Adds a highlightSignColor option and fixes some color inconsistencies
Makes all characters used for highlighting/marking use the highlighting color Adds a new config option for highlighting color Renames signColor to mainSignColor and adds the change to the config-migrations.txt file
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@ -13,6 +13,7 @@ protectEntrance=gates.integrity.protectEntrance
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enableBungee=gates.functionality.enableBungee
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verifyPortals=gates.integrity.verifyPortals
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signColor=gates.cosmetic.signColor
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gates.cosmetic.signColor=gates.cosmetic.mainSignColor
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debug=debugging.debug
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permdebug=debugging.permissionDebug
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useiconomy=economy.useEconomy
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@ -11,7 +11,8 @@
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# handleVehicles - Whether to allow vehicles through gates
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# sortNetworkDestinations - Whether to sort network lists alphabetically
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# protectEntrance - Whether to protect gate entrance material (More resource intensive. Only enable if using destroyable open/closed material)
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# signColor - The color used for drawing signs (Default: BLACK).
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# mainSignColor - The color used for drawing signs (Default: BLACK).
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# highlightSignColor - The color used for sign markings (Default: WHITE)
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# verifyPortals - Whether all the non-sign blocks are checked to match the gate layout when a stargate is loaded.
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# I------------I-------------I #
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# stargate economy options #
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@ -39,7 +40,8 @@ gates:
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cosmetic:
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rememberDestination: false
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sortNetworkDestinations: false
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signColor: BLACK
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mainSignColor: BLACK
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highlightSignColor: WHITE
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integrity:
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destroyedByExplosion: false
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verifyPortals: false
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