7508c8d386
Owner of gate now isn't charge for use if target is owner
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Updated for iConomy 5.x
Fixed random iConomy bugs
2011-05-03 21:45:11 -07:00
806f5e5e71
Enhanced network/world security.
2011-04-30 15:59:43 -07:00
54af5f449e
Made some errors more user-friendly
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Properly take into account portal-closed material
2011-04-26 10:35:02 -07:00
a27e1bd017
Hopefully stop placing of block in front of signs
2011-04-25 21:34:05 -07:00
b54c7ce62f
Gates can not be created on existing gates
2011-04-24 21:52:10 -07:00
b9d9ee7c4f
Sign option permissions
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Per-gate iconomy target
/sg reload command
Other misc fixes
2011-04-11 22:11:59 -07:00
2d97b497d8
Carts with no player can now go through gates.
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You can set gates to send their cost to their owner.
Cleaned up the iConomy code a bit, messages should only be shown on
actual deduction now.
Created separate 'stargate.free.{use/create/destroy}' permissions.
2011-04-08 00:42:34 -07:00
91bf4e25ef
Remove debug msg
2011-04-06 03:09:08 -07:00
e78297ce68
Update README
2011-04-06 01:48:47 -07:00
bae416cac7
Added 'stargate.world.*' permission
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Added 'stargate.network.*' permission
Added 'networkfilter' option
Added 'worldfilter' option
2011-04-06 01:42:24 -07:00
e3f550d43d
Fixed sign update issue.
2011-04-06 01:03:52 -07:00
b17d00e4e8
Added 'stargate.free' permission
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Added iConomy cost into .gate files
2011-04-04 21:55:33 -07:00
8bdbb4a613
Fixed the Blox hashcode
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Added 'F'ree option to gates
Added vehicle handling code, including iConomy while in a vehicle
Framework for changing where iConomy sends money
2011-04-02 14:17:17 -07:00
77ed32c7fa
Fixed vehicle implementation
2011-03-29 01:43:18 -07:00
905cf2ac45
Fixed a bug in iConomy checking.
2011-03-28 12:07:08 -07:00
2860b13412
Changed hashCode() in Blox to take the world into account
2011-03-20 15:59:22 -07:00
eef287f526
Replaced spaces with tabs
2011-03-20 01:34:56 -07:00
67e54157bc
iConomy Handler
2011-03-20 01:32:45 -07:00
1add1045ca
Added iConomy support. Currently only works with iConomy 4.4 until Niji fixes 4.5
2011-03-20 01:29:55 -07:00
9473ca8f6f
Fixed an issue with removing stargates during load
2011-03-14 19:26:04 -07:00
ec8c308651
Fixed portal count on load
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Added stargate.create.personal for personal stargate networks
Fixed a bug with destroying stargates by removing sign/button
2011-03-14 12:13:04 -07:00
432ab3bbc8
Fixed a bug with worlds in subfolders
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Fixed gates being destroyed with explosions
Added stargate.destroy.owner
2011-03-13 03:07:17 -07:00
a9461846de
Fixed a loading bug in which invalid gates caused file truncation
2011-03-11 00:34:43 -08:00
896dc04e7a
Fixed multi-world stargates causing an NPE
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Code cleanup
Added a few more errors when a gate can't be loaded
Hopefully fixed path issue on some Linux installs
2011-03-10 13:26:14 -08:00
e851b395d2
Hopefully fixed bug with file seperator. Just forced "/" as it works on Windows and Linux
2011-03-10 01:32:27 -08:00
bfde05eb5c
Cleaned up code a bit
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Added more output for when gates can't be loaded
2011-03-10 01:14:52 -08:00
352c6e4357
Changed portals to per-world file
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Lotsa null checks
Better blox.equals
2011-03-06 20:24:31 -08:00
a7f6d37c53
Small permissions handling update.
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Core GM support removed, depends on FakePermissions if you use GM.
Fixed Permissions, will work with GroupManager, Permissions 2.0, or Permissions 2.1
Left-clicking to activate a stargate works again
2011-03-04 21:03:56 -08:00
3c914dec9b
Built against b424jnks -- As such nothing lower is supported at the moment.
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Moved gate destruction code to onBlockBreak since onBlockDamage no longer handles breaking blocks.
Removed long constructor.
2011-02-23 00:01:23 -08:00
94d5a3b0a3
Fixed infinite loop in fixed gates.
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Fixed gate destination will not open when dialed into.
2011-02-18 22:24:46 -08:00
0d6d680fcc
Fixed gates no longer show in destination list.
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Started adding stuff for later loading of gates (Will be used for multi world)
2011-02-18 13:53:00 -08:00
758b15ae69
Implemented fixed destination block using * in .gate file. This is the recommended method of doing an exit point for custom gates, as the automatic method doesn't work in a lot of cases.
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Split networks up in memory, can now use same name in different networks. As a result, fixed gates must now specify a network.
Added the ability to have a private gate, which only you can activate. Use the 'P' option to create.
Fixed but not AlwaysOn gates now open the destination gate.
Fixed gates now show their network. Existing fixed gates are added to the default network (Sorry! It had to be done)
2011-02-17 02:44:47 -08:00
1600139c4b
Fuuuu- Some code got undid and broke everything. Fixed.
2011-02-14 22:02:22 -08:00
d37adb90ee
Hopefully fixed the "No position found" bug.
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If dest > origin, any blocks past origin.size will drop you at dest[0]
Switched to scheduler instead of our own thread for closing gates and deactivating signs
No longer depend on Permissions, use it as an option. isOp() used as defaults.
2011-02-14 21:51:55 -08:00
b3044c6f03
Gates can now be any shape
2011-02-13 12:06:20 -08:00
916b6df55d
Gates can now consist of any material.
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You can left or right click the button to open a gate
Gates are now initialized on sign placement, not more right clicking!
2011-02-13 00:04:49 -08:00
13dbf6e8f1
Fixed where the default gate is saved to.
2011-02-12 20:30:52 -08:00
fe1c136e63
Update README/plugin.yml with new version number
2011-02-12 01:55:13 -08:00
9cbc7b0664
Forgot to load gates from new location
2011-02-12 01:53:52 -08:00
9e18c663bf
Moved Stargate files into the plugins/Stargate/ folder
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Added migration code so old gates/portals are ported to new folder structure
Create default config.yml if it doesn't exist
Fixed removing a gate, it is now completely removed
2011-02-11 23:05:45 -08:00
a31f32a12b
Updated README gate creation instructions
2011-02-09 01:01:57 -08:00
eeed4edd2f
Added README
2011-02-09 00:58:23 -08:00
f31a62e039
Damned git GUI
2011-02-09 00:47:23 -08:00
5312a6fe91
Changed package to net.TheDgtl.*
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Everything now uses a Blox object instead of Block. This is because when chunks are reloaded the block references change.
Started on vehicle code, it's still very buggy.
2011-02-09 00:45:58 -08:00
eb407537f2
Initial commit
2011-02-06 03:36:48 -08:00