Fixes the bug with teleporting horses, but introduces a bug with teleporting minecarts

This commit is contained in:
Kristian Knarvik 2021-09-10 21:32:58 +02:00
parent 7b83b2440c
commit a86a5de8c3
3 changed files with 73 additions and 49 deletions

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@ -11,15 +11,17 @@ import org.bukkit.GameMode;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.block.data.type.WallSign; import org.bukkit.block.data.type.WallSign;
import org.bukkit.entity.AbstractHorse;
import org.bukkit.entity.Boat; import org.bukkit.entity.Boat;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.Minecart;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.Vehicle; import org.bukkit.entity.Vehicle;
import org.bukkit.entity.minecart.RideableMinecart;
import org.bukkit.event.Event; import org.bukkit.event.Event;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.block.Action; import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityTeleportEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerJoinEvent; import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerMoveEvent; import org.bukkit.event.player.PlayerMoveEvent;
@ -80,20 +82,15 @@ public class PlayerEventListener implements Listener {
&& PortalHandler.getByAdjacentEntrance(event.getFrom()) != null) { && PortalHandler.getByAdjacentEntrance(event.getFrom()) != null) {
event.setCancelled(true); event.setCancelled(true);
} }
if (event.isCancelled() || cause != PlayerTeleportEvent.TeleportCause.PLUGIN) { }
return;
}
Entity playerVehicle = event.getPlayer().getVehicle(); @EventHandler
Portal portal = PortalHandler.getByAdjacentEntrance(event.getFrom()); public void onEntityTeleport(EntityTeleportEvent event) {
if (playerVehicle != null && portal != null && //Prevent any entities from teleporting through stargates
!(playerVehicle instanceof Minecart) && Portal entryPortal = PortalHandler.getByAdjacentEntrance(event.getFrom());
!(playerVehicle instanceof Boat)) { Portal exitPortal = PortalHandler.getByAdjacentEntrance(event.getTo());
Portal destinationPortal = portal.getDestination(); if (!event.isCancelled() && entryPortal != null && exitPortal != null && exitPortal == entryPortal.getDestination()) {
if (destinationPortal != null) { event.setCancelled(true);
VehicleEventListener.teleportVehicleAfterPlayer((Vehicle) playerVehicle, destinationPortal,
event.getPlayer(), portal);
}
} }
} }
@ -108,34 +105,73 @@ public class PlayerEventListener implements Listener {
return; return;
} }
//Check to see if the player moved to another block
BlockLocation fromLocation = new BlockLocation(event.getFrom().getBlock()); BlockLocation fromLocation = new BlockLocation(event.getFrom().getBlock());
BlockLocation toLocation = new BlockLocation(event.getTo().getBlock()); BlockLocation toLocation = new BlockLocation(event.getTo().getBlock());
if (fromLocation.equals(toLocation)) { Player player = event.getPlayer();
//Check whether the event needs to be considered
if (!isRelevantMoveEvent(event, player, fromLocation, toLocation)) {
return; return;
} }
Portal entrancePortal = PortalHandler.getByEntrance(toLocation);
Portal destination = entrancePortal.getDestination(player);
Player player = event.getPlayer(); //Teleport the vehicle to the player
Entity playerVehicle = player.getVehicle();
if (playerVehicle != null && !(playerVehicle instanceof Boat) && !(playerVehicle instanceof RideableMinecart)) {
//Make sure the horse can be sat on
if (playerVehicle instanceof AbstractHorse) {
AbstractHorse horse = ((AbstractHorse) playerVehicle);
if (!horse.isTamed()) {
horse.setOwner(player);
}
}
destination.teleport((Vehicle) playerVehicle, entrancePortal);
} else {
destination.teleport(player, entrancePortal, event);
}
Stargate.sendMessage(player, Stargate.getString("teleportMsg"), false);
entrancePortal.close(false);
}
/**
* Checks whether a player move event is relevant for this plugin
* @param event <p>The player move event to check</p>
* @param player <p>The player which moved</p>
