Split networks up in memory, can now use same name in different networks. As a result, fixed gates must now specify a network.
Added the ability to have a private gate, which only you can activate. Use the 'P' option to create.
Fixed but not AlwaysOn gates now open the destination gate.
Fixed gates now show their network. Existing fixed gates are added to the default network (Sorry! It had to be done)
If dest > origin, any blocks past origin.size will drop you at dest[0]
Switched to scheduler instead of our own thread for closing gates and deactivating signs
No longer depend on Permissions, use it as an option. isOp() used as defaults.
Added migration code so old gates/portals are ported to new folder structure
Create default config.yml if it doesn't exist
Fixed removing a gate, it is now completely removed
Everything now uses a Blox object instead of Block. This is because when chunks are reloaded the block references change.
Started on vehicle code, it's still very buggy.