02f83cb19bAdded UTF8 support for lang files (With or without BOM)
Steven Scott
2011-09-10 17:31:33 -07:00
7e3efe2924Remove a bit of debug code
Steven Scott
2011-09-03 17:15:20 -07:00
e781b6be50[Version 0.6.8] - Fixed unmanned carts losing velocity through gates - /sg reload now properly switches languages [Version 0.6.7] - Added lang option - Removed language debug output - Added German language (lang=de) -- Thanks EduardBaer
Steven Scott
2011-09-03 16:55:50 -07:00
ab21354c7a[Version 0.6.6] - Added %cost% and %portal% to all eco* messages - Fixed an issue when creating a gate on a network you don't have access to - I can't spell
Steven Scott
2011-08-28 21:35:33 -07:00
394421dff8Added stargate.create.gate permissions This is really 0.6.5... Hopefully
Steven Scott
2011-08-28 18:08:03 -07:00
8e222ea87eAdded 'S'how option for Always-On gates
Steven Scott
2011-08-28 17:51:37 -07:00
af37bac990[Version 0.6.5] - Moved printed message config to a seperate file - Added permdebug option - Hopefully fix path issues some people were having - Fixed iConomy creation cost
Steven Scott
2011-08-28 17:40:36 -07:00
f1cb266a0aFixed iConomy
Steven Scott
2011-08-25 21:27:43 -07:00
fc6dda8b4a[V0.6.3] Fixed (Not Connected) showing on inter-world gate loading Added the ability to negate Network/World permissions Fixed Lockette compatibility More stringent verification checks
Steven Scott
2011-08-22 23:02:43 -07:00
2d9283fa7dFixed an issue with personal gates Added default permissions
Steven Scott
2011-08-19 14:49:06 -07:00
c8764c6091Stop open gates from being destroyed on startup
Steven Scott
2011-08-18 23:41:50 -07:00
b747c9f0c0Should hopefully be [v0.6.0] Fixed cancellation of Portal events in Stargates
Steven Scott
2011-08-18 22:14:00 -07:00
e4c945449aAdded Activate/Deactivate events
Steven Scott
2011-08-18 22:00:35 -07:00
f174d9003bFixed issue with gate destruction Added StargateEvent API
Steven Scott
2011-08-18 21:00:02 -07:00
1b117c3132Complete re-write of Permissions Far more advanced API for checking if people can do things Better implementation of personal gate creation that works alongside other network restrictions Debug option now hides 90% of output if disabled Better handling of undefined costs in .gate files Network/World filter option now removed SuperPerms support Probably a lot more stuff I don't remember
Steven Scott
2011-08-15 23:13:11 -07:00
e1e3cd5e39Added 'B'ackwards option Fixed opening of gates with a fixed destination Added block metadata support
Drakia
2011-07-12 21:07:53 -07:00
4968927528Take into account world/network restrictions for Vehicles Properly teleport empty vehicles between worlds Properly teleport StoreageMinecarts between worlds Take into account vehicle type when teleporting
Drakia
2011-07-10 17:43:49 -07:00
85a98d87efLeft-click to scroll signs up Show "(Not Connected)" on fixed-gates with a non-existant destination Added "maxgates" option Removed debug message Started work on disabling damage for lava gates, too much work to finish with the current implementation of EntityDamageByBlock
Drakia
2011-06-12 16:37:38 -07:00
7508c8d386Owner of gate now isn't charge for use if target is owner Updated for iConomy 5.x Fixed random iConomy bugs
Drakia
2011-05-03 21:45:11 -07:00
2d97b497d8Carts with no player can now go through gates. You can set gates to send their cost to their owner. Cleaned up the iConomy code a bit, messages should only be shown on actual deduction now. Created separate 'stargate.free.{use/create/destroy}' permissions.
