Fixes the bug with teleporting horses, but introduces a bug with teleporting minecarts
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7b83b2440c
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@ -11,15 +11,17 @@ import org.bukkit.GameMode;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.data.type.WallSign;
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import org.bukkit.entity.AbstractHorse;
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import org.bukkit.entity.Boat;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Minecart;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Vehicle;
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import org.bukkit.entity.minecart.RideableMinecart;
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import org.bukkit.event.Event;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.entity.EntityTeleportEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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@ -80,20 +82,15 @@ public class PlayerEventListener implements Listener {
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&& PortalHandler.getByAdjacentEntrance(event.getFrom()) != null) {
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event.setCancelled(true);
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}
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if (event.isCancelled() || cause != PlayerTeleportEvent.TeleportCause.PLUGIN) {
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return;
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}
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Entity playerVehicle = event.getPlayer().getVehicle();
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Portal portal = PortalHandler.getByAdjacentEntrance(event.getFrom());
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if (playerVehicle != null && portal != null &&
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!(playerVehicle instanceof Minecart) &&
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!(playerVehicle instanceof Boat)) {
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Portal destinationPortal = portal.getDestination();
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if (destinationPortal != null) {
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VehicleEventListener.teleportVehicleAfterPlayer((Vehicle) playerVehicle, destinationPortal,
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event.getPlayer(), portal);
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}
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@EventHandler
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public void onEntityTeleport(EntityTeleportEvent event) {
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//Prevent any entities from teleporting through stargates
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Portal entryPortal = PortalHandler.getByAdjacentEntrance(event.getFrom());
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Portal exitPortal = PortalHandler.getByAdjacentEntrance(event.getTo());
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if (!event.isCancelled() && entryPortal != null && exitPortal != null && exitPortal == entryPortal.getDestination()) {
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event.setCancelled(true);
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}
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}
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@ -108,34 +105,73 @@ public class PlayerEventListener implements Listener {
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return;
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}
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//Check to see if the player moved to another block
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BlockLocation fromLocation = new BlockLocation(event.getFrom().getBlock());
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BlockLocation toLocation = new BlockLocation(event.getTo().getBlock());
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if (fromLocation.equals(toLocation)) {
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Player player = event.getPlayer();
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//Check whether the event needs to be considered
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if (!isRelevantMoveEvent(event, player, fromLocation, toLocation)) {
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return;
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}
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Portal entrancePortal = PortalHandler.getByEntrance(toLocation);
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Portal destination = entrancePortal.getDestination(player);
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Player player = event.getPlayer();
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//Teleport the vehicle to the player
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Entity playerVehicle = player.getVehicle();
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if (playerVehicle != null && !(playerVehicle instanceof Boat) && !(playerVehicle instanceof RideableMinecart)) {
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//Make sure the horse can be sat on
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if (playerVehicle instanceof AbstractHorse) {
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AbstractHorse horse = ((AbstractHorse) playerVehicle);
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if (!horse.isTamed()) {
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horse.setOwner(player);
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}
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}
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destination.teleport((Vehicle) playerVehicle, entrancePortal);
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} else {
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destination.teleport(player, entrancePortal, event);
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}
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Stargate.sendMessage(player, Stargate.getString("teleportMsg"), false);
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entrancePortal.close(false);
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}
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/**
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* Checks whether a player move event is relevant for this plugin
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* @param event <p>The player move event to check</p>
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* @param player <p>The player which moved</p>
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* @param fromLocation <p>The location the player is moving from</p>
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* @param toLocation <p>The location the player is moving to</p>
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* @return <p>True if the event is relevant</p>
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*/
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private boolean isRelevantMoveEvent(PlayerMoveEvent event, Player player, BlockLocation fromLocation, BlockLocation toLocation) {
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//Check to see if the player moved to another block
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if (fromLocation.equals(toLocation)) {
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return false;
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}
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//Check if the player moved from a portal
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Portal entrancePortal = PortalHandler.getByEntrance(toLocation);
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if (entrancePortal == null) {
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return;
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return false;
