Adds better default permissions
- Adds three new permission groups for easier setup - Sets better default permissions - Updates and prettifies some documentation - Renames the silent portal option to quiet
This commit is contained in:
325
README.md
325
README.md
@@ -17,7 +17,7 @@ Highly capable, simple to use, with robust network capabilities and extensive cu
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- **Ability to create custom gate configurations**. -- Four different default gate configurations are available.
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- **Ability to include #Tags in gate designs**. (Ability to include material lists as valid options within a format)
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- **Message customization**
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- **Multiple built-in languages** (de, en, es, fr, hu, it, ja, nb-no, nl, nn-no, pt-br, ru, zh_cn)
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- **Multiple built-in languages** (cs, de, en, es, fr, hu, it, ja, nb, nl, nn, pt, ru, uk, zh)
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- **Teleport across worlds or servers** (BungeeCord supported)
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- **Vehicle teleportation** -- teleport minecarts, boats, horses, pigs and striders
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- **Leashed teleportation** -- teleport any creature in a leash with the player
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@@ -74,63 +74,74 @@ server.
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# Permissions
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```
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stargate.use -- Allow use of all Stargates linking to any world in any network (Override ALL network/world permissions. Set to false to use network/world specific permissions)
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stargate.world -- Allow use of Stargates linking to any world
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stargate.world.{world} -- Allow use of Stargates with a destination in {world}. Set to false to disallow use.
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stargate.network -- Allow use of Stargates on all networks
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stargate.network.{network} -- Allow use of all Stargates in {network}. Set to false to disallow use.
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stargate.server -- Allow use of Stargates going to all servers
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stargate.server.{server} -- Allow usee of all Stargates going to {server}. Set to false to disallow use.
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stargate.option -- Allow use of all options
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stargate.option.hidden -- Allow use of 'H'idden
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stargate.option.alwayson -- Allow use of 'A'lways-On
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stargate.option.private -- Allow use of 'P'rivate
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stargate.option.free -- Allow use of 'F'ree
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stargate.option.backwards -- Allow use of 'B'ackwards
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stargate.option.show -- Allow use of 'S'how
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stargate.option.nonetwork -- Allow use of 'N'oNetwork
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stargate.option.random -- Allow use of 'R'andom stargates
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stargate.option.silent -- Allow use of S'i'lent stargates
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stargate.option.nosign -- Allow use of 'E' (No sign)
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stargate.create -- Allow creating Stargates on any network (Override all create permissions)
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stargate.create.personal -- Allow creating Stargates on network {playername}
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stargate.create.network -- Allow creating Stargates on any network
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stargate.create.network.{networkname} -- Allow creating Stargates on network {networkname}. Set to false to disallow creation on {networkname}
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stargate.create.gate -- Allow creation using any gate layout
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stargate.create.gate.{gatefile} -- Allow creation using only {gatefile} gates
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## Easy setup permission groups
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stargate.destroy -- Allow destruction of Stargates on any network (Overrides all destroy permissions)
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stargate.destroy.personal -- Allow destruction of Stargates owned by the player only
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stargate.destroy.network -- Allow destruction of Stargates on any network
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stargate.destroy.network.{networkname} -- Allow destruction of Stargates on network {networkname}. Set to false to disallow destruction of {networkname}
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Note: These permission groups inherit from each other (builder has player's permissions and admin has builder's
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permissions), so you only need the most permissive one.
