination = portal.getPortalActivator().getDestination();
//For an always open portal, no action is necessary
if (portal.getOptions().isAlwaysOn() || portal.getOptions().isRandom() || portal.getOptions().isBungee()) {
return;
}
//Destination is invalid or the same portal. Send an error message
if (destination == null || destination == portal) {
Stargate.getMessageSender().sendErrorMessage(player, Stargate.getString("invalidMsg"));
return;
}
//Portal is already open
if (portal.isOpen()) {
//Close the portal if this player opened the portal
if (portal.getActivePlayer() == player) {
portal.getPortalOpener().closePortal(false);
}
return;
}
//Deny access if another player has activated the portal, and it's still in use
if (!portal.getOptions().isFixed() && portal.getPortalActivator().isActive() &&
portal.getActivePlayer() != player) {
Stargate.getMessageSender().sendErrorMessage(player, Stargate.getString("denyMsg"));
return;
}
//Check if the player can use the private gate
if (portal.getOptions().isPrivate() && !PermissionHelper.canUsePrivatePortal(player, portal)) {
Stargate.getMessageSender().sendErrorMessage(player, Stargate.getString("denyMsg"));
return;
}
//Destination is currently in use by another player, blocking teleportation
if (destination.isOpen() && !destination.getOptions().isAlwaysOn()) {
Stargate.getMessageSender().sendErrorMessage(player, Stargate.getString("blockMsg"));
return;
}
//Open the portal
portal.getPortalOpener().openPortal(player, false);
}
/**
* Creates a StargateAccessEvent and gets the updated deny value
*
* <p>The event is used for other plugins to bypass the permission checks.</p>
*
* @param player <p>The player trying to use the portal</p>
* @param portal <p>The portal the player is trying to use</p>
* @param deny <p>Whether the player's access has already been denied by a previous check</p>
* @return <p>False if the player should be allowed through the portal</p>
*/
public static boolean portalAccessDenied(Player player, Portal portal, boolean deny) {
StargateAccessEvent event = new StargateAccessEvent(player, portal, deny);
Stargate.server.getPluginManager().callEvent(event);
return event.getDeny();
}
/**
* Checks whether a given user cannot travel between two portals
*
* @param player <p>The player to check</p>
* @param entrancePortal <p>The portal the user wants to enter</p>
* @param destination <p>The portal the user wants to exit from</p>
* @return <p>False if the user is allowed to access the portal</p>
*/
public static boolean cannotAccessPortal(Player player, Portal entrancePortal, Portal destination) {
boolean deny = false;
if (entrancePortal.getOptions().isBungee()) {
if (!PermissionHelper.canAccessServer(player, entrancePortal.getNetwork())) {
//If the portal is a bungee portal, and the player cannot access the server, deny
Stargate.debug("cannotAccessPortal", "Cannot access server");
deny = true;
}
} else if (PermissionHelper.cannotAccessNetwork(player, entrancePortal.getNetwork())) {
//If the player does not have access to the network, deny
Stargate.debug("cannotAccessPortal", "Cannot access network");
deny = true;
} else if (PermissionHelper.cannotAccessWorld(player, destination.getWorld().getName())) {
//If the player does not have access to the portal's world, deny
Stargate.debug("cannotAccessPortal", "Cannot access world");
deny = true;
}
//Allow other plugins to override whether the player can access the portal
return portalAccessDenied(player, entrancePortal, deny);
}
/**
* Checks whether a player has the given permission
*
* <p>This is the same as player.hasPermission(), but this function allows for printing permission debugging info.</p>
*
* @param player <p>The player to check</p>
* @param permission <p>The permission to check</p>
* @return <p>True if the player has the permission</p>
*/
public static boolean hasPermission(Player player, String permission) {
if (Stargate.getStargateConfig().isPermissionDebuggingEnabled()) {
Stargate.debug("hasPerm::Permission(" + player.getName() + ")", permission + " => " +
player.hasPermission(permission));
}
return player.hasPermission(permission);
}
/**
* Check if a player has been given a permission implicitly
*
* <p>This should be run if a player has a parent permission to check for the child permission. It is assumed the
* player has the child permission unless it's explicitly set to false.</p>
*
* @param player <p>The player to check</p>
* @param permission <p>The permission to check</p>
* @return <p>True if the player has the permission implicitly or explicitly</p>
*/
public static boolean hasPermissionImplicit(Player player, String permission) {
if (!player.isPermissionSet(permission)) {
