Fixes some formatting again
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@@ -519,7 +519,9 @@ portalInfoServer=Server: %server%
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> currently support your language, please submit a translation [here](https://sgrewritten.org/translate)!
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> currently support your language, please submit a translation [here](https://sgrewritten.org/translate)!
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# Changes
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# Changes
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#### \[Version 0.11.5.2] Unified Legacy Fork
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#### \[Version 0.11.5.2] Unified Legacy Fork
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- Improved handling of incompatible server environments (i.e. CraftBukkit)
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- Improved handling of incompatible server environments (i.e. CraftBukkit)
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- Significantly improved an internal system responsible for yaml migrations.
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- Significantly improved an internal system responsible for yaml migrations.
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- Imported the LCLO fork's configuration comments.
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- Imported the LCLO fork's configuration comments.
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@@ -537,7 +539,8 @@ portalInfoServer=Server: %server%
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#### \[Version 0.10.X.X] LCLO fork
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#### \[Version 0.10.X.X] LCLO fork
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- Reimplemented/merged the [LCLO fork ecosystem](https://github.com/stargate-rewritten/Stargate-ESR/tree/ESR-1.13.2-1.16.5),
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- Reimplemented/merged
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the [LCLO fork ecosystem](https://github.com/stargate-rewritten/Stargate-ESR/tree/ESR-1.13.2-1.16.5),
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notably:
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notably:
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- Added material #tag support
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- Added material #tag support
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- Expanded legacy migration support
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- Expanded legacy migration support
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@@ -81,7 +81,6 @@ gates:
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# Generally, that node is given to staff (we recommend stargate.create.personal for users).
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# Generally, that node is given to staff (we recommend stargate.create.personal for users).
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defaultGateNetwork: central
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defaultGateNetwork: central
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# At what speed should players be sent out of portals?
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# At what speed should players be sent out of portals?
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# When exiting a gate, players retain their original movement velocity, multiplied by this value.
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# When exiting a gate, players retain their original movement velocity, multiplied by this value.
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exitVelocity: 0.1
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exitVelocity: 0.1
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@@ -107,7 +106,7 @@ gates:
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# This is more resource intensive, and should really only be used if verifyPortals is true.
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# This is more resource intensive, and should really only be used if verifyPortals is true.
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# Or if using an easily destroyable open/closed material.
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# Or if using an easily destroyable open/closed material.
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protectEntrance: false
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protectEntrance: false
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# +----------------------------------------------------------------------------------------------+ #
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# +----------------------------------------------------------------------------------------------+ #
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# | Aesthetic Tweaks | #
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# | Aesthetic Tweaks | #
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# +----------------------------------------------------------------------------------------------+ #
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# +----------------------------------------------------------------------------------------------+ #
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