93f8f715e5
Fixes some old bugs and renames rotX to yaw
...
Fixes the direction of minecarts sent through a portal. This prevent the minecarts to go back through the portal
and causing a lot of confusion
2021-09-10 23:38:56 +02:00
b4059dd169
Adds an event listener to prevent the nether portal stargates from creating actual nether portals
2021-09-10 23:35:27 +02:00
a86a5de8c3
Fixes the bug with teleporting horses, but introduces a bug with teleporting minecarts
2021-09-10 21:32:58 +02:00
8ae4ac3fc7
Makes sure to only try and create the portal folder if it does not exist
2021-09-09 15:42:30 +02:00
3ac6270897
Merge branch 'master' into vehicles
2021-09-09 15:26:25 +02:00
daa3c6f868
Cleans up a bit and changes to compile for java 16 and spigot 1.17
2021-09-09 15:25:08 +02:00
75fbd44af7
Removes an s in class name of PlayerEventsListener
2021-09-02 00:31:03 +02:00
0fe2a5b380
Adds some more fixes and improvements for vehicle teleportation
2021-06-11 20:46:14 +02:00
b1aa53c1a9
Adds missing comments to BlockPopulatorThread and make end gateways teleport entities back to itself to prevent strange behavior
...
Because of the teleport change, end gateways work to teleport player,
and end gateways work to the end for vehicles, but vehicles cannot teleport back from the end
2021-03-02 17:55:14 +01:00
44dfa2a10d
Greatly refactors gate loading
2021-02-28 21:53:27 +01:00
504ef1b52f
Adds remaining missing comments to Portal
2021-02-27 22:50:44 +01:00
da32cf11d1
Fixes some things regarding vehicle teleportation
...
Adds extra space between the portal and the vehicle if the destination portal is always on
Fixes a bug causing vehicles not being detected soon enough
Fixes boats facing into the portal rather than out from the portal
Fixes boats spawning inside water rather than on top of it if water is in front of a portal
2021-02-27 22:34:10 +01:00
ba64572254
Adds more comments, simplifies some code and improves positioning of teleported large entities, like horses
2021-02-27 21:17:36 +01:00
79703e49af
Adds a class which helps with modZ and modX calculations
2021-02-27 21:15:39 +01:00
496b5d9779
Moves sign drawing to a helper class to reduce the complexity of the portal class
2021-02-24 18:12:26 +01:00
378a59586d
Heavily simplifies sign drawing and cleans up vehicle teleportation code
2021-02-24 17:48:01 +01:00
2b52759e00
Makes sure teleportation not from a plugin does not trigger vehicle teleportation
2021-02-24 17:45:53 +01:00
4acea17ba3
Fixes boats sometimes not detecting the portal before the player detects the portal
2021-02-23 19:43:49 +01:00
5f685b2460
Fixes some oddities regarding vehicle teleportation
...
Accounts for size when blocking an entity near a portal from teleporting to the nether
Ignores boats and minecarts when teleporting a vehicle after the player
Makes it easy to get a portal by adjacent entrance for any given range
2021-02-23 19:17:05 +01:00
681014a431
Improves some code formatting in the portal open method
2021-02-23 00:35:48 +01:00
af693bddd2
Fixes the timing of the block populator thread which caused a delay between opening a gate and it displaying as open
2021-02-23 00:35:18 +01:00
151c242e69
Changes names of some variables and one method to increase readability
2021-02-22 20:36:37 +01:00
e5fef0b16a
Moves the EconomyHandler to utility and adds some encapsulation for three of its variables
2021-02-22 20:26:10 +01:00
e665a49f03
Adds missing comments to Gate and changes the matches function from n^2 to n execution time
2021-02-22 20:25:07 +01:00
279ea9d8f0
Fixes some nullpointerexceptions in PlayerEventsListener's onPlayerMove
2021-02-22 20:23:12 +01:00
d26196b8aa
Adds some extra explanations to gate layout's description
2021-02-22 18:34:23 +01:00
fb70b8bc75
Splits Gate into Gate, GateLayout and GateHandler, and creates a new portal package with portal related classes
2021-02-22 17:01:47 +01:00
c422cb9ea9
Overrides toString and equals methods of the relative block vector to make it testable
2021-02-22 15:49:44 +01:00
a475e8d8b1
Adds missing comments to the world event listener and adds faster gate unloading
...