if (Stargate.getStargateConfig().isPermissionDebuggingEnabled()) {
Stargate.debug("hasPermissionImplicit::Permission", permission + " => implicitly true");
}
return true;
}
if (Stargate.getStargateConfig().isPermissionDebuggingEnabled()) {
Stargate.debug("hasPermissionImplicit::Permission", permission + " => " +
player.hasPermission(permission));
}
return player.hasPermission(permission);
}
/**
* Checks whether a player can access the given world
*
* @param player <p>The player trying to access the world</p>
* @param world <p>The world the player is trying to access</p>
* @return <p>False if the player should be allowed to access the world</p>
*/
public static boolean cannotAccessWorld(Player player, String world) {
//The player can access all worlds
if (hasPermission(player, "stargate.world")) {
//Check if the world permission has been explicitly denied
return !hasPermissionImplicit(player, "stargate.world." + world);
}
//The player can access the destination world
return !hasPermission(player, "stargate.world." + world);
}
/**
* Checks whether a player can access the given network
*
* @param player <p>The player to check</p>
* @param network <p>The network to check</p>
* @return <p>True if the player is denied from accessing the network</p>
*/
public static boolean cannotAccessNetwork(Player player, String network) {
//The player can access all networks
if (hasPermission(player, "stargate.network")) {
//Check if the world permission has been explicitly denied
return !hasPermissionImplicit(player, "stargate.network." + network);
}
//Check if the player can access this network
if (hasPermission(player, "stargate.network." + network)) {
return false;
}
//Is able to create personal gates (Assumption is made they can also access them)
String playerName = player.getName();
if (playerName.length() > 11) {
playerName = playerName.substring(0, 11);
}
return !network.equals(playerName) || !hasPermission(player, "stargate.create.personal");
}
/**
* Checks whether a player can access the given bungee server
*
* @param player <p>The player trying to teleport</p>
* @param server <p>The server the player is trying to connect to</p>
* @return <p>True if the player is allowed to access the given server</p>
*/
public static boolean canAccessServer(Player player, String server) {
//The player can access all servers
if (hasPermission(player, "stargate.server")) {
//Check if the server permission has been explicitly denied
return hasPermissionImplicit(player, "stargate.server." + server);
}
//The player can access the destination server
return hasPermission(player, "stargate.server." + server);
}
/**
* Checks whether the given player can teleport the given stretch for free
*
* @param player <p>The player trying to teleport</p>
* @param src <p>The portal the player is entering</p>
* @param dest <p>The portal the player wants to teleport to</p>
* @return <p>True if the player can travel for free</p>
*/
public static boolean isFree(Player player, Portal src, Portal dest) {
//This portal is free
if (src.getOptions().isFree()) {
return true;
}
//Player can use this portal for free
if (hasPermission(player, "stargate.free.use")) {
return true;
}
//Don't charge for free destinations unless specified in the config
return dest != null && !Stargate.getEconomyConfig().chargeFreeDestination() && dest.getOptions().isFree();
}
/**
* Checks whether the player can see this gate (Hidden property check)
*
* <p>This decides if the player can see the gate on the network selection screen</p>
*
* @param player <p>The player to check</p>
* @param portal <p>The portal to check</p>
* @return <p>True if the given player can see the given portal</p>
*/
public static boolean canSeePortal(Player player, Portal portal) {
//The portal is not hidden
if (!portal.getOptions().isHidden()) {
return true;
}
//The player can see all hidden portals
if (hasPermission(player, "stargate.admin.hidden")) {
return true;
}
//The player is the owner of the portal
return portal.isOwner(player);
}
/**
* Checks if the given player is allowed to use the given private portal
*
* @param player <p>The player trying to use the portal</p>
* @param portal <p>The private portal used</p>
* @return <p>True if the player is allowed to use the portal</p>
*/
public static boolean canUsePrivatePortal(Player player, Portal portal) {
//Check if the player is the owner of the gate
if (portal.isOwner(player)) {
return true;
}
//The player is an admin with the ability to use private gates
return hasPermission(player, "stargate.admin.private");
}
/**
* Checks if the given player has access to the given portal option
*
* @param player <p>The player trying to use the option</p>
