Files
Stargate/src/main/java/net/knarcraft/stargate/config/ConfigOption.java
EpicKnarvik97 36792d4ddf Removes applyStartupFixes, and adds controlUpdateDelay
Now, all updating of Stargates' control blocks happens through a queue. The amount of ticks between each time the queue is polled from is configurable using controlUpdateDelay
2024-04-23 18:35:41 +02:00

307 lines
11 KiB
Java

package net.knarcraft.stargate.config;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* A ConfigOption represents one of the available config options
*/
public enum ConfigOption {
/**
* The language used for player-interface text
*/
LANGUAGE("language", "The language used for all signs and all messages to players", "en"),
/**
* The folder for portal files
*/
PORTAL_FOLDER("folders.portalFolder", "The folder containing the portal databases", "plugins/Stargate/portals/"),
/**
* The folder for gate files
*/
GATE_FOLDER("folders.gateFolder", "The folder containing all gate files", "plugins/Stargate/gates/"),
/**
* The max number of portals on a single network
*/
MAX_GATES_EACH_NETWORK("gates.maxGatesEachNetwork", "The max number of stargates in a single network", 0),
/**
* The network used if not specified
*/
DEFAULT_GATE_NETWORK("gates.defaultGateNetwork", "The network used when no network is specified", "central"),
/**
* Whether to remember the lastly used destination
*/
REMEMBER_DESTINATION("gates.cosmetic.rememberDestination", "Whether to remember the last destination used", false),
/**
* Whether to sort the network destinations
*/
SORT_NETWORK_DESTINATIONS("gates.cosmetic.sortNetworkDestinations", "Whether to sort destinations by name", false),
/**
* The main color to use for all signs
*/
MAIN_SIGN_COLOR("gates.cosmetic.mainSignColor", "The main text color of all stargate signs", "BLACK"),
/**
* The color to use for highlighting sign text
*/
HIGHLIGHT_SIGN_COLOR("gates.cosmetic.highlightSignColor", "The text color used for highlighting stargate signs", "WHITE"),
/**
* The colors to use for each type of sign
*/
PER_SIGN_COLORS("gates.cosmetic.perSignColors", "The per-sign color specification", new String[]{
"'ACACIA:default,default'", "'BIRCH:default,default'", "'CRIMSON:inverted,inverted'", "'DARK_OAK:inverted,inverted'",
"'JUNGLE:default,default'", "'OAK:default,default'", "'SPRUCE:inverted,inverted'", "'WARPED:inverted,inverted'",
"'BAMBOO:default,default'", "'CHERRY:default,default'"}),
/**
* Whether to destroy portals when any blocks are broken by explosions
*/
DESTROYED_BY_EXPLOSION("gates.integrity.destroyedByExplosion", "Whether stargates should be destroyed by explosions", false),
/**
* Whether to verify each portal's gate layout after each load
*/
VERIFY_PORTALS("gates.integrity.verifyPortals", "Whether to verify that portals match their gate layout on load", false),
/**
* Whether to protect the entrance of portals
*/
PROTECT_ENTRANCE("gates.integrity.protectEntrance", "Whether to protect stargates' entrances", false),
/**
* Whether to enable BungeeCord support
*/
ENABLE_BUNGEE("gates.functionality.enableBungee", "Whether to enable BungeeCord support", false),
/**
* Whether to enable vehicle teleportation
*/
HANDLE_VEHICLES("gates.functionality.handleVehicles", "Whether to enable vehicle teleportation", true),
/**
* Whether to enable teleportation of empty vehicles
*/
HANDLE_EMPTY_VEHICLES("gates.functionality.handleEmptyVehicles", "Whether to enable teleportation of empty vehicles", true),
/**
* Whether to enable teleportation of creatures using vehicles
*/
HANDLE_CREATURE_TRANSPORTATION("gates.functionality.handleCreatureTransportation",
"Whether to enable teleportation of vehicles containing non-player creatures", true),
/**
* Whether to allow creatures to teleport alone, bypassing any access restrictions
*/
HANDLE_NON_PLAYER_VEHICLES("gates.functionality.handleNonPlayerVehicles",
"Whether to enable teleportation of non-empty vehicles without a player", true),
/**
* Whether to enable teleportations of creatures on a leash
*/
HANDLE_LEASHED_CREATURES("gates.functionality.handleLeashedCreatures",
"Whether to enable players to teleport a creature on a leash", true),
/**
* Whether to enable a fix that makes teleportation of minecarts/boats work even with craftbook's vehicle removal
*/
ENABLE_CRAFT_BOOK_REMOVE_ON_EJECT_FIX("gates.functionality.enableCraftBookRemoveOnEjectFix",
"Whether to enable a fix that causes loss of NBT data, but allows vehicle teleportation to work " +
"when CraftBook's remove minecart/boat on eject setting is enabled", false),
/**
* The delay between teleporting a vehicle and adding the player as passenger
*/
WAIT_FOR_PLAYER_AFTER_TELEPORT_DELAY("advanced.waitForPlayerAfterTeleportDelay",
"The amount of ticks to wait before adding a player as passenger of a vehicle. On slow servers, " +
"a value of 6 is required to avoid client glitches after teleporting on a vehicle.", 6),
/**
* Whether to enable economy support for taking payment from players creating/destroying/using stargates
*/
USE_ECONOMY("economy.useEconomy", "Whether to use economy to incur fees when stargates are used, created or destroyed", false),