Replaces the clear all + load all with a method which just removes all
relevant portals directly. This should be faster, especially with many gates and worlds
2021-02-20 16:21:18 +01:00
1d642bfcf2
Adds missing comments to the vehicle event listener
2021-02-20 14:59:59 +01:00
1da0f4eddc
Adds comments to the plugin event listener
2021-02-20 14:55:23 +01:00
889a9d2cbc
Finishes commenting and refactoring the player events listener
2021-02-20 14:42:41 +01:00
1721750aa1
Adds comments and simplifies some of the code
...
Adds a PortalOption enum to simplify portal options
Adds a BungeeHelper class to collect the bungee-related code
2021-02-20 13:57:04 +01:00
2ae4fc9645
Adds class comment to the stargate tab completer
2021-02-19 12:07:34 +01:00
c912624df1
Adds comments to all custom events
...
Adds full comments to every class implementing StarGateEvent
Adds another abstract event StargatePlayerEvent which reduces code duplication
2021-02-19 12:06:23 +01:00
5b7f5649b1
Makes a whole lot of changes
...
Adds some new tests
Improves plugin command handling by using one class for each command
Makes some changes to vehicle teleportation to support horses and pigs, but vehicle teleportation is still buggy and messy
Adds some more missing comments
Adds a wildcard permission and uses built-in permissions some places to avoid checking for three different permissions
2021-02-16 21:58:31 +01:00
df074b9ff5
Adds an entity portal event listener which fixes the infuriating bug which caused empty minecarts to disappear into the nether
2021-02-12 01:35:55 +01:00
42fa6ed8d7
Huge refactoring
...
Splits Portal into Portal and PortalHandler
Adds EconomyHelper to make messaging of economy string easier
Adds a lot of missing comments
Adds vehicle teleportation again, but it needs a lot of changes to work properly
2021-02-12 00:26:47 +01:00
1719e92494
Moves a bunch of inner classes to their own files
2021-02-11 15:53:54 +01:00
c41429b6e0
Makes default gates load from files rather than being defined in code
2021-02-10 14:32:01 +01:00
d472eab21b
Adds two gate types to resources
2021-02-10 14:30:30 +01:00
095e59c65e
Makes it easier to use any compatible block as a button
2021-02-10 03:29:28 +01:00
7b9f5a6de5
Adds underwater portal support using any wall coral as a button replacement
2021-02-10 02:20:50 +01:00
e49b94cf9a
Adds a class for helping to decide if a material is a wall coral (dead or alive)
2021-02-10 02:19:48 +01:00
a8c0574f3b
Adds other authors to plugin.yml
2021-02-10 02:17:49 +01:00
f0a7ff8c47
Adds more BlockLocation tests
2021-02-09 23:25:52 +01:00
32410a82ba
Adds some tests for the equals method of BlockLocationTest
2021-02-09 21:12:43 +01:00
b6d18a4217
Adds an extra constructor to Stargate required for testing
2021-02-09 21:12:04 +01:00
5a9d70f827
Adds a warning against treating BlockLocation as a Location
2021-02-09 20:38:50 +01:00
a5cf1a7cd3
Improves translation rate of info and error strings
2021-02-09 20:10:17 +01:00
af6a2537b8
Adds more information regarding why economy could not be enabled
2021-02-09 20:09:49 +01:00
cdae2d8f35
Adds language strings related to loading Vault
2021-02-09 20:08:40 +01:00
9ace568047
Fixes garbled text caused by writing, but not reading language files as UTF-8
2021-02-09 20:07:56 +01:00
5a8e8a219e
Replaces several static strings with strings from the language files
2021-02-09 18:47:54 +01:00
3521257cb2
Adds some vault related strings to the english language file
2021-02-09 18:46:55 +01:00
b9cbe9ee4c
Makes Vault a soft dependency
2021-02-09 18:46:30 +01:00
e702a0d734
Tidies up and comments the economy handler and removes the depreciated method of getting an offline player by username
2021-02-08 14:30:14 +01:00
f97cb32466
Improves messages for the language loader
2021-02-08 14:27:53 +01:00
4f5cb84d02
Improves error handling when unable to load a language and always uses english as backup language to make sure the plugin won't crash when an invalid language is chosen
2021-02-08 05:10:10 +01:00
341a445d16
Fixes language file formats, fixes name of Norwegian Bokmål and adds Norewgian Bokmål
2021-02-08 05:07:35 +01:00
df111c2750
Adds Norwegian translation
2021-02-08 01:54:18 +01:00
6825266a92
