Adds a highlightSignColor option and fixes some color inconsistencies

Makes all characters used for highlighting/marking use the highlighting color
Adds a new config option for highlighting color
Renames signColor to mainSignColor and adds the change to the config-migrations.txt file
This commit is contained in:
2021-10-31 18:08:58 +01:00
parent 01df8db0bf
commit 99f8a92857
4 changed files with 51 additions and 43 deletions

View File

@ -13,6 +13,7 @@ protectEntrance=gates.integrity.protectEntrance
enableBungee=gates.functionality.enableBungee
verifyPortals=gates.integrity.verifyPortals
signColor=gates.cosmetic.signColor
gates.cosmetic.signColor=gates.cosmetic.mainSignColor
debug=debugging.debug
permdebug=debugging.permissionDebug
useiconomy=economy.useEconomy

View File

@ -11,7 +11,8 @@
# handleVehicles - Whether to allow vehicles through gates
# sortNetworkDestinations - Whether to sort network lists alphabetically
# protectEntrance - Whether to protect gate entrance material (More resource intensive. Only enable if using destroyable open/closed material)
# signColor - The color used for drawing signs (Default: BLACK).
# mainSignColor - The color used for drawing signs (Default: BLACK).
# highlightSignColor - The color used for sign markings (Default: WHITE)
# verifyPortals - Whether all the non-sign blocks are checked to match the gate layout when a stargate is loaded.
# I------------I-------------I #
# stargate economy options #
@ -39,7 +40,8 @@ gates:
cosmetic:
rememberDestination: false
sortNetworkDestinations: false
signColor: BLACK
mainSignColor: BLACK
highlightSignColor: WHITE
integrity:
destroyedByExplosion: false
verifyPortals: false