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stargate.free -- Allow free use/creation/destruction of Stargates
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stargate.free.use -- Allow free use of Stargates
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stargate.free.create -- Allow free creation of Stargates
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stargate.free.destroy -- Allow free destruction of Stargates
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stargate.admin -- Allow all admin features (Hidden/Private bypass, BungeeCord, Reload, Config)
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stargate.admin.private -- Allow use of Private gates not owned by user
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stargate.admin.hidden -- Allow access to Hidden gates not owned by the user
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stargate.admin.bungee -- Allow the creation of BungeeCord stargates (U option)
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stargate.admin.reload -- Allow use of the reload command
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stargate.admin.config -- Allows the player to change config values from the chat
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stargate.admin.dye -- Allows this player to change the dye of any stargate's sign
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```
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| Node | Default | Description |
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|------------------------|---------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| stargate.group.player | True | Allows using all non-private/non-personal Stargates and creating personal Stargates using the default nethergate format. |
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| stargate.group.builder | False | Allows creating and destroying all types of Stargates anywhere with any option (except BungeeCord). |
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| stargate.group.admin | Op | Allows admin stuff like creating BungeeCord gates, reloading, changing the configuration, dying any Stargate's sign and accessing private and hidden Stargates. |
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| stargate.* | False | Gives all Stargate-related permissions |
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## Default Permissions
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## Individual nodes
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```
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stargate.use -- Everyone
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stargate.create -- Op
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stargate.destroy -- Op
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stargate.option -- Op
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stargate.free -- Op
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stargate.admin -- Op
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```
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<details>
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<summary>The full list of permission nodes may be found below: (Click to expand)</summary>
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Note: `-` is used to show inheritance, such as `stargate.use` being a parent of `stargate.world`, `stargate.network`, and
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`stargate.server`, thus giving all permissions of the indented items following the unindented node.
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| Node | Description |
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|-------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| stargate.use | Allow use of all Stargates linking to any world in any network (Override ALL network/world permissions. Set to false to use network/world specific permissions) |
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| - stargate.world | Allow use of Stargates linking to any world |
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| -- stargate.world.{world} | Allow use of Stargates with a destination in {world}. Set to false to disallow use. |
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| - stargate.network | Allow use of Stargates on all networks |
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| -- stargate.network.{network} | Allow use of all Stargates in {network}. Set to false to disallow use. |
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| - stargate.server | Allow use of Stargates going to all servers |
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| -- stargate.server.{server} | Allow usee of all Stargates going to {server}. Set to false to disallow use. |
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| | |
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| stargate.option | Allow use of all options |
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| - stargate.option.hidden | Allow use of 'H'idden |
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| - stargate.option.alwayson | Allow use of 'A'lways-On |
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| - stargate.option.private | Allow use of 'P'rivate |
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| - stargate.option.free | Allow use of 'F'ree |
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| - stargate.option.backwards | Allow use of 'B'ackwards |
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| - stargate.option.show | Allow use of 'S'how |
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| - stargate.option.nonetwork | Allow use of 'N'oNetwork |
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| - stargate.option.random | Allow use of 'R'andom stargates |
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| - stargate.option.quiet | Allow use of 'Q'uiet stargates |
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| - stargate.option.nosign | Allow use of 'V' (No sign) |
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| | |
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| stargate.create | Allow creating Stargates on any network (Override all create permissions) |
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| - stargate.create.personal | Allow creating Stargates on network {playername} |
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| - stargate.create.network | Allow creating Stargates on any network |
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| -- stargate.create.network.{networkname} | Allow creating Stargates on network {networkname}. Set to false to disallow creation on {networkname} |
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| - stargate.create.gate | Allow creation using any gate layout |
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| -- stargate.create.gate.{gatefile} | Allow creation using only {gatefile} gates |
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| | |
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| stargate.destroy | Allow destruction of Stargates on any network (Overrides all destroy permissions) |
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| - stargate.destroy.personal | Allow destruction of Stargates owned by the player only |
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| - stargate.destroy.network | Allow destruction of Stargates on any network |
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| -- stargate.destroy.network.{networkname} | Allow destruction of Stargates on network {networkname}. Set to false to disallow destruction of {networkname} |
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| | |
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| stargate.free | Allow free use/creation/destruction of Stargates |
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| - stargate.free.use | Allow free use of Stargates |
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| - stargate.free.create | Allow free creation of Stargates |
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| - stargate.free.destroy | Allow free destruction of Stargates |
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| | |
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| stargate.admin | Allow all admin features (Hidden/Private bypass, BungeeCord, Reload, Config) |
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| - stargate.admin.private | Allow use of Private gates not owned by user |
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| - stargate.admin.hidden | Allow access to Hidden gates not owned by the user |
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| - stargate.admin.bungee | Allow the creation of BungeeCord stargates (U option) |
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| - stargate.admin.reload | Allow use of the reload command |
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| - stargate.admin.config | Allows the player to change config values from the chat |
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| - stargate.admin.dye | Allows this player to change the dye of any stargate's sign |
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</details>
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# Instructions
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@@ -252,23 +263,30 @@ X*.X
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sign).