Fixes a bug caused by BlockLocation not being able to be instantiated from a location object
2021-02-08 00:35:34 +01:00
6d6a7e52b2
Renames usages of BungeeCoordListener to BungeeCordListener
2021-02-08 00:33:55 +01:00
6e1a69881c
Cleans, comments and renames BungeeCordListener
2021-02-08 00:32:58 +01:00
9233776b2c
Adds comments to BloxPopulator
2021-02-08 00:32:20 +01:00
27aa0ed29d
Removes a function from BlockLocation present in Location which caused an infinite loop
2021-02-08 00:31:53 +01:00
4e3867eae9
Simplifies BlockLocation by making it extend Location
2021-02-07 16:58:33 +01:00
ad2be87404
Cleans and commments the BlockLocation class by storing most of its information as a Location
2021-02-07 16:37:42 +01:00
a268370f52
Updates plugin version to 0.9
2021-02-07 16:34:13 +01:00
c8d82a8575
Removes CommonFunctions as it wasn't used
2021-02-07 16:33:45 +01:00
6ff998ac3b
Restructures the plugin and starts work on cleaning and commenting the code
2021-02-07 03:37:25 +01:00
Michael Smith
188f27d419
8.0.3 release
2020-10-18 00:53:49 -07:00
Michael Smith
2628553627
Add custom buttons for gates ( Closes #7 )
2020-10-18 00:53:38 -07:00
Michael Smith
457d004abd
Fix economy support ( Closes #8 )
2020-10-18 00:45:02 -07:00
Michael Smith
2bad9ec73d
8.0.2 release
2020-09-04 08:04:31 -07:00
Michael Smith
9f71eeb08b
Add color code support in lang files ( Fixes #5 )
2020-09-01 05:10:22 -07:00
Michael Smith
654ddefb6e
Fix player relative yaw when exiting portal ( Fixes #4 )
2020-08-28 02:51:25 -07:00
Michael Smith
4c5ffed531
Bump version to 8.0.2-SNAPSHOT
2020-08-26 01:48:03 -07:00
Michael Smith
64092457a8
8.0.1 release
2020-08-23 22:22:43 -07:00
Michael Smith
3854b15903
Disable verifyPortals in default config.
...
The verifyPortals option can use a lot of resources on 1.14+ servers when there's a lot of portals.
2020-08-23 22:17:03 -07:00
Michael Smith
fece9d720a
Use StandardCharsets
2020-08-23 22:14:37 -07:00
Michael Smith
ae40b01161
Add null checks for Nullables
2020-08-23 22:10:59 -07:00
Michael Smith
b74ead594f
Add final keywords
2020-08-23 22:09:15 -07:00
Michael Smith
88642327e3
Update slab check for portal exits
2019-09-29 07:52:40 -07:00
Michael Smith
22b461e7b4
Fail earlier when loading a gate configuration with invalid materials
2019-09-29 07:52:17 -07:00
Michael Smith
a182a18ee9
Bump version to 8.0.1-SNAPSHOT
2019-09-29 07:52:09 -07:00
Michael Smith
8499e1db0d
8.0.0 release
2019-09-13 03:33:03 -07:00
Michael Smith
a594b6daeb
Support UUIDs for owners, with a fallback to player names
2019-09-13 03:31:00 -07:00
Michael Smith
4c7c284411
Fix nether portal rotation
2019-09-13 03:26:13 -07:00
Michael Smith
b5072ca886
Fix creating language file on first startup
2019-09-13 03:24:59 -07:00
Michael Smith
8b6b6d3aa1
Only manage a world if it has Stargates
2019-07-08 01:28:49 -07:00
Michael Smith
02f9b293c0
Further improve startup times in 1.14 when not verifying existing portals (verifyPortals: false)
2019-06-27 06:47:03 -07:00
Michael Smith
31cc911a9a
Add support for 1.14
2019-06-20 23:44:37 -07:00
PseudoKnight
f07aac9907
Update to 1.13.
...
Adds "verifyPortals" config option, which sets whether a stargate layout is verified when it is loaded. This can be used if, for example, the material ids in your previous gate layouts cannot match new material names, but you don't want existing stargates to break. Or if you want to change a stargate design with something like WorldEdit after it's built.
2018-08-27 05:25:13 -07:00
PseudoKnight
9c36596cca
Ignore metadata and fix material name matching
2018-05-26 14:27:42 -07:00
PseudoKnight
57684b2645
Don't force nethergate.gate to exist
2018-05-26 14:23:46 -07:00
PseudoKnight
f8e95eacbe
Change gate configuration to use Material names
2018-05-23 16:27:48 -07:00
PseudoKnight
624c9b52d7
Code cleanup
2018-05-23 15:03:44 -07:00
PseudoKnight
3be9124344
Various updates
2017-06-19 23:35:08 -07:00
PseudoKnight
cbee91bbf3
Remove right-click workaround
2016-10-02 15:18:33 -07:00
PseudoKnight
4c04149906
Bumped to 0.7.9.11
2015-01-27 04:08:55 -08:00
PseudoKnight
e64f6da793
Fixed Metrics support for 1.7.10
2015-01-27 04:05:43 -08:00
PseudoKnight
0101a3de24
Updated Economy Handling
...
