Now, all updating of Stargates' control blocks happens through a queue. The amount of ticks between each time the queue is polled from is configurable using controlUpdateDelay
Allows specifying a comma-separated list of materials and tags for a portal's button, open-material, closed-material and border blocks. A random value is used if more than one material is available.0
Uses the supplied button if any, instead of enforcing the specified button material.
Always protects the button against block breaking.
Fixes an incorrect permission result in the previous commit, which caused players stargate access to be inverted.
Adds nullability annotations for all methods
Fixes some nullability problems and inconsistencies
Gets rid of RelativeBlockVector's inner class
Changes RelativeBlockVector to a record
Simplifies FromTheEndTeleportation's storage, and makes it into a minimal record
Removes the putStringInList method
Gets rid of some primitive list usage
Fixes some incorrect method accessibility
Removes some redundancy in PortalOption
This adds Dynmap integration for displaying Stargates in Dynmap
API version is changed back to 1.18 as 1.19 is still kind of new
Version is now 0.9.4.1
Adds code for getting inverted colors if "inverted" is given as the per-sign color
Fixes exceptions thrown when the per-sign config value is malformed
Changes the default to use inverted colors for crimson, dark_oak, spruce and warped signs
Adds methods to get main and highlighting colors from the portal sign drawer in case the given default colors are invalid and fallback colors are necessary instead
Adds a ConfigTag class for helping to decide the action necessary for updating a given config option
Splits the color setting in PortalSignDrawer as only one color is set at a time when the /config command is used
Updates the configOptions map when a config option is changed