Reduces the outwards offset of teleported entities
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1e06e0e01d
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@ -13,7 +13,6 @@ import org.bukkit.Material;
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import org.bukkit.block.data.Bisected;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.type.Slab;
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import org.bukkit.entity.AbstractHorse;
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import org.bukkit.entity.Creature;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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@ -59,7 +58,7 @@ public abstract class Teleporter {
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}
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float newYaw = (portal.getYaw() + adjust) % 360;
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Stargate.debug("Portal::adjustRotation", "Setting exit yaw to " + newYaw);
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exit.setYaw(newYaw);
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exit.setDirection(DirectionHelper.getDirectionVectorFromYaw(newYaw));
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}
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/**
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@ -141,14 +140,9 @@ public abstract class Teleporter {
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if (entitySize > 1) {
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double entityOffset;
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if (portal.getOptions().isAlwaysOn()) {
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entityOffset = entityBoxSize / 2D;
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entityOffset = (entityBoxSize / 2D) - 1;
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} else {
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entityOffset = (entitySize / 2D) - 1;
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}
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//If a horse has a player riding it, the player will spawn inside the roof of a standard portal unless it's
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// moved one block out.
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if (entity instanceof AbstractHorse) {
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entityOffset += 1;
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entityOffset = (entitySize / 2D) - 2;
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}
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exitLocation = DirectionHelper.moveLocation(exitLocation, 0, 0, entityOffset, portal.getYaw());
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}
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@ -217,8 +211,8 @@ public abstract class Teleporter {
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protected void loadChunks() {
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for (Chunk chunk : getChunksToLoad()) {
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chunk.addPluginChunkTicket(Stargate.getInstance());
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//Allow the chunk to unload after 3 seconds
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Stargate.addChunkUnloadRequest(new ChunkUnloadRequest(chunk, 3000L));
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//Allow the chunk to unload after 10 seconds
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Stargate.addChunkUnloadRequest(new ChunkUnloadRequest(chunk, 10000L));
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}
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}
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