Steven Scott
13c9f174c6
Allow changing of sign colors
2012-03-18 16:40:02 -07:00
Steven Scott
dcc978a07e
Resolve issue with explosion cancelling leaving invalid gates (Data
...
values)
Check blockBreakEvents for gate entrance blocks is protectEntrance is
enabled (More intensive than regular check. Only enable if required)
2012-03-18 16:12:01 -07:00
Steven Scott
b63faca109
More API changes for StargateCommand
2012-03-14 23:24:34 -07:00
Steven Scott
88b30b3579
API changes for StargateCommand
2012-03-14 21:57:54 -07:00
Steven Scott
4367e3a36a
[Version 0.7.6]
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- Moved gate opening/closing to a Queue/Runnable system to resolve
server lag issues with very large gates
2012-03-10 16:17:29 -08:00
Steven Scott
f898e1f00c
[Version 0.7.5.11]
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- PEX now returns accurate results without requiring use of the bridge.
- We are now LGPL
2012-03-09 23:27:34 -08:00
Steven Scott
1ba8c723de
[Version 0.7.5.10]
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- Added sortLists options
2012-03-06 07:18:59 -08:00
Steven Scott
7ba6eeee6b
[Version 0.7.5.9]
...
- Quick event fix for latest dev builds
- Fix for sign ClassCastException
2012-03-04 11:30:26 -08:00
Steven Scott
bfcdd212c4
[Version 0.7.5.8]
...
- Fixed an exploit with pistons to destroy gates
[Version 0.7.5.7]
- Removed SignPost class
- Resolved issues with signs in 1.2
2012-03-04 00:15:49 -08:00
Steven Scott
3ff6b8b253
[Version 0.7.5.6]
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- Quick update to the custom event code, works with R5+ now.
2012-02-22 19:11:50 -08:00
Steven Scott
f33586ced8
I'm tired of having to work around PEX's screwed up logic. As of this
...
update a warning is issued if PEX is found without the Permissions
Bridge, I will no longer be offering support for PEX.
[Version 0.7.5.5]
- PEX is built of fail, if we have it, use bridge instead.
[Version 0.7.5.4]
- Fix issue with private gates for players with long names
2012-02-12 00:19:58 -08:00
Steven Scott
f676e2520f
[Version 0.7.5.3]
...
- Added another check for Perm bridges.
2012-02-05 14:56:58 -08:00
Steven Scott
9f76acbc17
[Version 0.7.5.2]
...
- Make sure our timer is stopped on disable
- Move Event reg before loading gates to stop portal material vanishing
2012-02-05 12:36:40 -08:00
Steven Scott
425d5a988d
[Version 0.7.5.1]
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- Don't create button on failed creation
2012-02-02 22:52:33 -08:00
Steven Scott
b4e4b50d60
Fix Portal.getNetwork()
2012-02-02 22:21:29 -08:00
Steven Scott
218484f445
[Version 0.7.5.0]
...
- Refactored creation code a bit
- Added StargateCreateEvent, see Stargate-API for usage.
- Added StargateDestroyEvent, see Stargate-API for usage.
- Updated Event API to the new standard, please see:
http://wiki.bukkit.org/Introduction_to_the_New_Event_System
- Added handleVehicles option.
- Added 'N'o Network option (Hides the network from the sign)
2012-02-02 22:00:30 -08:00
Steven Scott
bf92401ea9
[Version 0.7.4.4]
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- Changed the implementation of StargateAccessEvent.
- Disable Permissions if version is 2.7.2 (Common version used between
bridges)
- Fix long-standing bug with hasPermDeep check. Oops.
2012-01-27 22:43:24 -08:00
Steven Scott
64053cdc63
[Version 0.7.4.3]
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- Implement StargateAccessEvent, used for bypassing permission
checks/denying access to gates.
2012-01-27 22:01:52 -08:00
Steven Scott
82894b2e52
[Version 0.7.4.2]
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- stargate.create.personal permission now also allows user to use
personal gates
2012-01-27 15:02:17 -08:00
Steven Scott
44be58f6a4
[Version 0.7.4.1]
...
- Quick API update to add player to the activate event
2012-01-07 13:16:43 -08:00
Steven Scott
5c34a21bf6
[Version 0.7.4.0]
...
- Fixed issue with non-air closed portal blocks
- Added StargatePortalEvent/onStargatePortal event
2012-01-07 12:59:20 -08:00
Steven Scott
89491a5c26
[Version 0.7.3.3]
...
- Added "ignoreEntrance" option to not check entrance to gate on
integrity check (Workaround for snowmen until event is pulled)
2011-12-12 22:01:52 -08:00
Steven Scott
48cb69447d
[Version 0.7.3.2]
...
- Actually fixed "><" issue with destMemory
2011-12-06 20:54:51 -08:00
Steven Scott
f071567abb
[Version 0.7.3.1]
...
