Commit Graph

562 Commits

Author SHA1 Message Date
Drakia
d37adb90ee Hopefully fixed the "No position found" bug.
If dest > origin, any blocks past origin.size will drop you at dest[0]
Switched to scheduler instead of our own thread for closing gates and deactivating signs
No longer depend on Permissions, use it as an option. isOp() used as defaults.
2011-02-14 21:51:55 -08:00
Drakia
b3044c6f03 Gates can now be any shape 2011-02-13 12:06:20 -08:00
Drakia
916b6df55d Gates can now consist of any material.
You can left or right click the button to open a gate
Gates are now initialized on sign placement, not more right clicking!
2011-02-13 00:04:49 -08:00
Drakia
13dbf6e8f1 Fixed where the default gate is saved to. 2011-02-12 20:30:52 -08:00
Drakia
fe1c136e63 Update README/plugin.yml with new version number 2011-02-12 01:55:13 -08:00
Drakia
9cbc7b0664 Forgot to load gates from new location 2011-02-12 01:53:52 -08:00
Drakia
9e18c663bf Moved Stargate files into the plugins/Stargate/ folder
Added migration code so old gates/portals are ported to new folder structure
Create default config.yml if it doesn't exist
Fixed removing a gate, it is now completely removed
2011-02-11 23:05:45 -08:00
Drakia
a31f32a12b Updated README gate creation instructions 2011-02-09 01:01:57 -08:00
Drakia
eeed4edd2f Added README 2011-02-09 00:58:23 -08:00
Drakia
f31a62e039 Damned git GUI 2011-02-09 00:47:23 -08:00
Drakia
5312a6fe91 Changed package to net.TheDgtl.*
Everything now uses a Blox object instead of Block. This is because when chunks are reloaded the block references change.
Started on vehicle code, it's still very buggy.
2011-02-09 00:45:58 -08:00
Drakia
eb407537f2 Initial commit 2011-02-06 03:36:48 -08:00