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- `button` is used to define what is used for the gate's *activator*. It may be any type of button, wall coral, or
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container.
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- All materials can use a single tag or material, or a comma-separated list of tags, materials or both (#WOOL,Obsidian).
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Upon generating a button, or opening/closing a Stargate, a random possible material is chosen. When validating, any
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material/tag specified in the comma-separated list is considered valid.
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<details>
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<summary>The full list of valid activator types may be found below: (Click to expand)</summary>
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```
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STONE_BUTTON
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Any kind of button (automatically updated):
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OAK_BUTTON
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SPRUCE_BUTTON
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BIRCH_BUTTON
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JUNGLE_BUTTON
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ACACIA_BUTTON
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DARK_OAK_BUTTON
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MANGROVE_BUTTON
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CHERRY_BUTTON
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PALE_OAK_BUTTON
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BAMBOO_BUTTON
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CRIMSON_BUTTON
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WARPED_BUTTON
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STONE_BUTTON
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POLISHED_BLACKSTONE_BUTTON
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BAMBOO_BUTTON
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CHERRY_BUTTON
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CHEST
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TRAPPED_CHEST
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@@ -378,7 +396,7 @@ In this case, a simple 5x5 square has been used as a gate.
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Gates are also not limited to [materials](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html) (such
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as `OBSIDIAN`); they may also use [tags](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Tag.html) (such
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as `#WOOL`).<br>
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as `#WOOL`), or a comma-separated list (such as `OBSIDIAN,#WOOL`).<br>
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Note that all tags must be prefaced with a hashtag (`#`), as in `#WOOL`.
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```
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@@ -414,50 +432,54 @@ X.*.X
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# Configuration
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```
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language - The language to use (Included languages: en, de, es, fr, hu, it, ja, nb-no, nl, nn-no, pt-br, ru, zh_cn)
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adminUpdateAlert - Whether to alert admins about an available update when joining the server
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folders:
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portalFolder - The folder your portal databases are saved in
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gateFolder - The folder containing your .gate files
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gates:
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maxGatesEachNetwork - If non-zero, will define the maximum amount of gates allowed on any network.
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defaultGateNetwork - The default gate network
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exitVelocity - The velocity to give players exiting stargates, relative to the entry velocity (1 = same as entry velocity)
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cosmetic:
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rememberDestination - Whether to set the first destination as the last used destination for all gates
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sortNetworkDestinations - If true, network lists will be sorted alphabetically.
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mainSignColor - This allows you to specify the color of the gate signs. Use a color code such as WHITE,BLACK,YELLOW or a hex color code such as '#ed76d9'. You need quotes around hex color codes.
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highlightSignColor - This allows you to specify the color of the sign markings. Use a color code such as WHITE,BLACK,YELLOW or a hex color code such as '#ed76d9'. You need quotes around hex color codes.
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perSignColors: - A list of per-sign color specifications. Format: "SIGN_TYPE:mainColor,highlight_color". The SIGN_TYPE is OAK for an oak sign, DARK_OAK for a dark oak sign and so on. The colors can be "default" to use the color specified in "mainSignColor" or "highlightSignColor", "inverted" to use the inverse color of the default color, a normal color such as BLACK,WHITE,YELLOW or a hex color code such as #ed76d9.
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integrity:
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destroyedByExplosion - Whether to destroy a stargate with explosions, or stop an explosion if it contains a gates controls.
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verifyPortals - Whether or not all the non-sign blocks are checked to match the gate layout when an old stargate is loaded at startup.
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protectEntrance - If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks)
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controlUpdateDelay - The amount of ticks to wait between each Stargate control block update after startup. Increase this if Stargate loads too many chunks during startup.