* @param fromLocation <p>The location the player is moving from</p>
* @param toLocation <p>The location the player is moving to</p>
* @return <p>True if the event is relevant</p>
*/
private boolean isRelevantMoveEvent(PlayerMoveEvent event, Player player, BlockLocation fromLocation, BlockLocation toLocation) {
//Check to see if the player moved to another block
if (fromLocation.equals(toLocation)) {
return false;
}
//Check if the player moved from a portal
Portal entrancePortal = PortalHandler.getByEntrance(toLocation); Portal entrancePortal = PortalHandler.getByEntrance(toLocation);
if (entrancePortal == null) { if (entrancePortal == null) {
return; return false;
} }
Portal destination = entrancePortal.getDestination(player); Portal destination = entrancePortal.getDestination(player);
//Decide if the anything stops the player from teleport //Decide if the anything stops the player from teleport
if (!playerCanTeleport(entrancePortal, destination, player, event)) { if (!playerCanTeleport(entrancePortal, destination, player, event)) {
return; return false;
} }
Stargate.sendMessage(player, Stargate.getString("teleportMsg"), false);
//Decide if the user should be teleported to another bungee server //Decide if the user should be teleported to another bungee server
if (entrancePortal.isBungee() && bungeeTeleport(player, entrancePortal, event)) { if (entrancePortal.isBungee()) {
return; if (bungeeTeleport(player, entrancePortal, event)) {
Stargate.sendMessage(player, Stargate.getString("teleportMsg"), false);
return true;
} else {
return false;
}
} }
destination.teleport(player, entrancePortal, event); return true;
entrancePortal.close(false);
} }
/** /**

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@ -20,19 +20,6 @@ import java.util.List;
@SuppressWarnings("unused") @SuppressWarnings("unused")
public class VehicleEventListener implements Listener { public class VehicleEventListener implements Listener {
/**
* If the player teleported, but its vehicle was left behind, make the vehicle teleport to the player
*
* @param vehicle <p>The vehicle to teleport</p>
* @param destinationPortal <p>The portal the player teleported to</p>
* @param player <p>The player who teleported</p>
* @param origin <p>The portal the player entered</p>
*/
public static void teleportVehicleAfterPlayer(Vehicle vehicle, Portal destinationPortal, Player player, Portal origin) {
destinationPortal.teleport(vehicle, origin);
Stargate.server.getScheduler().scheduleSyncDelayedTask(Stargate.stargate, () -> vehicle.addPassenger(player), 6);
}
/** /**
* Check for a vehicle moving through a portal * Check for a vehicle moving through a portal
* *

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@ -699,7 +699,7 @@ public class Portal {
* Teleports a vehicle to this portal * Teleports a vehicle to this portal
* *
* @param vehicle <p>The vehicle to teleport</p> * @param vehicle <p>The vehicle to teleport</p>
* @param origin <p>The portal the vehicle entered</p> * @param origin <p>The portal the vehicle entered</p>
*/ */
public void teleport(final Vehicle vehicle, Portal origin) { public void teleport(final Vehicle vehicle, Portal origin) {
Location traveller = vehicle.getLocation(); Location traveller = vehicle.getLocation();
@ -734,7 +734,8 @@ public class Portal {
} }
} else { } else {
vehicle.teleport(exit); vehicle.teleport(exit);
Stargate.server.getScheduler().scheduleSyncDelayedTask(Stargate.stargate, () -> vehicle.setVelocity(newVelocity), 1); Stargate.server.getScheduler().scheduleSyncDelayedTask(Stargate.stargate,
() -> vehicle.setVelocity(newVelocity), 1);
} }
} }
@ -748,7 +749,7 @@ public class Portal {
private void teleportLivingVehicle(Vehicle vehicle, Location exit, List<Entity> passengers) { private void teleportLivingVehicle(Vehicle vehicle, Location exit, List<Entity> passengers) {
vehicle.eject(); vehicle.eject();
vehicle.teleport(exit); vehicle.teleport(exit);
handleVehiclePassengers(passengers, vehicle, exit); handleVehiclePassengers(passengers, vehicle);
} }
/** /**