- Remove iConomy support
- Updated Vault support to 1.5
- Changed "useiconomy" setting to "useeconomy"
2015-01-27 04:05:05 -08:00
Steven Scott
2b8f99c796
[Version 0.7.9.10]
...
Fix permission check for personal gates
2013-03-16 10:57:06 -07:00
Steven Scott
6c044ec82e
Remove permissions support
2013-03-10 14:07:38 -07:00
Steven Scott
5d28fab1d2
Update plugin.yml and README
2013-03-10 13:24:18 -07:00
Steven Scott
2ee9e53fe0
Resolve issue with buttons not staying on Glowstone
2013-03-10 13:01:58 -07:00
Steven Scott
202c7f3d55
Move the Bungee check to after gate layout check
2013-03-03 21:19:04 -08:00
Steven Scott
30fe7f4414
[Version 0.7.9.6]
...
- Actually remove the player from the BungeeQueue when they connect. Oops :)
- Implement stargate.server nodes
- Improve the use of negation. You can now negate networks/worlds/servers while using stargate.use permissions.
2013-02-12 21:32:44 -08:00
Steven Scott
cf5c4849b9
Oops, I broke portal material
2013-02-12 20:15:10 -08:00
Steven Scott
37243b569e
Oops, I broke water gates
2013-02-03 21:43:41 -08:00
Steven Scott
4bac9dcd11
Remove BlockPhysics, it was a waste of CPU
2013-02-03 21:12:25 -08:00
Steven Scott
7b00e6fefd
Update to be compatible with the latest build of BungeeCord
2013-02-03 21:00:06 -08:00
Steven Scott
1c58184656
Update Metrics. Remove custom sign class. Stupid Bukkit
2012-12-09 12:59:44 -08:00
Steven Scott
422b30d54e
[Version 0.7.9.1]
...
- Optimize gate lookup in onPlayerMove
- Resolve issue where Stargates would teleport players to the nether
2012-12-01 11:54:02 -08:00
Steven Scott
921d289fc2
Remove debug output from pmListener
2012-11-25 10:37:23 -08:00
Steven Scott
ba44fbf4f2
Don't handle SGBungee messages if enableBungee is false
2012-11-25 10:34:57 -08:00
Steven Scott
5aec85da3e
Allow changing enableBungee with /sg reload
...
Fix issue where custom entries in lang files were removed on load
2012-11-24 17:52:04 -08:00
Steven Scott
d464a16e38
Fix a few edge cases with Bungee gates
2012-11-24 15:58:47 -08:00
Steven Scott
ac520665e6
[Version 0.7.9.0]
...
- Added BungeeCord multi-server support (Requires Stargate-Bungee for BungeeCord)
- Updated Spanish language file
- Added basic plugin metrics via http://mcstats.org/
2012-11-24 15:42:57 -08:00
Steven Scott
fc73e1fbda
Update Hungarian lang file
2012-09-18 21:01:48 -07:00
Steven Scott
968730db2d
[Version 0.7.8.1]
...
- Resolve issue of language file being overwritten as ANSI instead of UTF8
2012-09-18 21:00:58 -07:00
Steven Scott
df12336c41
Add portal.setOwner() API
2012-09-16 16:30:25 -07:00
Steven Scott
de7134f0a4
[Version 0.7.8.0]
...
- Updated languages to include sign text (Please update any languages you are able!)
- Resolved NPE due to Bukkit bug with signs
- Resolved issue regarding new getTargetBlock code throwing an exception
- Languages now auto-update based on the .JAR version (New entries only, doesnt overwrite customization)
- New command "/sg about", will list the author of the current language file if available
- Language now has a fallback to English for missing lines (Its the only language I can personally update on release)
- Added Spanish (Thanks Manuestaire) and Hungarian (Thanks HPoltergeist)
2012-09-16 16:11:19 -07:00
Steven Scott
d3834c5709
[Version 0.7.7.5]
...
- Resolve issue of right clicking introduced in 1.3.1/2
2012-09-11 21:49:50 -07:00
Steven Scott
9e784c0eaf
[Version 0.7.7.4]
...
- Removed try/catch, it was still segfaulting.
