Adds comments to all custom events
Adds full comments to every class implementing StarGateEvent Adds another abstract event StargatePlayerEvent which reduces code duplication
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@ -5,44 +5,55 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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import org.jetbrains.annotations.NotNull;
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public class StargateOpenEvent extends StargateEvent {
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/**
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* This event should be called whenever a player opens a stargate
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*/
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public class StargateOpenEvent extends StargatePlayerEvent {
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private final Player player;
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private boolean force;
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private static final HandlerList handlers = new HandlerList();
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/**
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* Instantiates a new stargate open event
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* @param player <p>The player opening the stargate</p>
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* @param portal <p>The portal opened</p>
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* @param force <p>Whether to force the portal open</p>
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*/
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public StargateOpenEvent(Player player, Portal portal, boolean force) {
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super("StargateOpenEvent", portal, player);
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this.force = force;
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}
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/**
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* Gets whether the portal should be forced open
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* @return <p>Whether the portal should be forced open</p>
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*/
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public boolean getForce() {
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return force;
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}
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/**
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* Sets whether the portal should be forced open
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* @param force <p>Whether the portal should be forced open</p>
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*/
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public void setForce(boolean force) {
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this.force = force;
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}
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/**
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* Gets a handler-list containing all event handlers
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* @return <p>A handler-list with all event handlers</p>
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*/
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public static HandlerList getHandlerList() {
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return handlers;
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}
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@Override
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@NotNull
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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public StargateOpenEvent(Player player, Portal portal, boolean force) {
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super("StargateOpenEvent", portal);
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this.player = player;
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this.force = force;
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}
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/**
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* Return the player than opened the gate.
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*
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* @return player than opened the gate
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*/
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public Player getPlayer() {
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return player;
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}
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public boolean getForce() {
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return force;
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}
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public void setForce(boolean force) {
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this.force = force;
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}
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}
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