Stop open gates from being destroyed on startup
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README
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README
@ -146,6 +146,8 @@ maxgates - If non-zero, will define the maximum amount of gates allowed on any n
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=============
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=============
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Changes
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Changes
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=============
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=============
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[Version 0.6.1]
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- Stop destruction of open gates on startup
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[Version 0.6.0]
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[Version 0.6.0]
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- Completely re-wrote Permission handling (REREAD/REDO YOUR PERMISSIONS!!!!!!!!)
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- Completely re-wrote Permission handling (REREAD/REDO YOUR PERMISSIONS!!!!!!!!)
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- Added custom Stargate events (See Stargate-DHD code for use)
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- Added custom Stargate events (See Stargate-DHD code for use)
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@ -227,7 +227,8 @@ public class Gate {
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int id = types.get(layout[y][x]);
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int id = types.get(layout[y][x]);
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if (id == ENTRANCE || id == EXIT) {
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if (id == ENTRANCE || id == EXIT) {
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if (topleft.modRelative(x, y, 0, modX, 1, modZ).getType() != portalBlockClosed) {
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int type = topleft.modRelative(x, y, 0, modX, 1, modZ).getType();
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if (type != portalBlockClosed && type != portalBlockOpen) {
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return false;
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return false;
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}
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}
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} else if (id != ANYTHING) {
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} else if (id != ANYTHING) {
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@ -1,6 +1,6 @@
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name: Stargate
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name: Stargate
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main: net.TheDgtl.Stargate.Stargate
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main: net.TheDgtl.Stargate.Stargate
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version: 0.6.0
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version: 0.6.1
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description: Stargate mod for Bukkit
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description: Stargate mod for Bukkit
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author: Drakia
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author: Drakia
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website: http://www.thedgtl.net
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website: http://www.thedgtl.net
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