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}
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Portal destination = entrancePortal.getDestination(player);
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//Decide if the anything stops the player from teleport
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if (!playerCanTeleport(entrancePortal, destination, player, event)) {
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return;
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return false;
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}
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Stargate.sendMessage(player, Stargate.getString("teleportMsg"), false);
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//Decide if the user should be teleported to another bungee server
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if (entrancePortal.isBungee() && bungeeTeleport(player, entrancePortal, event)) {
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return;
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if (entrancePortal.isBungee()) {
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if (bungeeTeleport(player, entrancePortal, event)) {
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Stargate.sendMessage(player, Stargate.getString("teleportMsg"), false);
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return true;
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} else {
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return false;
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}
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destination.teleport(player, entrancePortal, event);
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entrancePortal.close(false);
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}
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return true;
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}
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/**
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@ -20,19 +20,6 @@ import java.util.List;
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@SuppressWarnings("unused")
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public class VehicleEventListener implements Listener {
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/**
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* If the player teleported, but its vehicle was left behind, make the vehicle teleport to the player
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*
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* @param vehicle <p>The vehicle to teleport</p>
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* @param destinationPortal <p>The portal the player teleported to</p>
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* @param player <p>The player who teleported</p>
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* @param origin <p>The portal the player entered</p>
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*/
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public static void teleportVehicleAfterPlayer(Vehicle vehicle, Portal destinationPortal, Player player, Portal origin) {
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destinationPortal.teleport(vehicle, origin);
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Stargate.server.getScheduler().scheduleSyncDelayedTask(Stargate.stargate, () -> vehicle.addPassenger(player), 6);
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}
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/**
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* Check for a vehicle moving through a portal
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*
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@ -734,7 +734,8 @@ public class Portal {
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}
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} else {
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vehicle.teleport(exit);
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Stargate.server.getScheduler().scheduleSyncDelayedTask(Stargate.stargate, () -> vehicle.setVelocity(newVelocity), 1);
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Stargate.server.getScheduler().scheduleSyncDelayedTask(Stargate.stargate,
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() -> vehicle.setVelocity(newVelocity), 1);
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}
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}
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@ -748,7 +749,7 @@ public class Portal {
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private void teleportLivingVehicle(Vehicle vehicle, Location exit, List<Entity> passengers) {
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vehicle.eject();
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vehicle.teleport(exit);
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handleVehiclePassengers(passengers, vehicle, exit);
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handleVehiclePassengers(passengers, vehicle);
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}
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/**
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@ -766,7 +767,7 @@ public class Portal {
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vehicle.eject();
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vehicle.remove();
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vehicle.setRotation(exit.getYaw(), exit.getPitch());
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handleVehiclePassengers(passengers, newVehicle, exit);
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handleVehiclePassengers(passengers, newVehicle);
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Stargate.server.getScheduler().scheduleSyncDelayedTask(Stargate.stargate, () -> newVehicle.setVelocity(newVelocity), 1);
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}
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@ -775,16 +776,16 @@ public class Portal {
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*
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* @param passengers <p>The passengers to handle</p>
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* @param targetVehicle <p>The vehicle the passengers should be put into</p>
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* @param exit <p>The exit location to teleport the passengers to</p>
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*/
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private void handleVehiclePassengers(List<Entity> passengers, Vehicle targetVehicle, Location exit) {
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private void handleVehiclePassengers(List<Entity> passengers, Vehicle targetVehicle) {
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for (Entity passenger : passengers) {
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passenger.eject();
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//TODO: Fix random java.lang.IllegalStateException: Removing entity while ticking!
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if (!passenger.teleport(exit)) {
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if (!passenger.teleport(targetVehicle.getLocation())) {
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Stargate.debug("handleVehiclePassengers", "Failed to teleport passenger");
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}
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Stargate.server.getScheduler().scheduleSyncDelayedTask(Stargate.stargate, () -> targetVehicle.addPassenger(passenger), 1);
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Stargate.server.getScheduler().scheduleSyncDelayedTask(Stargate.stargate,
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() -> targetVehicle.addPassenger(passenger), 6);
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}
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}
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