- Built against 1.3.1
2012-08-04 12:19:53 -07:00
Steven Scott
9928b8718f
Added all language packs to JAR
2012-05-11 16:27:03 -07:00
Steven Scott
b9ba01031e
Random tweaks for permissions
2012-05-11 16:24:29 -07:00
Steven Scott
b3e84ae958
[Version 0.7.7.0]\
...
- Added Random option - This still follows the permission rules defined for normal gate usage\
- Added a bit more debug output
2012-05-09 19:05:20 -07:00
Steven Scott
9ef67b2cce
Reload all gates on world unload, this stops gates with invalid destinations being in memory.
2012-04-26 20:15:23 -07:00
Steven Scott
49120b1f8d
'
2012-04-21 18:35:13 -07:00
Stefan Bossbaly
5a872f3c86
Check to see if the events are canceled for onPlayerMove() and onPlayerInteract()
...
Make sure that the events are not canceled. Region protection plugins will cancel
events if a player is not authorized to be there.
2012-04-21 22:17:12 -03:00
Steven Scott
8ad6ab57ad
Update version number, oops
2012-03-31 10:50:19 -07:00
Steven Scott
cfd059d24c
[Version 0.7.6.5]
...
- Resolve issue with buttons on glass gates falling off
- /sg reload can now be used ingame (stargate.admin.reload permission)
2012-03-31 10:49:58 -07:00
Steven Scott
9b81b6191b
[Version 0.7.6.4]
...
- Move blockBreak to HIGHEST priority, this resolves issues with region
protection plugins
2012-03-29 21:18:04 -07:00
Steven Scott
7655989ddc
[Version 0.7.6.3]
...
- Fixed issue with displaying iConomy prices
- iConomy is now hooked on "sg reload" if not already hooked and
enabled
- iConomy is now unhooked on "sg reload" if hooked and disabled
2012-03-27 20:33:18 -07:00
Steven Scott
5046af37a0
[Version 0.7.6.2]
...
- Button now activates if gate is opened, allowing redstone interaction
- Fixed issue with sign line lengths. All sign text should now fit with
color codes.
2012-03-26 21:00:08 -07:00
Steven Scott
5beed6a712
Update config.yml to have descriptions in header only
2012-03-18 16:45:39 -07:00
Steven Scott
13c9f174c6
Allow changing of sign colors
2012-03-18 16:40:02 -07:00
Steven Scott
dcc978a07e
Resolve issue with explosion cancelling leaving invalid gates (Data
...
values)
Check blockBreakEvents for gate entrance blocks is protectEntrance is
enabled (More intensive than regular check. Only enable if required)
2012-03-18 16:12:01 -07:00
Steven Scott
b63faca109
More API changes for StargateCommand
2012-03-14 23:24:34 -07:00
Steven Scott
88b30b3579
API changes for StargateCommand
2012-03-14 21:57:54 -07:00
Steven Scott
4367e3a36a
[Version 0.7.6]
...
- Moved gate opening/closing to a Queue/Runnable system to resolve
server lag issues with very large gates
2012-03-10 16:17:29 -08:00
Steven Scott
f898e1f00c
[Version 0.7.5.11]
...
- PEX now returns accurate results without requiring use of the bridge.
- We are now LGPL
2012-03-09 23:27:34 -08:00
Steven Scott
1ba8c723de
[Version 0.7.5.10]
...
- Added sortLists options
2012-03-06 07:18:59 -08:00
Steven Scott
7ba6eeee6b
[Version 0.7.5.9]
...
- Quick event fix for latest dev builds
- Fix for sign ClassCastException
2012-03-04 11:30:26 -08:00
Steven Scott
bfcdd212c4
[Version 0.7.5.8]
...
- Fixed an exploit with pistons to destroy gates
[Version 0.7.5.7]
- Removed SignPost class
- Resolved issues with signs in 1.2
2012-03-04 00:15:49 -08:00
Steven Scott
3ff6b8b253
[Version 0.7.5.6]
...
- Quick update to the custom event code, works with R5+ now.
2012-02-22 19:11:50 -08:00
Steven Scott
f33586ced8
I'm tired of having to work around PEX's screwed up logic. As of this
...
update a warning is issued if PEX is found without the Permissions
Bridge, I will no longer be offering support for PEX.
[Version 0.7.5.5]
- PEX is built of fail, if we have it, use bridge instead.
[Version 0.7.5.4]
- Fix issue with private gates for players with long names
2012-02-12 00:19:58 -08:00
Steven Scott
f676e2520f
[Version 0.7.5.3]
...
- Added another check for Perm bridges.
2012-02-05 14:56:58 -08:00