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functionality:
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enableBungee - Enable this for BungeeCord support. This allows portals across Bungee servers.
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handleVehicles - Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.
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handleEmptyVehicles - Whether or not to handle empty vehicles going through gates (chest/hopper/tnt/furnace minecarts included).
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handleCreatureTransportation - Whether or not to handle players that transport creatures by sending vehicles (minecarts, boats) through gates.
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handleNonPlayerVehicles - Whether or not to handle vehicles with a passenger which is not a player going through gates (pigs, horses, villagers, creepers, etc.). handleCreatureTransportation must be enabled.
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handleLeashedCreatures - Whether or not to handle creatures leashed by a player going through gates. Set to false to disallow leashed creatures going through gates.
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enableCraftBookRemoveOnEjectFix - Whether to enable a fix that causes loss of NBT data, but allows vehicle teleportation to work when CraftBook's remove minecart/boat on eject setting is enabled
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economy:
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useEconomy - Whether or not to enable Economy using Vault (must have the Vault plugin)
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createCost - The cost to create a stargate
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destroyCost - The cost to destroy a stargate (Can be negative for a "refund"
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useCost - The cost to use a stargate
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toOwner - Whether the money from gate-use goes to the owner or nobody
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chargeFreeDestination - Enable to make players pay for teleportation even if the destination is free
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freeGatesColored - Enable to make gates that won't cost the player money show up as green
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freeGatesColor - This allows you to specify the color of the markings and name of free stargates
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debugging:
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debug - Whether to show massive debug output
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permissionDebug - Whether to show massive permission debug output
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advanced:
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waitForPlayerAfterTeleportDelay - The amount of ticks to wait before adding a player as passenger of a vehicle. On slow servers, a value of 6 is required to avoid client glitches after teleporting on a vehicle.
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```
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| Node | Default | Description |
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|----------------------------------|---------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| language | en | The language to use (Included languages: cs, de, en, es, fr, hu, it, ja, nb, nl, nn, pt, ru, uk, zh). |
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| adminUpdateAlert | true | Whether to alert admins about an available update when joining the server. |
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| dynmap | | |
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| .enableDynmap | true | Should StarGate enable integration with Dynmap? This will show StarGates on your map. |
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| .dynmapIconsHiddenByDefault | false | Should StarGate icons be hidden by default? (must users manually enable their checkbox?) |
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| gates | | |
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| .maxGatesEachNetwork | 0 | If non-zero, will define the maximum amount of gates allowed on any network. |
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| .defaultGateNetwork | central | The default network for any non-personal Stargate without an explicitly defined network. |
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| .exitVelocity | 0.1 | The velocity to give players exiting stargates, relative to the entry velocity (1 = same as entry velocity) |
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| gates.functionality | | |
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| .enableCraftBookRemoveOnEjectFix | false | Should the plugin sacrifice vehicle integrity in order to fix a CraftBook destroy on exit incompatibility? |
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| .enableBungee | false | Enable this for BungeeCord support. This allows portals across Bungee servers. |
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| .handleVehicles | true | Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates. |
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| .handleEmptyVehicles | true | Whether or not to handle empty vehicles going through gates (chest/hopper/tnt/furnace minecarts included). |
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| .handleCreatureTransportation | true | Whether to handle players that transport creatures by sending vehicles (minecarts, boats) through gates. |
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| .handleNonPlayerVehicles | true | Whether or not to handle vehicles with a passenger which is not a player going through gates (pigs, horses, villagers, creepers, etc.). handleCreatureTransportation must be enabled. |
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| .handleLeashedCreatures | true | Whether or not to handle creatures leashed by a player going through gates. Set to false to disallow leashed creatures going through gates. |
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| gates.integrity | | |
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| .destroyedByExplosion | false | Whether to destroy a stargate with explosions, or stop an explosion if it contains a gates controls. |