/**
* The cost of creating a new stargate
*/
CREATE_COST("economy.createCost", "The cost of creating a new stargate", 0),
/**
* The cost of destroying a stargate
*/
DESTROY_COST("economy.destroyCost", "The cost of destroying a stargate. Negative to refund", 0),
/**
* The cost of using (teleporting through) a stargate
*/
USE_COST("economy.useCost", "The cost of using (teleporting through) a stargate", 0),
/**
* Whether any payments should go to the stargate's owner
*/
TO_OWNER("economy.toOwner", "Whether any teleportation fees should go to the owner of the used stargate", false),
/**
* Whether to charge for using a stargate, even if its destination is free
*/
CHARGE_FREE_DESTINATION("economy.chargeFreeDestination",
"Whether to require payment if the destination is free, but the entrance stargate is not", true),
/**
* The account to transfer all paid fees to
*/
TAX_ACCOUNT("economy.taxAccount", "The UUID of the account all fees are paid to (except for money to the Stargate owner)", ""),
/**
* Whether to mark free gates with a different color
*/
FREE_GATES_COLORED("economy.freeGatesColored", "Whether to use coloring to mark all free stargates", false),
/**
* The color to use for marking free stargates
*/
FREE_GATES_COLOR("economy.freeGatesColor", "The color to use for marking free stargates", "DARK_GREEN"),
/**
* Whether to enable debug output
*/
DEBUG("debugging.debug", "Whether to enable debugging output", false),
/**
* Whether to enable debug output for debugging permissions
*/
PERMISSION_DEBUG("debugging.permissionDebug", "Whether to enable permission debugging output", false),
/**
* Whether to alert admins about new updates
*/
ADMIN_UPDATE_ALERT("adminUpdateAlert", "Whether to alert admins about new plugin updates", true),
/**
* The velocity of players exiting a stargate, relative to the entry velocity
*/
EXIT_VELOCITY("gates.exitVelocity", "The velocity of players exiting stargates, relative to the entry velocity", 0.1D),
/**
* Whether to enable showing Stargates in Dynmap
*/
ENABLE_DYNMAP("dynmap.enableDynmap", "Whether to display Stargates in Dynmap's map", true),
/**
* Whether to hide Dynmap icons by default
*/
DYNMAP_ICONS_DEFAULT_HIDDEN("dynmap.dynmapIconsHiddenByDefault",
"Whether to hide Stargate's Dynmap icons by default, requiring the user to enable them.", true),
/**
* The amount of ticks to wait when processing the Stargate control update queue
*/
CONTROL_UPDATE_QUEUE_DELAY("gates.integrity.controlUpdateDelay",
"The delay between each time a Stargate's controls are updated after startup", 3),
;
private final String configNode;
private final String description;
private final Object defaultValue;
private final OptionDataType dataType;
/**
* Instantiates a new config option
*
* @param configNode <p>The full path of this config option's config node</p>
* @param description <p>The description of what this config option does</p>
* @param defaultValue <p>The default value of this config option</p>
*/
ConfigOption(@NotNull String configNode, @NotNull String description, @NotNull Object defaultValue) {
this.configNode = configNode;
this.description = description;
this.defaultValue = defaultValue;
if (defaultValue instanceof String[]) {
this.dataType = OptionDataType.STRING_LIST;
} else if (defaultValue instanceof String) {
this.dataType = OptionDataType.STRING;
} else if (defaultValue instanceof Boolean) {
this.dataType = OptionDataType.BOOLEAN;
} else if (defaultValue instanceof Integer) {
this.dataType = OptionDataType.INTEGER;
} else if (defaultValue instanceof Double) {
this.dataType = OptionDataType.DOUBLE;
} else {
throw new IllegalArgumentException("Unknown config data type encountered: " + defaultValue);
}
}
/**
* Gets a config option given its name
*
* @param name <p>The name of the config option to get</p>
* @return <p>The corresponding config option, or null if the name is invalid</p>
*/
public static @Nullable ConfigOption getByName(@NotNull String name) {
for (ConfigOption option : ConfigOption.values()) {
if (option.getName().equalsIgnoreCase(name)) {
return option;
}
}
return null;
}
/**
* Gets the name of this config option
*
* @return <p>The name of this config option</p>
*/
public @NotNull String getName() {
if (!this.configNode.contains(".")) {
return this.configNode;
}
String[] pathParts = this.configNode.split("\\.");
return pathParts[pathParts.length - 1];
}
/**
* Gets the data type used for storing this config option
*
* @return <p>The data type used</p>
*/
public @NotNull OptionDataType getDataType() {
return this.dataType;
}
/**
* Gets the config node of this config option
*
* @return <p>This config option's config node</p>
*/
public @NotNull String getConfigNode() {
return this.configNode;
}
/**
* Gets the description of what this config option does
*
* @return <p>The description of this config option</p>
*/
public @NotNull String getDescription() {
return this.description;
}
/**
* Gets this config option's default value
*
* @return <p>This config option's default value</p>
*/
public @NotNull Object getDefaultValue() {
return this.defaultValue;
}
}