- Hopefully fixed "><" issue with destMemory
2011-12-05 19:09:00 -08:00
Steven Scott
cd69ac7c8a
Lava and water gates no longer destroy on reload
...
"sg reload" now closes gates before reloading
Added Vault support
Added missing "useiConomy" option in default config
2011-12-03 19:56:50 -08:00
Steven Scott
d73f90c6e8
Quick fix for an NPE
2011-11-30 22:41:49 -08:00
Steven Scott
a088b2b3d2
[Version 0.7.2]
...
- Make it so you can still destroy gates in Survival mode
2011-11-27 19:54:14 -08:00
Steven Scott
7f7b18bd4a
[Version 0.7.1]
...
- Added destMemory option
- Switched to sign.update() as Bukkit implemented my fix
- Threw in a catch for a null from location for portal events
2011-11-24 20:08:29 -08:00
Steven Scott
61e42034dd
Update README
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add config.yml
2011-11-21 20:09:52 -08:00
Steven Scott
52225ac12d
Revert local repo
2011-11-21 20:09:05 -08:00
TheDgtl
1713654cdf
=============
...
Updates
=============
Please visit http://forum.thedgtl.net for all updates and support!
2011-10-28 19:51:57 -07:00
Steven Scott
13e4d9a6b2
[Version 0.6.10]
...
- Added Register support as opposed to iConomy
2011-10-16 12:31:30 -07:00
Steven Scott
02f83cb19b
Added UTF8 support for lang files (With or without BOM)
2011-09-10 17:31:33 -07:00
Steven Scott
7e3efe2924
Remove a bit of debug code
2011-09-03 17:15:20 -07:00
Steven Scott
e781b6be50
[Version 0.6.8]
...
- Fixed unmanned carts losing velocity through gates
- /sg reload now properly switches languages
[Version 0.6.7]
- Added lang option
- Removed language debug output
- Added German language (lang=de) -- Thanks EduardBaer
2011-09-03 16:55:50 -07:00
Steven Scott
ab21354c7a
[Version 0.6.6]
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- Added %cost% and %portal% to all eco* messages
- Fixed an issue when creating a gate on a network you don't have
access to
- I can't spell
2011-08-28 21:35:33 -07:00
Steven Scott
394421dff8
Added stargate.create.gate permissions
...
This is really 0.6.5... Hopefully
2011-08-28 18:08:03 -07:00
Steven Scott
8e222ea87e
Added 'S'how option for Always-On gates
2011-08-28 17:51:37 -07:00
Steven Scott
af37bac990
[Version 0.6.5]
...
- Moved printed message config to a seperate file
- Added permdebug option
- Hopefully fix path issues some people were having
- Fixed iConomy creation cost
2011-08-28 17:40:36 -07:00
Steven Scott
f1cb266a0a
Fixed iConomy
2011-08-25 21:27:43 -07:00
Steven Scott
fc6dda8b4a
[V0.6.3]
...
Fixed (Not Connected) showing on inter-world gate loading
Added the ability to negate Network/World permissions
Fixed Lockette compatibility
More stringent verification checks
2011-08-22 23:02:43 -07:00
Steven Scott
2d9283fa7d
Fixed an issue with personal gates
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Added default permissions
2011-08-19 14:49:06 -07:00
Steven Scott
c8764c6091
Stop open gates from being destroyed on startup
2011-08-18 23:41:50 -07:00
Steven Scott
b747c9f0c0
Should hopefully be [v0.6.0]
...
Fixed cancellation of Portal events in Stargates
2011-08-18 22:14:00 -07:00
Steven Scott
e4c945449a
Added Activate/Deactivate events
2011-08-18 22:00:35 -07:00
Steven Scott
f174d9003b
Fixed issue with gate destruction
...
Added StargateEvent API
2011-08-18 21:00:02 -07:00
Steven Scott
1b117c3132
Complete re-write of Permissions
...
Far more advanced API for checking if people can do things
Better implementation of personal gate creation that works alongside
other network restrictions
Debug option now hides 90% of output if disabled
Better handling of undefined costs in .gate files
Network/World filter option now removed
SuperPerms support
Probably a lot more stuff I don't remember
2011-08-15 23:13:11 -07:00
Drakia
e1e3cd5e39
Added 'B'ackwards option
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Fixed opening of gates with a fixed destination
Added block metadata support
2011-07-12 21:07:53 -07:00
Drakia
4968927528
Take into account world/network restrictions for Vehicles
...
Properly teleport empty vehicles between worlds
Properly teleport StoreageMinecarts between worlds
Take into account vehicle type when teleporting
2011-07-10 17:43:49 -07:00
Drakia
6c2b9b00aa
License change.
2011-07-02 20:07:03 -07:00