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| .verifyPortals | false | Whether or not all the non-sign blocks are checked to match the gate layout when an old stargate is loaded at startup. |
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| .protectEntrance | false | If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks) |
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| .controlUpdateDelay | 3 | The amount of ticks to wait between each Stargate control block update after startup. Increase this if Stargate loads too many chunks during startup. |
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| gates.cosmetic | | |
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| .rememberDestination | false | Whether the topmost name on a sign's destinations should be the most recently used destination. |
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| .sortNetworkDestinations | false | If true, network lists will be sorted alphabetically. |
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| .mainSignColor | BLACK | This allows you to specify the color of the gate signs. Use a color code such as WHITE,BLACK,YELLOW or a hex color code such as '#ed76d9'. You need quotes around hex color codes. |
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| .highlightSignColor | WHITE | This allows you to specify the color of the sign markings. Use a color code such as WHITE,BLACK,YELLOW or a hex color code such as '#ed76d9'. You need quotes around hex color codes. |
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| .perSignColors | \[List] | A list of per-sign color specifications. Format: "SIGN_TYPE:mainColor,highlight_color". The SIGN_TYPE is OAK for an oak sign, DARK_OAK for a dark oak sign and so on. The colors can be "default" to use the color specified in "mainSignColor" or "highlightSignColor", "inverted" to use the inverse color of the default color, a normal color such as BLACK,WHITE,YELLOW or a hex color code such as #ed76d9. |
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| economy | | |
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| .freeGatesColored | false | Enable to make gates that won't cost the player money show up as green |
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| .freeGatesColor | DARK_GREEN | This allows you to specify the color of the markings and name of free stargates |
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| .useEconomy | false | Whether or not to enable Economy using Vault (must have the Vault plugin) |
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| .createCost | 0 | The cost to create a stargate |
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| .destroyCost | 0 | The cost to destroy a stargate (Can be negative for a "refund") |
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| .useCost | 0 | The cost to use a stargate |
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| .toOwner | false | Whether the money from gate-use goes to the owner or nobody |
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| .chargeFreeDestination | true | Enable to make players pay for teleportation even if the destination is free |
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| .taxAccount | '' | The tax account to use if the server uses a closed economy. |
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| folders | | |
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| .portalFolder | plugins/Stargate/portals/ | The folder your portal databases are saved in |
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| .gateFolder | plugins/Stargate/gates/ | The folder containing your .gate files |
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| debugging | | |
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| .debug | false | Whether to show massive debug output |
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| .permissionDebug | false | Whether to show massive permission debug output |
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| advanced | | |
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| .waitForPlayerAfterTeleportDelay | 6 | The amount of ticks to wait before adding a player as passenger of a vehicle. On slow servers, a value of 6 is required to avoid client glitches after teleporting on a vehicle. |
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# Message Customization
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@@ -470,51 +492,51 @@ Please note that %variableName% should be kept, as it will be replaced with a re
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<details>
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||||
<summary>The full list of strings may be found below: (Click to expand)</summary>
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```
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prefix=[Stargate]
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teleportMsg=Teleported
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destroyMsg=Gate Destroyed
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invalidMsg=Invalid Destination
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blockMsg=Destination Blocked
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destEmpty=Destination List Empty
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denyMsg=Access Denied
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reloaded=Stargate Reloaded
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ecoDeduct=Deducted %cost%
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ecoRefund=Refunded %cost%
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ecoObtain=Obtained %cost% from Stargate %portal%
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ecoInFunds=Insufficient Funds
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ecoLoadError=Vault was loaded, but no economy plugin could be hooked into
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vaultLoadError=Economy is enabled but Vault could not be loaded. Economy disabled
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vaultLoaded=Vault v%version% found
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createMsg=Gate Created
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createNetDeny=You do not have access to that network
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createGateDeny=You do not have access to that gate layout
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createPersonal=Creating gate on personal network
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createNameLength=Name too short or too long.