@ -766,7 +767,7 @@ public class Portal {
vehicle.eject(); vehicle.eject();
vehicle.remove(); vehicle.remove();
vehicle.setRotation(exit.getYaw(), exit.getPitch()); vehicle.setRotation(exit.getYaw(), exit.getPitch());
handleVehiclePassengers(passengers, newVehicle, exit); handleVehiclePassengers(passengers, newVehicle);
Stargate.server.getScheduler().scheduleSyncDelayedTask(Stargate.stargate, () -> newVehicle.setVelocity(newVelocity), 1); Stargate.server.getScheduler().scheduleSyncDelayedTask(Stargate.stargate, () -> newVehicle.setVelocity(newVelocity), 1);
} }
@ -775,16 +776,16 @@ public class Portal {
* *
* @param passengers <p>The passengers to handle</p> * @param passengers <p>The passengers to handle</p>
* @param targetVehicle <p>The vehicle the passengers should be put into</p> * @param targetVehicle <p>The vehicle the passengers should be put into</p>
* @param exit <p>The exit location to teleport the passengers to</p>
*/ */
private void handleVehiclePassengers(List<Entity> passengers, Vehicle targetVehicle, Location exit) { private void handleVehiclePassengers(List<Entity> passengers, Vehicle targetVehicle) {
for (Entity passenger : passengers) { for (Entity passenger : passengers) {
passenger.eject(); passenger.eject();
//TODO: Fix random java.lang.IllegalStateException: Removing entity while ticking! //TODO: Fix random java.lang.IllegalStateException: Removing entity while ticking!
if (!passenger.teleport(exit)) { if (!passenger.teleport(targetVehicle.getLocation())) {
Stargate.debug("handleVehiclePassengers", "Failed to teleport passenger"); Stargate.debug("handleVehiclePassengers", "Failed to teleport passenger");
} }
Stargate.server.getScheduler().scheduleSyncDelayedTask(Stargate.stargate, () -> targetVehicle.addPassenger(passenger), 1); Stargate.server.getScheduler().scheduleSyncDelayedTask(Stargate.stargate,
() -> targetVehicle.addPassenger(passenger), 6);
} }
} }
@ -823,7 +824,7 @@ public class Portal {
* *
* @param relativeExit <p>The relative exit defined as the portal's exit</p> * @param relativeExit <p>The relative exit defined as the portal's exit</p>
* @param exitLocation <p>The currently calculated portal exit</p> * @param exitLocation <p>The currently calculated portal exit</p>
* @param entity <p>The travelling entity</p> * @param entity <p>The travelling entity</p>
* @return <p>A location which won't suffocate the entity inside the portal</p> * @return <p>A location which won't suffocate the entity inside the portal</p>
*/ */
private Location preventExitSuffocation(RelativeBlockVector relativeExit, Location exitLocation, Entity entity) { private Location preventExitSuffocation(RelativeBlockVector relativeExit, Location exitLocation, Entity entity) {
@ -862,7 +863,7 @@ public class Portal {
* Gets one of the edges of a portal's opening/exit * Gets one of the edges of a portal's opening/exit
* *
* @param relativeExit <p>The known exit to start from</p> * @param relativeExit <p>The known exit to start from</p>
* @param direction <p>The direction to move (+1 for right, -1 for left)</p> * @param direction <p>The direction to move (+1 for right, -1 for left)</p>
* @return <p>The right or left edge of the opening</p> * @return <p>The right or left edge of the opening</p>
*/ */
private RelativeBlockVector getPortalExitEdge(RelativeBlockVector relativeExit, int direction) { private RelativeBlockVector getPortalExitEdge(RelativeBlockVector relativeExit, int direction) {
@ -882,7 +883,7 @@ public class Portal {
/** /**
* Adjusts an exit location with rotation and slab height incrementation * Adjusts an exit location with rotation and slab height incrementation
* *
* @param traveller <p>The location of the travelling entity</p> * @param traveller <p>The location of the travelling entity</p>
* @param exitLocation <p>The exit location generated</p> * @param exitLocation <p>The exit location generated</p>
* @return <p>The location the travelling entity should be teleported to</p> * @return <p>The location the travelling entity should be teleported to</p>
*/ */