0.9.0.5 - Adds three new options to disable features of vehicle teleportation with more granularity #9
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@ -8,7 +8,10 @@
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# maxGatesEachNetwork - The maximum number of gates allowed on a network - 0 for unlimited
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# language - The language file to load for messages
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# rememberDestination - Whether to remember the cursor location between uses
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# handleVehicles - Whether to allow vehicles through gates
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# handleVehicles - Whether to allow vehicles through gates. This overrides other vehicle settings
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# handleEmptyVehicles - Whether to allow empty vehicles through gates (chest/hopper/tnt/furnace minecarts included)
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# handleCreatureTransportation - Whether to allow players to transport creatures by sending vehicles (minecarts, boats) through gates
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# handleNonPlayerVehicles - Whether to allow vehicles with a passenger which is not a player through gates. handleCreatureTransportation must be enabled
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# handleLeashedCreatures - Whether to allow creatures lead by a player to teleport with the player
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# sortNetworkDestinations - Whether to sort network lists alphabetically
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# protectEntrance - Whether to protect gate entrance material (More resource intensive. Only enable if using destroyable open/closed material)
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@ -50,6 +53,9 @@ gates:
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functionality:
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enableBungee: false
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handleVehicles: true
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handleEmptyVehicles: true
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handleCreatureTransportation: true
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handleNonPlayerVehicles: true
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handleLeashedCreatures: true
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economy:
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useEconomy: false
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