Commit Graph

  • 02f83cb19b Added UTF8 support for lang files (With or without BOM) Steven Scott 2011-09-10 17:31:33 -0700
  • 7e3efe2924 Remove a bit of debug code Steven Scott 2011-09-03 17:15:20 -0700
  • e781b6be50 [Version 0.6.8] - Fixed unmanned carts losing velocity through gates - /sg reload now properly switches languages [Version 0.6.7] - Added lang option - Removed language debug output - Added German language (lang=de) -- Thanks EduardBaer Steven Scott 2011-09-03 16:55:50 -0700
  • ab21354c7a [Version 0.6.6] - Added %cost% and %portal% to all eco* messages - Fixed an issue when creating a gate on a network you don't have access to - I can't spell Steven Scott 2011-08-28 21:35:33 -0700
  • 394421dff8 Added stargate.create.gate permissions This is really 0.6.5... Hopefully Steven Scott 2011-08-28 18:08:03 -0700
  • 8e222ea87e Added 'S'how option for Always-On gates Steven Scott 2011-08-28 17:51:37 -0700
  • af37bac990 [Version 0.6.5] - Moved printed message config to a seperate file - Added permdebug option - Hopefully fix path issues some people were having - Fixed iConomy creation cost Steven Scott 2011-08-28 17:40:36 -0700
  • f1cb266a0a Fixed iConomy Steven Scott 2011-08-25 21:27:43 -0700
  • fc6dda8b4a [V0.6.3] Fixed (Not Connected) showing on inter-world gate loading Added the ability to negate Network/World permissions Fixed Lockette compatibility More stringent verification checks Steven Scott 2011-08-22 23:02:43 -0700
  • 2d9283fa7d Fixed an issue with personal gates Added default permissions Steven Scott 2011-08-19 14:49:06 -0700
  • c8764c6091 Stop open gates from being destroyed on startup Steven Scott 2011-08-18 23:41:50 -0700
  • b747c9f0c0 Should hopefully be [v0.6.0] Fixed cancellation of Portal events in Stargates Steven Scott 2011-08-18 22:14:00 -0700
  • e4c945449a Added Activate/Deactivate events Steven Scott 2011-08-18 22:00:35 -0700
  • f174d9003b Fixed issue with gate destruction Added StargateEvent API Steven Scott 2011-08-18 21:00:02 -0700
  • 1b117c3132 Complete re-write of Permissions Far more advanced API for checking if people can do things Better implementation of personal gate creation that works alongside other network restrictions Debug option now hides 90% of output if disabled Better handling of undefined costs in .gate files Network/World filter option now removed SuperPerms support Probably a lot more stuff I don't remember Steven Scott 2011-08-15 23:13:11 -0700
  • e1e3cd5e39 Added 'B'ackwards option Fixed opening of gates with a fixed destination Added block metadata support Drakia 2011-07-12 21:07:53 -0700
  • 4968927528 Take into account world/network restrictions for Vehicles Properly teleport empty vehicles between worlds Properly teleport StoreageMinecarts between worlds Take into account vehicle type when teleporting Drakia 2011-07-10 17:43:49 -0700
  • 6c2b9b00aa License change. Drakia 2011-07-02 20:07:03 -0700
  • 49c77a0d7d License change. Drakia 2011-07-02 20:03:42 -0700
  • 3d898ba2b5 Update to teleport method Update spawn minecart method Drakia 2011-06-22 22:26:37 -0700
  • 85a98d87ef Left-click to scroll signs up Show "(Not Connected)" on fixed-gates with a non-existant destination Added "maxgates" option Removed debug message Started work on disabling damage for lava gates, too much work to finish with the current implementation of EntityDamageByBlock Drakia 2011-06-12 16:37:38 -0700
  • d22a4b0871 Added chargefreedestination option Added freegatesgreen option Thanks @jtojnar Drakia 2011-05-07 13:13:21 -0700