Drakia
2011-04-08 00:42:34 -07:00
8bdbb4a613Fixed the Blox hashcode Added 'F'ree option to gates Added vehicle handling code, including iConomy while in a vehicle Framework for changing where iConomy sends money
Drakia
2011-04-02 14:17:17 -07:00
1add1045caAdded iConomy support. Currently only works with iConomy 4.4 until Niji fixes 4.5
Drakia
2011-03-20 01:29:55 -07:00
9473ca8f6fFixed an issue with removing stargates during load
Drakia
2011-03-14 19:26:04 -07:00
ec8c308651Fixed portal count on load Added stargate.create.personal for personal stargate networks Fixed a bug with destroying stargates by removing sign/button
Drakia
2011-03-14 12:13:04 -07:00
432ab3bbc8Fixed a bug with worlds in subfolders Fixed gates being destroyed with explosions Added stargate.destroy.owner
Drakia
2011-03-13 03:07:17 -07:00
a9461846deFixed a loading bug in which invalid gates caused file truncation
Drakia
2011-03-11 00:34:43 -08:00
896dc04e7aFixed multi-world stargates causing an NPE Code cleanup Added a few more errors when a gate can't be loaded Hopefully fixed path issue on some Linux installs
Drakia
2011-03-10 13:26:14 -08:00
e851b395d2Hopefully fixed bug with file seperator. Just forced "/" as it works on Windows and Linux
Drakia
2011-03-10 01:32:27 -08:00
bfde05eb5cCleaned up code a bit Added more output for when gates can't be loaded
Drakia
2011-03-10 01:14:52 -08:00
a7f6d37c53Small permissions handling update. Core GM support removed, depends on FakePermissions if you use GM. Fixed Permissions, will work with GroupManager, Permissions 2.0, or Permissions 2.1 Left-clicking to activate a stargate works again
Drakia
2011-03-04 21:03:56 -08:00
3c914dec9bBuilt against b424jnks -- As such nothing lower is supported at the moment. Moved gate destruction code to onBlockBreak since onBlockDamage no longer handles breaking blocks. Removed long constructor.
Drakia
2011-02-23 00:01:23 -08:00
94d5a3b0a3Fixed infinite loop in fixed gates. Fixed gate destination will not open when dialed into.
Drakia
2011-02-18 22:24:46 -08:00
0d6d680fccFixed gates no longer show in destination list. Started adding stuff for later loading of gates (Will be used for multi world)
Drakia
2011-02-18 13:53:00 -08:00
758b15ae69Implemented fixed destination block using * in .gate file. This is the recommended method of doing an exit point for custom gates, as the automatic method doesn't work in a lot of cases. Split networks up in memory, can now use same name in different networks. As a result, fixed gates must now specify a network. Added the ability to have a private gate, which only you can activate. Use the 'P' option to create. Fixed but not AlwaysOn gates now open the destination gate. Fixed gates now show their network. Existing fixed gates are added to the default network (Sorry! It had to be done)
Drakia
2011-02-17 02:44:47 -08:00
1600139c4bFuuuu- Some code got undid and broke everything. Fixed.
Drakia
2011-02-14 22:02:22 -08:00
d37adb90eeHopefully fixed the "No position found" bug. If dest > origin, any blocks past origin.size will drop you at dest[0] Switched to scheduler instead of our own thread for closing gates and deactivating signs No longer depend on Permissions, use it as an option. isOp() used as defaults.
Drakia
2011-02-14 21:51:55 -08:00
b3044c6f03Gates can now be any shape
Drakia
2011-02-13 12:06:20 -08:00
916b6df55dGates can now consist of any material. You can left or right click the button to open a gate Gates are now initialized on sign placement, not more right clicking!
Drakia
2011-02-13 00:04:49 -08:00
13dbf6e8f1Fixed where the default gate is saved to.
Drakia
2011-02-12 20:30:52 -08:00
fe1c136e63Update README/plugin.yml with new version number
Drakia
2011-02-12 01:55:13 -08:00
9cbc7b0664Forgot to load gates from new location
Drakia
2011-02-12 01:53:52 -08:00
9e18c663bfMoved Stargate files into the plugins/Stargate/ folder Added migration code so old gates/portals are ported to new folder structure Create default config.yml if it doesn't exist Fixed removing a gate, it is now completely removed
Drakia
2011-02-11 23:05:45 -08:00
5312a6fe91Changed package to net.TheDgtl.* Everything now uses a Blox object instead of Block. This is because when chunks are reloaded the block references change. Started on vehicle code, it's still very buggy.
Drakia
2011-02-09 00:45:58 -08:00