* @param option <p>The option the player is trying to use</p>
* @return <p>True if the player is allowed to create a portal with the given option</p>
*/
public static boolean canUseOption(Player player, PortalOption option) {
return hasPermission(player, option.getPermissionString());
}
/**
* Checks if the given player is allowed to create gates on the given network
*
* @param player <p>The player trying to create a new gate</p>
* @param network <p>The network the player is trying to create a gate on</p>
* @return <p>True if the player is allowed to create the new gate</p>
*/
public static boolean canCreateNetworkGate(Player player, String network) {
//Check if the player is allowed to create a portal on any network
if (hasPermission(player, "stargate.create.network")) {
//Check if the network has been explicitly denied
return hasPermissionImplicit(player, "stargate.create.network." + network);
}
//Check if the player is allowed to create on this specific network
return hasPermission(player, "stargate.create.network." + network);
}
/**
* Checks whether the given player is allowed to create a personal gate
*
* @param player <p>The player trying to create the new gate</p>
* @return <p>True if the player is allowed</p>
*/
public static boolean canCreatePersonalPortal(Player player) {
return hasPermission(player, "stargate.create.personal");
}
/**
* Checks if the given player can create a portal with the given gate layout
*
* @param player <p>The player trying to create a portal</p>
* @param gate <p>The gate type of the new portal</p>
* @return <p>True if the player is allowed to create a portal with the given gate layout</p>
*/
public static boolean canCreatePortal(Player player, String gate) {
//Check if the player is allowed to create all gates
if (hasPermission(player, "stargate.create.gate")) {
//Check if the gate type has been explicitly denied
return hasPermissionImplicit(player, "stargate.create.gate." + gate);
}
//Check if the player can create the specific gate type
return hasPermission(player, "stargate.create.gate." + gate);
}
/**
* Checks if the given player can destroy the given portal
*
* @param player <p>The player trying to destroy the portal</p>
* @param portal <p>The portal to destroy</p>
* @return <p>True if the player is allowed to destroy the portal</p>
*/
public static boolean canDestroyPortal(Player player, Portal portal) {
String network = portal.getNetwork();
//Use a special check for bungee portals
if (portal.getOptions().isBungee()) {
return hasPermission(player, "stargate.admin.bungee");
}
//Check if the player is allowed to destroy on all networks
if (hasPermission(player, "stargate.destroy.network")) {
//Check if the network has been explicitly denied
return hasPermissionImplicit(player, "stargate.destroy.network." + network);
}
//Check if the player is allowed to destroy on the network
if (hasPermission(player, "stargate.destroy.network." + network)) {
return true;
}
//Check if personal portal and if the player is allowed to destroy it
return portal.isOwner(player) && hasPermission(player, "stargate.destroy.personal");
}
/**
* Decide of the player can teleport through a portal
*
* @param entrancePortal <p>The portal the player is entering from</p>
* @param destination <p>The destination of the portal the player is inside</p>
* @param player <p>The player wanting to teleport</p>
* @param event <p>The move event causing the teleportation</p>
* @return <p>True if the player cannot teleport. False otherwise</p>
*/
public static boolean playerCannotTeleport(Portal entrancePortal, Portal destination, Player player, PlayerMoveEvent event) {
//No portal or not open
if (entrancePortal == null || !entrancePortal.isOpen()) {
return true;
}
//Not open for this player
if (!entrancePortal.getPortalOpener().isOpenFor(player)) {
Stargate.getMessageSender().sendErrorMessage(player, Stargate.getString("denyMsg"));
new PlayerTeleporter(entrancePortal, player).teleport(entrancePortal, event);
return true;
}
//No destination
if (!entrancePortal.getOptions().isBungee() && destination == null) {
return true;
}
//Player cannot access portal
if (PermissionHelper.cannotAccessPortal(player, entrancePortal, destination)) {
Stargate.getMessageSender().sendErrorMessage(player, Stargate.getString("denyMsg"));
new PlayerTeleporter(entrancePortal, player).teleport(entrancePortal, event);
entrancePortal.getPortalOpener().closePortal(false);
return true;
}
//Player cannot pay for teleportation
int cost = Stargate.getEconomyConfig().getUseCost(player, entrancePortal, destination);
if (cost > 0) {
return EconomyHelper.cannotPayTeleportFee(entrancePortal, player, cost);
}
return false;
}
}