  • 858a40e0cf Added debug option Fixed gates will now show in the list of gates they link to. Line endings in SignPost Drakia 2011-05-06 17:00:21 -0700
  • 4c6c829348 Fixed an NPE with iConomy handling Drakia 2011-05-05 22:21:51 -0700
  • 9a296c282e More flexible iConHandler Drakia 2011-05-03 21:55:50 -0700
  • 7508c8d386 Owner of gate now isn't charge for use if target is owner Updated for iConomy 5.x Fixed random iConomy bugs Drakia 2011-05-03 21:45:11 -0700
  • 806f5e5e71 Enhanced network/world security. Drakia 2011-04-30 15:59:43 -0700
  • 54af5f449e Made some errors more user-friendly Properly take into account portal-closed material Drakia 2011-04-26 10:35:02 -0700
  • a27e1bd017 Hopefully stop placing of block in front of signs Drakia 2011-04-25 21:34:05 -0700
  • b54c7ce62f Gates can not be created on existing gates Drakia 2011-04-24 21:52:10 -0700
  • b9d9ee7c4f Sign option permissions Per-gate iconomy target /sg reload command Other misc fixes Drakia 2011-04-11 22:11:59 -0700
  • 2d97b497d8 Carts with no player can now go through gates. You can set gates to send their cost to their owner. Cleaned up the iConomy code a bit, messages should only be shown on actual deduction now. Created separate 'stargate.free.{use/create/destroy}' permissions. Drakia 2011-04-08 00:42:34 -0700
  • 91bf4e25ef Remove debug msg Drakia 2011-04-06 03:09:08 -0700
  • e78297ce68 Update README Drakia 2011-04-06 01:48:47 -0700
  • bae416cac7 Added 'stargate.world.*' permission Added 'stargate.network.*' permission Added 'networkfilter' option Added 'worldfilter' option Drakia 2011-04-06 01:42:24 -0700
  • e3f550d43d Fixed sign update issue. Drakia 2011-04-06 01:03:52 -0700
  • b17d00e4e8 Added 'stargate.free' permission Added iConomy cost into .gate files Drakia 2011-04-04 21:55:33 -0700
  • 8bdbb4a613 Fixed the Blox hashcode Added 'F'ree option to gates Added vehicle handling code, including iConomy while in a vehicle Framework for changing where iConomy sends money Drakia 2011-04-02 14:17:17 -0700
  • 77ed32c7fa Fixed vehicle implementation Drakia 2011-03-29 01:43:18 -0700
  • 905cf2ac45 Fixed a bug in iConomy checking. Drakia 2011-03-28 12:07:08 -0700
  • 2860b13412 Changed hashCode() in Blox to take the world into account Drakia 2011-03-20 15:59:22 -0700
  • eef287f526 Replaced spaces with tabs Drakia 2011-03-20 01:34:56 -0700
  • 67e54157bc iConomy Handler Drakia 2011-03-20 01:32:45 -0700
  • 1add1045ca Added iConomy support. Currently only works with iConomy 4.4 until Niji fixes 4.5 Drakia 2011-03-20 01:29:55 -0700
  • 9473ca8f6f Fixed an issue with removing stargates during load Drakia 2011-03-14 19:26:04 -0700
  • ec8c308651 Fixed portal count on load Added stargate.create.personal for personal stargate networks Fixed a bug with destroying stargates by removing sign/button Drakia 2011-03-14 12:13:04 -0700
  • 432ab3bbc8 Fixed a bug with worlds in subfolders Fixed gates being destroyed with explosions Added stargate.destroy.owner Drakia 2011-03-13 03:07:17 -0700
  • a9461846de Fixed a loading bug in which invalid gates caused file truncation Drakia 2011-03-11 00:34:43 -0800
  • 896dc04e7a Fixed multi-world stargates causing an NPE Code cleanup Added a few more errors when a gate can't be loaded Hopefully fixed path issue on some Linux installs Drakia 2011-03-10 13:26:14 -0800
  • e851b395d2 Hopefully fixed bug with file seperator. Just forced "/" as it works on Windows and Linux Drakia 2011-03-10 01:32:27 -0800