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createExists=A gate by that name already exists
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createFull=This network is full
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createWorldDeny=You do not have access to that world
|
||||
createConflict=Gate conflicts with existing gate
|
||||
|
||||
signRightClick=Right click
|
||||
signToUse=to use gate
|
||||
signRandom=Random
|
||||
signDisconnected=Disconnected
|
||||
signInvalidGate=Invalid gate
|
||||
|
||||
bungeeDisabled=BungeeCord support is disabled.
|
||||
bungeeDeny=You do not have permission to create BungeeCord gates.
|
||||
bungeeEmpty=BungeeCord gates require both a destination and network.
|
||||
bungeeSign=Teleport to
|
||||
|
||||
portalInfoTitle=[STARGATE INFO]
|
||||
portalInfoName=Name: %name%
|
||||
portalInfoDestination=Destination: %destination%
|
||||
portalInfoNetwork=Network: %network%
|
||||
portalInfoServer=Server: %server%
|
||||
```
|
||||
| Path | Text |
|
||||
|-----------------------|--------------------------------------------------------------------|
|
||||
| prefix | \[Stargate] |
|
||||
| teleportMsg | Teleported |
|
||||
| destroyMsg | Gate Destroyed |
|
||||
| invalidMsg | Invalid Destination |
|
||||
| blockMsg | Destination Blocked |
|
||||
| destEmpty | Destination List Empty |
|
||||
| denyMsg | Access Denied |
|
||||
| reloaded | Stargate Reloaded |
|
||||
| | |
|
||||
| ecoDeduct | Deducted %cost% |
|
||||
| ecoRefund | Refunded %cost% |
|
||||
| ecoObtain | Obtained %cost% from Stargate %portal% |
|
||||
| ecoInFunds | Insufficient Funds |
|
||||
| ecoLoadError | Vault was loaded, but no economy plugin could be hooked into |
|
||||
| vaultLoadError | Economy is enabled but Vault could not be loaded. Economy disabled |
|
||||
| vaultLoaded | Vault v%version% found |
|
||||
| | |
|
||||
| createMsg | Gate Created |
|
||||
| createNetDeny | You do not have access to that network |
|
||||
| createGateDeny | You do not have access to that gate layout |
|
||||
| createPersonal | Creating gate on personal network |
|
||||
| createNameLength | Name too short or too long. |
|
||||
| createExists | A gate by that name already exists |
|
||||
| createFull | This network is full |
|
||||
| createWorldDeny | You do not have access to that world |
|
||||
| createConflict | Gate conflicts with existing gate |
|
||||
| | |
|
||||
| signRightClick | Right click |
|
||||
| signToUse | to use gate |
|
||||
| signRandom | Random |
|
||||
| signDisconnected | Disconnected |
|
||||
| signInvalidGate | Invalid gate |
|
||||
| | |
|
||||
| bungeeDisabled | BungeeCord support is disabled. |
|
||||
| bungeeDeny | You do not have permission to create BungeeCord gates. |
|
||||
| bungeeEmpty | BungeeCord gates require both a destination and network. |
|
||||
| bungeeSign | Teleport to |
|
||||
| | |
|
||||
| portalInfoTitle | \[STARGATE INFO] |
|
||||
| portalInfoName | Name: %name% |
|
||||
| portalInfoDestination | Destination: %destination% |
|
||||
| portalInfoNetwork | Network: %network% |
|
||||
| portalInfoServer | Server: %server% |
|
||||
|
||||
</details>
|
||||
|
||||
@@ -523,7 +545,14 @@ portalInfoServer=Server: %server%
|
||||
|
||||
# Changes
|
||||
|
||||
#### \[Version 0.11.5.9] Unified Legacy Fork
|
||||
#### \[Version 0.11.5.11] Unified Legacy Fork
|
||||
|
||||
- Removes legacy sign drawing code, as the check for whether a server supported the sign sides kept failing for some
|
||||
users.
|
||||
- Fixes some problems regarding the startup validation of Stargates, which caused valid Stargates to be disabled when
|
||||
the verification option was enabled.
|
||||
|
||||
#### \[Version 0.11.5.10] Unified Legacy Fork
|
||||
|
||||
- Fixed a problem with material tag support
|
||||
- Made serveral optimisations to significantly improve performance on servers with high playercounts.
|
||||
|
Reference in New Issue
Block a user