  • bfde05eb5c Cleaned up code a bit Added more output for when gates can't be loaded Drakia 2011-03-10 01:14:52 -0800
  • 352c6e4357 Changed portals to per-world file Lotsa null checks Better blox.equals Drakia 2011-03-06 20:24:31 -0800
  • a7f6d37c53 Small permissions handling update. Core GM support removed, depends on FakePermissions if you use GM. Fixed Permissions, will work with GroupManager, Permissions 2.0, or Permissions 2.1 Left-clicking to activate a stargate works again Drakia 2011-03-04 21:03:56 -0800
  • 3c914dec9b Built against b424jnks -- As such nothing lower is supported at the moment. Moved gate destruction code to onBlockBreak since onBlockDamage no longer handles breaking blocks. Removed long constructor. Drakia 2011-02-23 00:01:23 -0800
  • 94d5a3b0a3 Fixed infinite loop in fixed gates. Fixed gate destination will not open when dialed into. Drakia 2011-02-18 22:24:46 -0800
  • 0d6d680fcc Fixed gates no longer show in destination list. Started adding stuff for later loading of gates (Will be used for multi world) Drakia 2011-02-18 13:53:00 -0800
  • 758b15ae69 Implemented fixed destination block using * in .gate file. This is the recommended method of doing an exit point for custom gates, as the automatic method doesn't work in a lot of cases. Split networks up in memory, can now use same name in different networks. As a result, fixed gates must now specify a network. Added the ability to have a private gate, which only you can activate. Use the 'P' option to create. Fixed but not AlwaysOn gates now open the destination gate. Fixed gates now show their network. Existing fixed gates are added to the default network (Sorry! It had to be done) Drakia 2011-02-17 02:44:47 -0800
  • 1600139c4b Fuuuu- Some code got undid and broke everything. Fixed. Drakia 2011-02-14 22:02:22 -0800
  • d37adb90ee Hopefully fixed the "No position found" bug. If dest > origin, any blocks past origin.size will drop you at dest[0] Switched to scheduler instead of our own thread for closing gates and deactivating signs No longer depend on Permissions, use it as an option. isOp() used as defaults. Drakia 2011-02-14 21:51:55 -0800
  • b3044c6f03 Gates can now be any shape Drakia 2011-02-13 12:06:20 -0800
  • 916b6df55d Gates can now consist of any material. You can left or right click the button to open a gate Gates are now initialized on sign placement, not more right clicking! Drakia 2011-02-13 00:04:49 -0800
  • 13dbf6e8f1 Fixed where the default gate is saved to. Drakia 2011-02-12 20:30:52 -0800
  • fe1c136e63 Update README/plugin.yml with new version number Drakia 2011-02-12 01:55:13 -0800
  • 9cbc7b0664 Forgot to load gates from new location Drakia 2011-02-12 01:53:52 -0800
  • 9e18c663bf Moved Stargate files into the plugins/Stargate/ folder Added migration code so old gates/portals are ported to new folder structure Create default config.yml if it doesn't exist Fixed removing a gate, it is now completely removed Drakia 2011-02-11 23:05:45 -0800
  • a31f32a12b Updated README gate creation instructions Drakia 2011-02-09 01:01:57 -0800
  • eeed4edd2f Added README Drakia 2011-02-09 00:58:23 -0800
  • f31a62e039 Damned git GUI Drakia 2011-02-09 00:47:23 -0800
  • 5312a6fe91 Changed package to net.TheDgtl.* Everything now uses a Blox object instead of Block. This is because when chunks are reloaded the block references change. Started on vehicle code, it's still very buggy. Drakia 2011-02-09 00:45:58 -0800
  • eb407537f2 Initial commit Drakia 2011-02-06 03:36:48 -0800